I play(ed) a lot of these sort of games, some at high levels. To me, strategy basically comes down to: 1. The risks and reward of any given...
They're both viable, I think it's more about your strengths as a writer. If you pick the first option, you'll need some sort of equaliser for...
Ok, but what does that even mean? Their story demands a prophecy? If they want to put in a prophecy, then there must be something about prophecies...
I just don't get it. So you find a lot of prophesies boring, or at least fear that your prophesies are boring -- why do you need them in the first...
Oh that's perfect. I'm probably better at the conceptual stage than the line-by-line critique anyway :). Send me a PM.
How long is it? I'm more of a fantasy guy, but I'm decent with fight scenes.
I'm basically wiling to write anything as long the story doesn't put something horrible in a good light. I'm quite willing to write about dark topics.
So let me start by saying that I LOVE the hero's journey as a piece of analysis. Having said that, don't take all the pieces so literally....
As an indy dev myself, I suggest you think hard about the type of game you're making too. What genre are you thinking about? If you naturally...
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