Now I'm aware of the Epic Nerdage stigma attached to this, but bear with me. I recently watched a video of a celebrity Dungeons and Dragons game from the Penny Arcade Expo (It's on YouTube) starring writer and developer Chris Perkins, actor Will Wheaton and career nerds Scott Kurtz, Jerry Holkins and Mike Krahulik and it got me thinking about co-operative storytelling. ***OPTIONAL READING*** When you think about it, entertainment mediums are something that we can trace back pretty far. Just as shamanic oral tradition created literature and stage created the silver screen, imaginary scenarios that kids created in their backyards with sticks and paper hats led to the creation of a primitive rules system to prevent everyone from creating "anti-everything shields", something that we now call a game. With regards to the modern video games we play today - from Shooters to platformers, from RTS to RPG - Dungeons and Dragons really is the ultimate ancestor of all of them. Anyway, that got me interested and I took a look at the story creating process and I stumbled into something interesting ***END OPTIONAL READING*** Being a D&D mod relies heavily on your ability to improvise because you can always depend on your players to do something that you don't expect. A Dungeon Master takes the roll of narrator while the players take control of individual characters, who may or may not behave as you intend them to. People who want to give their plots a little more flexibility might want to consider reading the D&D DM's guide which really has a lot more information than I could possibly post here (especially without plagiarising) because it gave me a lot of great ideas with regards to character development, plot development and immediate events. As I said earlier, D&D - at its core - is a co-operative writing activity and as DM it's your responsibility to carry the overarching narrative and the advice that they give is really handy. I had to stop reading after the first few pages because I had a 1,600 word idea that I couldn't risk forgetting, then a few more when I started reading it again. Even though it's a fantasy oriented text, you can still apply the storytelling principles to any genre. I don't suppose anyone here has developed some good material from a role-playing activity, have they? I haven't tried yet, but after what I've read so far (20 pages of a 200 page book) I'm really excited about what we might come up with.