1. Fan7asticMrFox
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    Fan7asticMrFox Contributing Member Contributor

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    Elipsis Discussion

    Discussion in 'Role Play Discussion' started by Fan7asticMrFox, Feb 4, 2015.

    Post all questions and out-of-character (OOC) discussion for Elipsis - A Newcomer Game here. Character profiles also go here.
     
  2. Fan7asticMrFox
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    Fan7asticMrFox Contributing Member Contributor

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    Anybody interested? The forums seemed a little quiet and I thought what better way to get new players in than by a fresh new Role Play!
     
  3. Simpson17866
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    Simpson17866 Contributing Member Contributor

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    Do you want us to stay with 1 writer = 1 character?

    I have an idea for a species of alien that I've wanted to write something about for a while now, and one of the most important parts is that conjoined twins/triplets are more common than singletons. If I used this species in your game, would you prefer that I write one of the rarer singles rather than having three characters all to myself?
     
  4. Erik-the-Enchanter!
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    Erik-the-Enchanter! Contributing Member

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    I was also thinking of playing sorta two characters, thats interesting, lol.
     
  5. Erik-the-Enchanter!
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    Erik-the-Enchanter! Contributing Member

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    Well, here's my char template!

    Name: Talixia Dubois

    Species: Human

    Gender: Female

    Appearance: Slightly above average height, slim figure, dark brown skin, strong cheekbones, full generous mouth, small button nose, large cat-shaped brown eyes, voluminous kinky hair.

    Personality: Timid, sensitive, loving, intuitive, creative, and thoughtful.

    Other: Talixia has always felt like she has one foot in this world and one foot in another. She sees things other people don't see and has always struggled with being different.
     
  6. Simpson17866
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    Simpson17866 Contributing Member Contributor

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    Here goes…

    Names: Shin Gom Gua

    Species: Cauvong, creatures that grow to approximately 9 meters long (6 meter tail/body, 2 meter necks, 1 meter heads) and have two arms (3 m), two legs (2 m), two wings (7 m each, total span 15 m), and generally three heads (each with control of a different set of limbs).

    The arms are not strong enough to support the creature's weight: on the ground, the creatures are either walking bipedally using their legs or quadrupedally using their legs and wings.

    Gender: Female

    Appearance: Shin Gom Gua have no hair or feathers on their skin. Their body and tail are pale blue, and each can control the color of their own head, neck, and limbs.

    Personalities:

    Shin (legs) enjoys playing mind games that turn people against each other. She loves her conjoined sisters and would never dream of hurting them, but she still doesn't appreciate Gua's insistence that she treat everybody else the same way.

    Gom (wings) enjoys drawing lots of people into wild parties and daredevil challenges. She's far more impersonal in her relationships with others than her sister Shin is, but she's also less interested in causing damage; although, neither does she join Gua in trying to stop the damage that Shin causes.

    Gua (arms) enjoys inventing new tools and trinkets to play with. She's not particularly personable, liking to keep to herself more than either Shin or Gom and being slow to help others in matters that don't revolve around her own projects; however, she still does not approve of Shin's attempts to make people hurt each other.
     
    Last edited: Feb 10, 2015
  7. Erik-the-Enchanter!
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    Erik-the-Enchanter! Contributing Member

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    Fox, what time do you come on so I know when to post or whatever. I wanna get this game rollin', please.
     
  8. Erik-the-Enchanter!
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    Erik-the-Enchanter! Contributing Member

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    I was told not to start a thread because there was a chance no one would join, but at least I would have stuck around instead of making it and disapearing. :dry:
     
  9. Fan7asticMrFox
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    Fan7asticMrFox Contributing Member Contributor

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    Ah sorry for the long absence - work had to go nuts the moment I started a new RPG. The characters are fine - I'll try and post something up for tomorrow night but you are more than welcome to start without me!
     
  10. BrandonrockstheAM
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    BrandonrockstheAM Active Member

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    On a break from school now, and realized how much I missed roleplaying after being gone from here so long... Here's my template.

    Name: Nathan Fillmore

    Species: Human (Subspecies Homo Jockulus)

    Age: 19

    Gender: Male

    Appearance: Tall, and very fit. Brown, uncombed hair and brown eyes. Somewhat large nose, but a very well defined set of cheekbones and chin. Generally seen as quite attractive. Is wearing a white tank top with dark blue shorts. Athletic Nike black sneakers. Glossy skin, and very sweaty most of the time.

    Personality: Self-confident and arrogant, and wants everyone to believe what he believes. Can hold a decent argument until he gets frustrated. Somewhat stable relationship with parents. Moderate respect for authority. Loves food, Mortal Kombat, Smash Bros, and dogs. Caring and empathetic to his friends, and lets out all the dark jokes he makes up. Swears a lot.

    Other: Plays a lot of basketball, and is really good at it; He got a basketball scholarship to his university. Does well in his college classes, and sleeps around a lot.
     
