Broken Fable Discussion.

Discussion in 'Role Play Discussion' started by lixAxil, Mar 9, 2015.

  1. lixAxil

    lixAxil Self-Proclaimed Senator of the RPG subforum. Contributor

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    I'll write a post for the battlefield later
     
  2. lixAxil

    lixAxil Self-Proclaimed Senator of the RPG subforum. Contributor

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    @BrandonrockstheAM Correct me if I'm wrong, but I thought Karen was at the battlefield, not the train mission
     
  3. BrandonrockstheAM

    BrandonrockstheAM Active Member

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    ...Agh. I mixed up the two in my head. Sorry about that.
     
  4. lixAxil

    lixAxil Self-Proclaimed Senator of the RPG subforum. Contributor

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    Name:Alicia Ellington

    Gender: Female

    Personality: She maintains most of the time a very quiet personality, often being accused of seriousness which is only heightened by an always stern glance. In real she is often an insecure person. She is very conscious of her condition as a “special person”

    Role:Cadet.

    Appearance:White skin and blue eyes, her hair is black and although not very long it still reaches her neck, a bit at the sides and the front her hair covers her ears and the border of her eyes. Regarding her usual attire she is a very correct person always maintaining her uniform well cleaned and ironed without putting any accessory on it and using it always correctly.

    Background:Her past is painted in tragedy. She never met her father as he died a few days before she was born, thus she only lived with her mother who happened to be an outcast within society often the object of threats; at the age of four years she’ll find her mother’s body hanging from a rope, a sight so dreadful it was permanently imprinted in her eyes and carved in her memory. As things were currently in this era, orphans were taken to training facilities to become soldiers in the future, it was then when the officers found about Alicia’s certain special characteristic, she was abnormally resistant to the Laurasian’s magic, by her young age she was already able to control three cells without becoming extremely tired, even full trained soldiers could control two cells and three with certain difficulty. Because of that, Alicia was the target of several experiments which only broke her personality even more. On the other side, she was a talented person and skillful as well, this plus her capacity to withstand magical poison longer than a normal person lead her to be labeled “The cadet of the year” once she officially entered the barracks.

    Skills:A fair agility and a calm nature that allows her to carefully analyze the situation and control her own fears are her best aid, this plus her natural talent to resist magic.

    Weaponry: She kepts her own customized personal handgun and a couple of two short blades. She is more skilled with the blades than the gun.

    Cell: Unlinke other cadets or soldiers, Alicia can held a maximum of five cells.

    -W83 – Force Rope: An ethereal whip of magical energy extending from the bracelet like cell equipped in Alicia’s left forearm, with certain skill she can, under the control of her fingers, manipulate the whip’s movement and if she feels like, cut the connection. The consumption of this cell is mid depending on how long and strong the whip is.

    -VK – Anti Magic Radar: A cell equipped in her right ear, it buzzes if it register the presence of magical energy naturally emanated by the Laurasians within a certain range, it can also warn her of any incoming threat as long as it involves magical energy. Due to the passive function, the consumption is low.

    Other: The rest of the cells will be added as the story progresses
     
  5. lixAxil

    lixAxil Self-Proclaimed Senator of the RPG subforum. Contributor

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    Sorry for the long hiatus, exams are a bitch
     
  6. Keitsumah

    Keitsumah The Dream-Walker Contributor

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    Decided to try something interesting. He'll be controlled by an NPC at first, but then eventually if anyone's interested i could have that NPC killed off for your player to "control" him :)

    Name: Project 64
    Gender: Unidentified
    Race: Howler
    Appearance: Project 64 stands a good four feet at the shoulder, with thick, leathery skin as black as night. The closest normal animal it can be compared to is a Great Hound; though a very gruesome example of one. Teeth too large for its jaws spear out for a good three inches all around it's mouth, only beaten in length by a pair of huge fangs that jut down from it's upper jaw. The creature has no eyes, and instead seems to take in its surroundings through a mane of writhing antennae that grows down its neck and shoulders. Its feet are shaped into crude hooves, and a long, whip-like tail almost touches the ground. Six long spikes jut out from its hind quarters as a form of defense to the rear.
    Skill or Magic: The beast has a highly acidic saliva that, when it comes into contact with anything, will burn through. The only means to keep it contained has been to clamp the creature's jaws shut and pen it in a titanium box.
    Notes: Project 64 has shown an irregularity in the fact that it can be drained to refill one cell without dying. However, the effect leaves it immensely weak and in all sense of the word out of commission. In this state its acid saliva is no more potent than pond water. Due to this, the creature has been used as a charging point of sorts from time to time, and during its weakened state cadets have been able to try and train it to commands or order it about with the threat of beatings. Thus far, the beast has become nothing more than a simple attack dog. Through use of a chip implanted in the base of its skull, the beast can be ordered to locate and kill any one target in a battlefield through its handler.
     
  7. lixAxil

    lixAxil Self-Proclaimed Senator of the RPG subforum. Contributor

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    This game is still ongoing btw. Is just that I've been with a terrible writer block
     

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