Anyway, asides from all this meaningless talk, you still haven't convinced me lamo. Wasn't that the purpose? I'm afraid that the offer of selling yourself to be trolled is not attractive at all as you're not funny anymore.
@TheApprentice ,don't go! We need your...your...Amazing juggling skills! @Keitsumah how about killing it so quickly that it doesn't get a chance to adapt as it's taken by surprise, a 50 caliber bullet to the head for example, from a sniper 200 hundred yards away so the bullet hits before the bang of the gun reaches the target equaling no warning?
Ok maybe that was a little extreme Take them by surprise and give them no chanc to adapt was the point, that would just be the complete overkill/brutal version.
@lixAxil @TheApprentice Troll each other in a different thread. Don't clog up the Kickstarter with nonsense please
Viking Raids The year is 830 AD. The vikings, a general term for all scandinavian invaders, are launching raids over Scotland, Greenland, America, Germany, Russia and Saxony, and nearly all the rest of the world. These ruthless invaders have a clear goal: total conquest. One day, a group of Vikings is issued to invade Saxony by king Halfdan the Black of the house of Yngling. The RP starts as a group of 30 vikings (which the player is part of) arrive to the coast of Scotland in a longboat. Players will have the opportunity to travel all over the world invading, though for now we'll concentrate on Saxony. Skills- As a viking, you'll have a skillset including Everyone starts out with ten points for each category. Magic- Magical Skills- Covered underneath since quite complex Combat- Everyday fighting techniques, weapons, hand to hand, etc. At level 10 combat you can specialize in: -Bow and Arrow -Atgeir (glaive) -Spear -Knifr/seax (knife) -Sword (In the viking age, owning a sword is a VERY high honour and usually reserved for members of the nobility or very high class: a sword would cost 20 cows or so at the time, so about the price of a modern-day quite cheap car) -Axe Skills- Everyday skills that anyone can learn with some time and effort. (Tracking, hunting. You can also better your pillaging skills, since with level 0 pillaging you won't find gold or anything when raiding villages) (E.X: -Hunting -Lockpicking -Tracking Races: -Elf (pretty much Tolkien ones). Beautiful beings, all women, who have magic powers. -Dwarves (Tolkien) -Cofgods: Deities who act as absolute servants to their masters. The group in this RP will have a cofgod with them to clean up and distribute rations. -Jötnar: Massive humanoid giants covered in beards and fur who are fearsome adversaries -Mares: Small goblin like creatures which torment humans during their nightmares and attack them during the day. MAGIC In viking lore, a Seidhr is the viking equivalent of a warlock. Seidhrs can harness general magical abilities linked to a certain god (The god doesn't matter all that much tbh) Like if you are a seidhr who worships Thor, you can use thunder/electricity magic. http://en.wikipedia.org/wiki/List_of_Germanic_deities Here is a useful list of gods. You don't have to have an offensive ability: a seidhr can worship loki to trick people more easily, for example. You get: Three starter gods of your choosing and 60 points to spend between them (20 points in something is basic knowledge, 40 is quite adept. At 40 in Thor you could probably start shooting electricity out of your hands and such. Combat: Combat will be done with an online random number generator. Varying from 0 to 20, you'll roll first to know which body part of the enemy is hit, and how much damage you do. You also must roll for your enemy, and see how much damage you get. The viking world is dangerous! CS: Name: (http://babynames.net/all/old-norse here are some popular Old Norse names and their meanings.) Age: (Life expectancy is about 30 years, keep in mind) Origins: (Noble or viking peasant. This might sound like it sucks, but noblemen do get issues too, so don't just take noble since you'll start with more money.) Appearance: Bio: Everyone starts with 5 coins, + 5 if noble. (In the viking age vikings used the weight of coins to determine value rather than today's system of the coins being worth something they're not. Like an american quarter dollar or 10 pence aren't even worth that, both are worth practically nothing to make.) We'll just organize it into 3 types for the sake of organization: -bronze -tin -silver -gold Rules: 1. Submit your CS's to GM (Dagolas) by PM for acceptance. 2. I'm GM, my word is law. 3. No godmodding. 4. No character controlling (unless authorized if RPer goes on holiday or something) 5. No time skips unless agreed by others and moving countries. 6. Your character can die. If he dies, you can just take control of an NPC viking or make a new one! It's not the end of the world. A pointer: vikings had a lot of children and at the age of about 14, so most of your characters will have children who can take over if they die, giving them all the money they amassed and their gear. 7. Vikings DID rape, but please, if it happens, don't go into detail. 8. Vikings are quite roudy, insult other player's characters if you want to but NEVER insult OOC. What do you guys think?
Looks good to me But just a side note "Rape and pillage" is just a misconception. They didn't rape any more than any other type of warriors. This misconception was just the holy Roman Empires way of demonizing Pagans