  11. Fan7asticMrFox
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    Fan7asticMrFox Contributing Member Contributor

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    Again sorry for the delay. I will be writing tonight! (for me that's about 6-7 hours time).
     
  12. FabulousJewels
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    FabulousJewels Member

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    Name: Astrid
    Species: Dragon
    Gender: Female
    Appearance: Red and Blue -- Breathes Fire, Can Fly
    Personality: Loyal, Respectful
    Background/bio: Astrid was captured on her home planet by a group of evil humans who wished to use her in the game of Elipsis.
     
  13. Fan7asticMrFox
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    Fan7asticMrFox Contributing Member Contributor

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    Welcome new players! Start whenever you're ready and get your characters into the world of Elipsis. I will write something up... Just sadly not today - work is taking its toll. However I absolutely will have something write tomorrow evening! I have put some time a side to make sure :)
     
  14. Erik-the-Enchanter!
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    Erik-the-Enchanter! Contributing Member

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    FabulousJewels, you are an awesome writer...but you don't seem to understand how to roleplay. You wrote FOR my character instead of giving ME a chance to reply. That's not how roleplaying works. I'll give you a chance to edit your post before I go again.
     
  15. BrandonrockstheAM
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    BrandonrockstheAM Active Member

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    How about you guys PM eachother and collaborate on a post?
     
  16. Simpson17866
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    Simpson17866 Contributing Member Contributor

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    I don't think Jewels has the option of editing the post anymore. Should we ask Pheonix to delete it?
     
  17. FabulousJewels
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    FabulousJewels Member

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    Okay. I'll delete and repost and edited version. But I have an honest question here. And, just so you know, I'm not asking this to be antagonistic. When I write about meeting your character, and I describe your character, and I say, "Hello" to your character, am I allowed to make your character speak AT ALL?


    Trust me, I want to play by the rules here. And I would never intentionally offend you. I'll change my post and do better in the future.
     
  18. FabulousJewels
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    FabulousJewels Member

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    Or not. Am I remiss, or are we not allowed to delete our own posts?

    Okay, look, here's a workaround. I will repost THE FIRST PART of what I wrote, and stop where our characters meet. That way you can take over your side of the conversation. I'll speak for mine, you speak for yours, and we can just, you know, talk, and the story will progress from there. How does that sound? P.S. Sorry for saying your character looked like a tasty snack. I was only trying to create a strong sense of conflict, which, as you know, is a necessary ingredient in any good story. It was nothing against you personally. :twisted::angle:
     
  19. FabulousJewels
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    FabulousJewels Member

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    Also, if I feel the need to draw more dialogue into the story in the future, I will create a side character to accompany and/or communicate with my protagonist. Like, maybe a telepathic fresh water dolphin who lives in the water at the oasis.



    IT COULD WORK!!!!
     
    Last edited: Feb 18, 2015
  20. Fan7asticMrFox
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    Fan7asticMrFox Contributing Member Contributor

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    Loving the Ace Ventura clip! Good to see you found a workaround for the first post. What generally tends to happen in role plays on this site when characters are interacting is either a collaborative post (whereby you private message each other to formulate a big post), or each player writes for their character and puts the end of post in a way that requires another player to respond. Hope that makes sense :)

    On a side note: Everyone loves a slinky...
     
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  21. Erik-the-Enchanter!
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    Erik-the-Enchanter! Contributing Member

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    Jewels....you basically just described how RP is supposed to go, lmao. You post, then you wait for another person to post. You don't write their reactions or their dialogue unless they give you permission. any other person on this site would tell you the same if you wrote for their character in an RP.

    And in your edited post you still wrote for my character when you said that Talixia "jumped and whirled around in shock"...
     
  22. Fan7asticMrFox
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    Fan7asticMrFox Contributing Member Contributor

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    Here's my character (finally!) - I'm currently writing a post but haven't been able to finish it yet:

    Name: Marty Amos

    Species: Human

    Gender: Male

    Appearance: Marty is a slightly disheveled looking man for someone of his time, with a stripy white shirt, now faded to a sweaty cream colour, undone at the collar and rolled up at the sleeves. Suspenders dig into his bony shoulders and hold up his trousers, and a fedora is adorned on his head to top off the look and cover his receding black hairline.

    Occupation: High Stakes Gambler

    Personality: Marty has been a sucker for luck all his life and while it's rarely been in his favour, it hasn't affected his belief in it and the positivity it exudes from him. Because of this there is never a dull moment with Marty: when he's winning it's a round for everyone; when he's losing you'll find him ducking out the exit from the loan sharks.

    And while he tries to be an honest and good natured guy, he'd happily "borrow" your watch in a heartbeat and bet it on which hand is larger. The stress of owing tens of thousands of dollars and having to look over your shoulder every five seconds has made Marty tired and weak looking, with gaunt cheeks and worry lines all across his face.

