Lady Adrianne's Castle Story: Lady Adrianne is the High Queen of Eden, lush greenlands populated by peaceful humans, mythical creatures, white witches/warlocks and darker beings that hide in the shadows. It is a place where magick is alive and the gods are watchful guardians that appear to those who are worthy. Lady Adrianne rules with a compassionate, yet firm, governing style that has endeared her to the people of Eden. She is also a powerful sorceress, with the rare power of manipulating Fate, and it is her job to keep the balance of good and evil. But darkness is stirring: Lady Adrianne senses a dark power growing stronger every day. Could it be the backwoods devil-witches that curse her name during their dark rituals? Or the untamed barbarians that eat raw animals and use a strange wild magic that has no rhyme or reason? Or the Morrigun, a dark goddess that always appears on the battlefield, revelling in the violence? Lady Adrianne does not know, but she has sent out coveted invitations to the most reknowned and skillful sorcerers/warriors/etc. to attend a grand feast on the night of the Blue Moon at her home, a gorgeous brick-and-stone castle perched on a mountainside. It is a great honor, but the invitation hints that she wants something of them and it is not specified. Do they dare attend? Can they bare to stay away without knowing? Plot: You are the recipients of Lady Adrienne's invitations, delivered by messenger falcons to your homes. The story begins as your characters ponder the note and make your way up the winding road to the High Queen's castle. From there, you will be received into the grand hall and await further instructions. Geography(your char may hail from any of these places): Farmlands--the verdant, patchwork lands of the human farmers. Windletown--the largest, bustling city in Eden, full of artisans, black smiths, and workers of almost every trade; also the residence of Magic Academy, a formal college for magic-users to refine their natural skills. Ke Tachepuante--the camping site of the barbarians surrounding by a wall of sharpened logs, workers of raw, wild magic, generally a primitive people. Ruled by the Council of Elders, the oldest people in the camp. Barbarians are known to be aggressive and muscle-y (even the women). Bordertown--closest inhabitance to Covenwood, their people are known to be jaded and hardy, living close to the woods they've seen lots of strange things. Covenwood--a vast, untamed forest, mainly the home of strange creatures, rogue witches/warlocks, and nature deities. Hamlets--there are a spattering of nameless villages called hamlets all over Eden, populated by simple, happy people. Kinds of Magic-users: Witches/warlocks: practicioners of natural magic, generally looked down upon by Academic sorcerers. Each family has a grimoire of spells and charms that is passed down from generation to generation and they rely on intuition and signs/omens. Academic sorcerers: magic-users that attend Magic Academy and learn spells approved by the school's board of admnistrators. They generally turn up their noses at any magic-user that doesn't practice academic magic. Barbarian shamans: practicioners of raw, wild magic that no one quite understands. Barbarians don't usually interact with outsiders. Gameplay: You start with three apprentice spells and two master spells, and are rewarded fifty points every fight you participate in. Once you reach a hundred points you level-up and chose your new spell, and you level-up again when you reach a hundred-and-fifty points, and so on. You get fourty extra points for excellance in battle or solving riddles. You can create a god/goddess that your character worships, and by praying to your deity She/He will appear and inflict massive damage on an enemy or heal any major wounds you may have. You can only call upon your deity by cashing in a hundred points. Rules: No god-moding, no excessive cussing, the GM's word is law, don't control other characters, must type at least a paragraph every post. Character Templates(post in discussion thread): Name: Gender: Type of Magic-user: Patron God/Goddess: Short Bio: Personality: Appearance: Aprentice Spells: Master Spells: Other: Let the game begin--the destiny of Eden is in your hands!