This will probably be easier if I just started off with all that needs to be clear in the story. Some of my readers got confused about these points. For example, a writer-friend of mine started reading this with the assumption that each race composed of it's own nation, and it took me 3 visits and 2 hours to finally iron it out for him (and I think he's still a little confused). The world is called Meer'Et. In Meer'Et there are a number of social classes. The Quann are people with wings. They make up the knights, military officers and generals, ambassadors, and all ruling bodies of each nation (most are monarchies, but some have other types of government, but all run by Quann). The Quann believe that the Divine Being is the Great King, and is worshiped like so; God shines through the wisdom of rule in the Quann. The Sheer are the short class of people, almost like midgets. They make up the aristocrats, land owners, shop owners, and squad leaders in the military organization. They believe that the Divine Being is a Competitor for Souls, trading and bargaining with other gods; God shines through the Sheer in competition. The Myth'Hye are normal persons. They are the freemen who work under the Sheer, and are much more populated than Quann or Sheer combined. They also form the basic military units such as archers, spearmen, etc. They believe that the Divine Being is the Great Craftsman; God shines through the Myth'Hye in hard work. The Ekkli are the peasant class. They are distinguished by their white hair and very pale skin. The Ekkli are the farmers, servants, and hunters. In military, they are support with their precise archery and ability to defend themselves in combat (very rare in archers for those of you who know your military history). They believe that the Divine Being is the Great Father; God shines through them with love. The Youth'ik are the poor class of people, and make up all the other races. It's a general term for prisoners, beggars, the deformed, and slaves, as well as Quann who have lost their wings due to punishment. Their general belief is that God has abandoned them or doesn't exist; God shines through the Youth'ik in pain and sorrow in His absence. Ok, that sounds plain and simple. Here's the confusing parts. Each nation has Quann, Sheer, Myth'Hye, Ekkli, and Youth'ik, but each nation is ruled by a different Quann, named for their different wing types. Each nation has it's own form of government and piece of land, set in one of parts of Meer'Et that is each locked in a year-round season. Nations of Spring are: Ty, ruled by the Fairy-Quann - Monarchy, where the eldest princess/prince may choose a suitor, and those two are King and Queen. Frett ruled by the Angel-Quann - Monarchy with a High Court, eldest princess/prince may choose a suitor from the High Court. Zephda ruled by the Dragonfly-Quann - A Monarchy/Confederacy. The king is voted by rulers of the districts. Nations of Winter are: Laddos, ruled by the Gargoyle-Quann - Dictatorship Tribes of Kon'Lay ruled by the Bat-Quann - Clan-based, scattered tribesmen League of Hah'myan - Republic ruled by a nation without Quann Nations of Fall are: Tarsis ruled by the Butterfly-Quann - Parliamentary Republic Nations of Summer are: Hive ruled by the Wasp-Quann - More-or-less a very weak Confederacy. This is the only exception to the normal social classes, every member of Hive is a Wasp-Quann. What I think makes this story interesting is the fact that there's no magic, but there is some technology and a variety of aerial combat differences. The Fairy-Quann can hover, have very fast take-offs, and change directions quickly. However, they cannot glide very far (which is important when conserving energy). The Dragonfly-Quann have similar advantages and disadvantages, except they can fly vertically better, including backwards (and do it very well). The Wasp-Quann are much lighter, and can conserve energy better, and change direction the fastest, but aren't the best at speed. The Gargoyle-Quann, Bat-Quann, and Angel-Quann can all glide fairly well. The Gargoyles are large and wear armor that weighs them down, so they have the fastest dive, but can't fly very high and have slow take-off. Bat-Quann are lighter and thinner, but their forms don't let them glide as well as the other three, though they are the fastest. The Angel-Quann combine powerful wings with light-weight bodies, and are thus have the altitude advantage, but have a disadvantage at diving speed and stamina. There are some other advantages, like skin, vs fur, vs rough, woven hide, size, armor, and weapons, but that's something else and not as noteworthy. What is, however, are the fact that many of the races employ different kinds of curved swords. Anyway, another confusing thing to my readers was the actual scale between all these races. Of the biggest one was the fact that Fairy-Quann are not tiny creatures. Everyone is basically humanoid in shape and man-sized. The Gargoyles are a bit larger, fairly ugly, with rough, woven skin, and black, lifeless eyes. The Wasp-Quann have six limbs, with a few insect-like features. Everyone else is generally man-sized. What complicated it though I think was the fact that the Ekkli in Ty live in villages made out of two-storied mushroom homes. I'm trying to avoid taking all this information and cramming it all into the beginning for a very boring society lesson rather than outright starting the story. It was a more difficult challenge than I thought. (And no, nobody has pointy ears, don't ask! There's nothing more I hate in Fantasy than an Elf) I hope that when I find an agent, she will grant me the wish of getting an artist. I can't seem to show this story to anyone without giving them pictures or go over the nations and races with them, and it drives me nuts!