    Background/bio: Las Vegas. 1948. The Flamingo Casino. Marty was a regular and the mob bosses all enjoyed having him in. Aside from the fact he spewed money up the wall he was also a laugh to have around. As long as he kept spending they didn't care.

    They all knew his story. An old labourer from the Hoover Dam project, Marty had had a beautiful wife and a nice little flat just outside of Vegas, his own slice of the good life. The problem was when the dam got built he was left jobless and with bills due. It didn't take long for his wife to show her loyalties and she upped and left, leaving the poor man penniless and broken-hearted. At this time Vegas was quickly taking shape and in his grief he sold his house and started gambling in the first casinos.
     
  23. Darkkin
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    Darkkin Reflection of a nobody Contributor

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    Following the footprints in the sand...
    Larkspur Marianne Elizabeth Beaumaris

    Aged: 19 Years

    Appearance: Very petite with a delicate bone structure, she is possessed of very striking coloring. Pale skin paired with deep brown hair and cobalt blue eyes. Her features are piquant, vibrantly mobile and speaking. Every emotion is written in her face. She cannot bluff to save her life. At barely five feet tall, she is easy to overlook and is often mistaken for a child because of her diminutive size. Her chocolate brown curls fall below her waist when they are loose, but are usually bound up in a tightly braided coronet.

    Clothing is vintage Regency (1815). Empire waisted blue velvet gown with gauzy white sleeves, tight to the wrists, and a deep, square neckline with a delicate inset of gauze and a high lace collar. Several layers of heavy petticoats provide warmth and lend a fullness to her floor length skirts. The ubiquitous black velvet cloak, a must have for all historical fiction travellers, and kid half boots complete the ensemble.

    Biography: Lark is where the tales of the Darkkin starts. She is the product of a forbidden marriage between a Darkkin, (Draconian shifter), and a Grace, (an Earth born Lore akin to a dragon, with element abilities as opposed to the divine.). She is what is known among the Lores as a Fleur, a hybrid shifter, a dragon with the abilities of both the Darkkin and the Graces. By the laws of the Tribe she should have been put to death at birth, along with both her parents, but they fled before the Council discovered the truth.

    A true rarity among the Lores, Lark has been a condemned prize sought by both sides since her birth. In order to keep her out of the hands of both the Stone Hag and the High Council, Lark has lived life on the run, rarely remaining anywhere longer than a couple of months. She and her mother survived on the fringes of the wilderness in the mountainous regions of France, Germany, and what was once Prussia after the death of her father.

    At the age of ten, Lark fell into the hands of the Stone Hag, who knowing Lark's mixed parentage sought to claim the young fledgling's abilities to the ranks of her own army of Lores. She has seen Lark as the ultimate weapon, a Darkkin Lady who can bring the Tribe tumbling down from within. Marked with the seal of the Hag, Lark was returned to her mother's care, who by this time had determined she could no longer survive without the support of the Tribe.

    Granddaughter of the Tribe's matriarch and goddaughter of the High Council's senior Elder, the young Darkkin has friends in high places, who have gone to great lengths to keep Lark's true parentage a secret, and as such, she bears only her mother's maiden name. With the origins of her birth obscured, Lark and her mother were transplanted from the wilds of Europe to the heart of London, to be hidden away within the very core of the Tribe.

    Nine years passed with no further incidents, but the calm, almost staid life they lead was about to come crashing down around their ears. A bullet brought Lark's small world to the brink of ruin. With her mother dead and gone and the Hag on her trail, she fled London leaving a flurry of panic and devastation in her wake.

    Personality: Cautious around strangers, with a tendency to observe more than she speaks. Extraordinarily bright, she see the world through a very unique set of glasses. She sees abstracts and hates conflict, but she doesn't shy away from it. Brazen when angry, her temper is quick to flare, but also quick to fade. She prefers to defuse situations using logic, but will resort to force if threatened. Although soft spoken and easygoing, she does have a stubborn streak a mile wide. Once she digs her heels in on a subject there is no swaying her.

    A lady born, she comes off as haughty to some, but it is her natural reserve that holds her back.
     
  24. FabulousJewels
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    FabulousJewels Member

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    Ah, my friend, do forgive me. Please disregard the "jumped and whirled around in shock" line and take over where I left off.


    NOW LET'S DO THIS, PEOPLE! LET'S GET THIS PARTY STARTED!
     
  25. FabulousJewels
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    FabulousJewels Member

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    P.S. I would like to collaborate with some, or all of you, if possible. I have an idea that we can make this story much better if we work together. Obviously, at this point in the game, none of our characters have formally met one another. But if we can work together and get through the boring introductions, we can throw some real conflict into the mix. Me, I'm thinking of a sandstorm. A BIG one that looks like this:

    7040049617_0965096288_z.jpg
    Also, I like the idea about the orbs leading to the oasis. Because we have to have a destination in mind. SO. What do you guys think? Anyone willing to collaborate with me on this?
     

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