Yeah, I probably should've asked this when I first joined the forum, but how do you pace a scene? My problem is that I want to get right into the dialogue rather than take the time to describe where my characters are. Why? Because I feel it'd be too much info dumping and padding. Does it really matter if the fireplace is carved out of mahogany with little horse carvings? Or that one of the bookshelves is a bit slanted with stacks of books shoved underneath to provide balance? Or if outside, that there's a billboard with Bugs Bunny and Daffy Duck in knight armor promoting a movie? I've always stuck to the method of 'if it's not important to the plot, don't include it', but then my world becomes bland and boring. While I do think they would add nice touches, I'm always afraid I'd pad out the scene for too long so I simply have them go right to the talking. As a consequence, I have little to no context to where they are, or what they're doing. So I'm basically struggling with the following: + Describing a scene (with the touches like Bugs and Daffy in their metal suits of armor) without padding it out. + Judging when to add details to a scene that would amplify the scene but without detracting from the plot. Even if the plot doesn't revolve around the movie scenario, would it still be a good idea to include that this billboard exists anyway? Or would readers think, 'That has nothing to do with the plot at hand, why did he mention it??' Or take the examples of the little horse carvings or the stacks of book propping up the slanted bookshelf. They could be useful to tell the readers a bit about the character who owns the place, but if they have no purpose to the main plot, should they still be in there? Thoughts?