(To long, Didn't read: w176 is wondering if when the characters make choice and chose a path, that hinting the path not taken might also made an awesome story, makes the overall story more awesome?) In interactive storytelling media (computer games, reality gaming, roleplaying games, larps etc) there is this things about choices and the need to keep them meaningful and interesting. In all storytelling media where you can make a choice, it is really important that both (all) the alternatives is interesting and the development following both choices are interesting. It is also important that the player making the choice can anticipate that both the story lines will be interesting and meaningful. If you are aware that both storylines is going to be fun in meaningful; the choice itself (just not the result of the choice) feels fun and interesting. Well made choice situations and storylines like this is what make us replay games like Fallout, Dragon Age and KotOR over and over again exploring the choices and storylines. Or why during reality gaming or larps people is drawn into emotionally intense scenes or debates on what action to take. A choice between right or a wrong answer (either you answer the genies riddle correctly or you don't) can be interesting from a tactical point of view but isn't emotionally involving, unless it got two interesting fallout possibilities. A random choice where a character can turn left or right and there no possibility to even anticipate results, lack weight. A choice between a boring alternative and an interesting alternative is just plain uninteresting. It got to be a choice between two interesting alternatives. In writing fiction for books we have the luxery that we don't have to provide all the forks the story might stuble into. Our character just choses one path, and there no replaying the book. But I wounder if the books that hint that the choice the character don't take would have been just as interesting as the path the character do take would have been interesting can capture the readers imagination even more then the books that just provide an alternative that seems boring compaired to the path the characters take. For example: No ones imagination is triggered by the pill choice Nemo makes in "The Matrix". No one ever wounder "I wounder how the story would have played out if Nemo continued his boring life at the office?" Because that is an boring choice. There is no intersting "What if?" game to be played in the readers imagination. The Dark Knight on the other hand offer an interesting choice situation. Save his love, or save the man that might become the savior of Gothan city. (Lets for a second ignore the trick Joker played with this choice.) Here we have a compelling "What if?" game no matter what Batman choices. Either we get to see Batman acting for the good of the city giving up the love of his life, or he can act selfishly and possibly drive the city into deeper chaos. My theory is that when the character makes a significant choice in the story, the choice will have a lot more of dramatical impact if both the possible outcomes seems interesting, no matter what the character choses. ... Well. Rant over. Any toughs?