1. Erik-the-Enchanter!
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    Erik-the-Enchanter! Contributing Member

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    Lady Adrianne's Castle

    Discussion in 'Archive' started by Erik-the-Enchanter!, Feb 18, 2013.

    Lady Adrianne's Castle

    Story: Lady Adrianne is the High Queen of Eden, lush greenlands populated by peaceful humans, mythical creatures, white witches/warlocks and darker beings that hide in the shadows. It is a place where magick is alive and the gods are watchful guardians that appear to those who are worthy. Lady Adrianne rules with a compassionate, yet firm, governing style that has endeared her to the people of Eden. She is also a powerful sorceress, with the rare power of manipulating Fate, and it is her job to keep the balance of good and evil.

    But darkness is stirring: Lady Adrianne senses a dark power growing stronger every day. Could it be the backwoods devil-witches that curse her name during their dark rituals? Or the untamed barbarians that eat raw animals and use a strange wild magic that has no rhyme or reason? Or the Morrigun, a dark goddess that always appears on the battlefield, revelling in the violence? Lady Adrianne does not know, but she has sent out coveted invitations to the most reknowned and skillful sorcerers/warriors/etc. to attend a grand feast on the night of the Blue Moon at her home, a gorgeous brick-and-stone castle perched on a mountainside.

    It is a great honor, but the invitation hints that she wants something of them and it is not specified. Do they dare attend? Can they bare to stay away without knowing?

    Plot: You are the recipients of Lady Adrienne's invitations, delivered by messenger falcons to your homes. The story begins as your characters ponder the note and make your way up the winding road to the High Queen's castle. From there, you will be received into the grand hall and await further instructions.

    Geography(your char may hail from any of these places):
    Farmlands--the verdant, patchwork lands of the human farmers.
    Windletown--the largest, bustling city in Eden, full of artisans, black smiths, and workers of almost every trade; also the residence of Magic Academy, a formal college for magic-users to refine their natural skills.
    Ke Tachepuante--the camping site of the barbarians surrounding by a wall of sharpened logs, workers of raw, wild magic, generally a primitive people. Ruled by the Council of Elders, the oldest people in the camp. Barbarians are known to be aggressive and muscle-y (even the women).
    Bordertown--closest inhabitance to Covenwood, their people are known to be jaded and hardy, living close to the woods they've seen lots of strange things.
    Covenwood--a vast, untamed forest, mainly the home of strange creatures, rogue witches/warlocks, and nature deities.
    Hamlets--there are a spattering of nameless villages called hamlets all over Eden, populated by simple, happy people.

    Kinds of Magic-users:
    Witches/warlocks: practicioners of natural magic, generally looked down upon by Academic sorcerers. Each family has a grimoire of spells and charms that is passed down from generation to generation and they rely on intuition and signs/omens.
    Academic sorcerers: magic-users that attend Magic Academy and learn spells approved by the school's board of admnistrators. They generally turn up their noses at any magic-user that doesn't practice academic magic.
    Barbarian shamans: practicioners of raw, wild magic that no one quite understands. Barbarians don't usually interact with outsiders.

    Gameplay: You start with three apprentice spells and two master spells, and are rewarded fifty points every fight you participate in. Once you reach a hundred points you level-up and chose your new spell, and you level-up again when you reach a hundred-and-fifty points, and so on. You get fourty extra points for excellance in battle or solving riddles. You can create a god/goddess that your character worships, and by praying to your deity She/He will appear and inflict massive damage on an enemy or heal any major wounds you may have. You can only call upon your deity by cashing in a hundred points.

    Rules: No god-moding, no excessive cussing, the GM's word is law, don't control other characters, must type at least a paragraph every post.

    Character Templates(post in discussion thread):

    Name:

    Gender:

    Type of Magic-user:

    Patron God/Goddess:

    Short Bio:

    Personality:

    Appearance:

    Aprentice Spells:

    Master Spells:

    Other:

    Let the game begin--the destiny of Eden is in your hands!
     
  2. losthawken
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    losthawken Author J. Aurel Guay Role Play Moderator Contributor

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    Approved.
     
  3. Keitsumah
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    Keitsumah The Dream-Walker Contributor

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    Winona Wyndii

    She looked again at the letter, with its complicated, spidery script. Invited to Adrianne's Castle -something tells me its not to beg forgiveness for trying to have the Magic Counsel kill me. she thought, and her neon-blue eys narrowed. It had been around two years since the incident that had destroyed her siblings and creator, but she still remembered it as if the battle had happened yesterday.

    Yeah, killing off your "relatives" did that to a girl. Or G.A.I.A -Winona wasn't sure which as she wasn't entirely human in the sense of the word. Yes, she had those genes in her bloodstream, but she also had cells from many other creatures -basilisks, gryphons, a void dragon . . .

    Oh yeah, the void dragon. No way was she able to make it submit to her control -in fact even with only once cell to claim the monster could still mess with her head and make her go banannas.

    Winona sighed, tucking the letter away and walking along the road again towards the towrs she could see arcing into the sky along the horizon. Oh well, whatever happened would happen. It was the Queen's fault for inviting her.
     
  4. Erik-the-Enchanter!
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    Erik-the-Enchanter! Contributing Member

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    Invidia Longbranch

    Invidia had just woke up and headed outside to stretch, when she saw the messenger falcon perched on a low-hanging tree. "Oh, hey there mister birdy, aren't you smart!", she had cried, her young face glowing with joy. The falcon answered by dropping a letter on the ground, which turned out to be a coded invitation to Lady Adrianne's castle. "How rad!", Invidia had cried. The falcon had had quiet enough of her screaming, and flown away in a sweep of his great wings. "Bye-bye, bird guy!", Invidia had called after it.

    That was in the morning. A while later, Invidia was hopping out of a covered cart and waving good-bye to the passengers. "Peace and blessings, cool people", Invidia said, leaning on her big staff and smiling lazily. "My thanks for letting me hitch-hike, and thanks for not being murderers and trying to kill me. That would have been a bummer." The group men in the cart laughed. They were headed to a huge bonfire to celebrate the Blue Moon and they all wore rainbow headbands and baggy clothes, much like Invidia, who wore a bright yellow sundress, lots of green-painted wooden bangles, and bird feathers in her long, tawny hair. Her feet were bare, so she could feel the earth, and she carried a bulging, tie-dye fabric bag. A chunky amethyst ring glinted on her index finger.

    "We'll miss you!", one of the guys called. Then he added, "And you never told us why you carry a staff. You're hardly a old lady, so why...?"

    "Don't you worry your handsome little head about that!", Invidia teased, winking saucily. "Now go, you don't want to misss your bonfire!" The guys gave their last farewells and drove away, showering her with flower petals as they went. Invidia giggled and headed up the winding road that led up the mountainside to Lady Adrianne's secluded dwelling place. Almost an hour later, the stones in her tie-dye bag, which were kept in individual pockets, started to chime a wordless message to her. "Hm? What's up?", Invidia said.

    They talked to the stones in the mountain and they say we're almost there, her trusty amethyst ring mind-spoke. "Okay, Cosmo", Invidia said, running a loving finger over the ring. She trudged ahead.
     

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