Hi everyone, I've been forced to take a break from writing for the past week or so because a project of mine has taken over. I wanted to share that project with everyone on the forums and possibly get some feedback. So, this all started about a year ago when I came up with the idea to build my own PC game. I'm 16 now (I turn 17 in around two weeks), but I've been programming since the age of 11, and I decided that it was time for me to actually build something. Once I drew some plans up, it didn't take very long for people to show interest on Reddit and other sites, and some people joined my team. All in all, we've gone through just under 20 staff since the beginning, with different people dropping in and out, but the main team of 5 people has stayed the same since the beginning. We're now coming up to the point where our first creative mode demo is ready for release- we just need to polish everything off. This will be available for free when we upload it, after which we will decide whether to move onto Kickstarter or Steam Greenlight. But what's it all about? Well, the concept is pretty complex, but in a nutshell; imagine Minecraft set in the Wild West. A beautiful, 3D landscape ready for you to explore. Gather resources; build towns; weapons and equipment; watch NPCs arrive to populate your cities... you can do almost anything. Bartenders to man your saloons, a Sheriff's department to protect your people, tourists to generate money- the list goes on and on. Just to be clear, this is the plan- we are not at this stage yet. However, we do have our first map built, and you can build towns in creative mode. This may not sound like a lot after a whole year of work, but you should bear in mind that we've never done anything like this before- we've still got a lot to learn, but we've already come a long way. But I digress, I think it's time I just showed you what I'm talking about. The following video is the first trailer we ever released, but this does not show the current version (we're making an updated trailer to coincide with the release of our tech demo). Since then, the graphics have been overhauled and all of the features have changed. We no longer have combat, as not everything has been rebuilt with new systems yet and we're still getting the core mechanics polished off. And here are a few sneak preview screenshots of the new version: My apologies for all of the images, I realise there are a lot but I think they're necessary. Onto the building system- the following scenes were created using the ingame building mechanics. And that's just about everything! I'd love to hear everyone's thoughts on the game Please feel free to ask me any questions about it. Thanks for reading, -GD.