I'm starting a quick overview of all the worlds withing the Terraverse universe. There are eight in total: Sol, Kakara, Anod, Sentrus, Canabi, Lestria, Nihil and Eo. (I won't be covering them in that order.) Each of these is getting its own thread and said thread will include the basic summary of the planet, a bestiary a timeline of important affairs up to the point where that world becomes important to the rest of the setting, and a quick summary of their technology. I'll be going in chronological order, starting with Canabi. The purpose of these threads is to be a reference for future stories and articles I may post, and to allow some brainstorming. In this particular thread, I need some creature designs for canabi because I only have three and that's not enough. Canabi has only one habitable planet, Perene. Perene is a planet almost entirely covered in water, and no sapient life within its oceans. There are two continents on perene, both of which are massive plateaus raised hundreds of metres above sea level at their lowest points. These two continents include one common species and many unique ones, but the diversity of macroscopic life on Perene's surface is painfully limited. There are no large land-based creatures because the one and only sapient species drove everything larger than itself to extinction thousands of years ago. (Spear still beats claw, no matter how you look at it.) Each continent has a large number of lakes and streams and the local species are strong swimmers, but all of them are terrified of the oceans. Since at the point we are looking at (~1900) no serious research has been made into the oceans of Perene, we won't be finding out why any time soon. one continent is located north of the equator, is a long oval stretching east to west and is entirely temperate. The other, smaller continent is south of the equator, is also a long oval stretching north to south and ranges from semi-tropical to semi-arctic. Bestiary: Simini: Sentient: Yes Sapient: Yes Normal adult height: 80cm Normal adult mass: 10kg Lifespan: Immortal* Sexual dimorphism: Minor. Both sexes are the same size and rate almost identically in their physical abilities, with about the same amount of difference as humans. Males have slightly thicker arms and slightly thinner legs than females, and fat deposits are located more in the face, buttocks and chest. Female simini have a different abdominal structure that lends more strength to the lower body than the upper body. This latter difference is a major point of sexual attraction in simini. Other than that, they are the same. Ability ratings:** 3/2, 2/3, 4/4, 1/1, 15/15, 35/35, 25/25, 10/10, 5/5, 5/5 Important abilities: Natural ability to absorb, emit and manipulate energy to a certain extent. They do best with electricity, but can also use heat and radiation. Large number of natural weapons, from poison*** claws and fangs to manes of poison quills. The quills detach when hooked, and once detached begin to pump venom into the bloodsteam of their target. The claws are retractable, and their sheaths are made of glands that secrete venom at the simini's command. Their fangs simply inject venom when biting. Finally, simini have natural chemical projectors in their hands and feet. These can project two chemicals at a time, and the spray is directed to mix them after launch. Their arsenal includes caustic chemicals both acidic and basic, poison**** and both endothermic and exothermic reactive chemicals. Can breath underwater, but only in fresh water. Reproduction: Simini have immensely powerful sex drives, but poor fertility. (It is likely the former is compensating for the latter.) Physical traits to the contrary, simini do not have large litters and usually only give birth to 1-4 offspring at a time, usually having twins. Simini are most fertile during early adolescence, and lose fertility quickly with age. By middle age, both sexes are completely sterile. Diet: Largely carnivorous, but possess the ability to digest most legumes and grains. However, this digestion is poor, and they mostly retain amino acids and simple sugars. They can get full proteins out of these, but cannot get carbohydrates and do not get enough calories from them. As a result, all simini attempts at vegetarian diets are doomed to failure and simini need meat in order to be healthy. Noteworthy physical characteristics: Bipedal, mostly canid. Eyes appear more feline, and they have humanoid hands with four digits and retractable claws. Thin fur, varies from light blue to grey. Male simini have eight visible abdominal muscles just beneath their skin, females have eight as well but have a fat deposit over them making their abdomin smoother. Eight nipples, both sexes lactate when raising young. Neither develops noticeable breasts. Large manes made up of toxic quills running from their crowns to their shoulders. Noteworthy mental characteristics: All simini have an abdominal fixation. The abdomin is the main point of sexual attraction in simini, and simini children derive comfort from contact with a parent's abdomin. Physical contact is a strong desire for simini children, at least in regards to their parents and other children, but upperclass simini dissalow most forms of physical contact with parents beyond infancy in order to encourage bonding with other children. Simini have an extremely sexual society, but due to their small population they feel that those who are capable of procreation are obligated to do so. They do not care about the sexuality of those incapable of procreation, such as the very young and very old, and do not place any inhibitions on what they are and are not allowed to do. They pressure their offspring very strongly to procreate at the earliest possible opportunity, (as their chances of success fall with age) not that it is usually necessary to do so because their sex drive is faulty and active from birth. Alignment*****: Firmly neutral Population: Small, ~17 million as of 1900. Religion: Simini religion is a blend of hero-worship, mysticism, and a bit of mythology. They have a large number of folk heroes they actively worship, believing their prayers will aid said heroes in their work. They also see the ocean as a single divine entity of a largely malevolent nature. When a simini is killed unjustly or dies mysteriously, their religion places the blame on the ocean. At this point, there are two actions taken by the two major religions, which are to either burn the body to spite the ocean or to throw the body into the water to appease the ocean and prevent the death of others. The third community is secular and has no ritual in this matter. Simini believe the three noble houses and the families within share divine blood, and that the leaders of their houses are messiahs. They further believe that the royal house, created by interplay between the leaders of these factions, carries the divinity of all three houses and that the leaders of this house are living gods. Many tales are told of their deeds and the campaigns they lead, all of which make gratuitous use of hyperbole. Politics: As mentioned, there are three simini noble houses and a royal house. The noble houses are the major simini factions and are always at war with one another. The royal house is a neutral entity intended as a mediator and a referee. This royal house is also responsible for the rules of war, and is the only reason none of the factions have been wiped out despite the others' best efforts. There are laws in place to prevent the royal house from possessing a military, but it constantly attempts to raise one and become its own independent power without violating them. Economics: Simini unemployment is exceedingly low, last reported at 0.2%, due to the factions' perpetual war. Almost 1/8 of their population is military, and nearly half of their workforce is part of their military-industrial complex. Their civilian industries are primarily sexual, and the remainder consist of travel, sports, housing/furnishing and entertainment. Other industries exist, but are too small to significantly contribute to their economy. Culture: Simini culture revolves around warfare and aiding their factions' war efforts. Beyond that, most simini desire sex and wealth (in that order) and their goals are largely settling down with a good mate, ("good" being defined by the quality of their sexual relations, with an odd amount of consideration for the other party) living in relative wealth and luxury and raising large families. Usually, only the former is ever achieved. Their entertainment is mostly in activities, mostly sex and sports. There are no inhibitions related to the sexes in simini society save one, which states that pregnant simini do not do manual labour or put themselves in harm's way. (Reducing danger to the unborn is just common sense, and all this falls under that.) Sports: Simini sports are similar to human sports and most are recognizable. Martial arts tournaments are common, and sports similar to rugby are found as well. Due to simini having figured out how to use their natural abilities for flight, most of these function in three dimensions. Some also take place in shallow water. Simini males generally take positions where upper body strength is preferred, such as those revolving around throwing and catching, while females generally take positions where lower body strength is better, such as those revolving around running and jumping. Children: Like humans, simini are extremely competant from an early age and most creatures are not serious threats to them as long as they are not taken by surprise. Simini are extremely protective of their young, and their treatment varies from one society to another. Royal children are taught from birth everything they might need in life. The "red" noble house teaches its children how to work and fight from birth, expecting them to pull...