Man, I'm just bursting with ideas, however that's a pretty normal state for me. So much so that you could perhaps argue I'm a living incarnation of a muse. But anyway, I had this interesting idea way back that sadly didn't go anywhere. I'm wondering if perhaps it's worth salvaing, if told differently. The premise is of, "Misery Squad," is that there are a group of heroes that intervene when the hero that's supposed to succeed screws up and dies. However, when they save the world, it's only a temporary measure, because they didn't heal the world the way a hero is supposed to, which is by going on a long journey and fixing tons of problems along the way, i.e. a Hero's Journey. No, they, "cheated," by harnessing the power of misery to make them ludicrously powerful so that they can easily kill villains. They have another job, which is to get said failed heroes, and make them join them. Then, those failed heroes serve a sentence of hundreds to thousands of years, and then have to try again. If they fail, they get punished again. So, the Misery Squad is made of up of people that failed, and are basically having to clean up others failures too. Okay, I mentioned they were powered by Misery, and they are in two ways. The misery the heroes have from having failed, and the misery from the destroyed worlds they leave. The former powers the weapons that the heroes use that allows them to kill the villains so easily. The latter powers their ship, and allows them to travel throughout the dimensions. They have a special machine that harnesses this power. How? I don't know, not through a pseudo-science way though. Controlling everything is a computer called Fate. It decides who will be heroes, and they have to follow their roles whether they want to or not, or be put into the Misery Squad. Typical deviances that get people into the Misery Squad include, love, impatience, or just selfishness. The first is that they quit their quest to go live with someone they love, and they are punished for it by being torn away from their loved forever. In the Misery Squad, they are commonly called, "Broken Hearts," and have the type of Misery that powers their projectile weapons, like guns and bows. Impatience are heroes that, "skip," over what are, in a sense,"sidequests," like stopping to rescue a sinking ship. They're punished by being forced to dream every night of the lives they sacrificed, especially since they are because of this not nearly powerful enough to stop the villain. In the Misery Squad they are commonly called, "Guilty Hearts," and their Misery powers area attacks, like explosives and magic that affects a large area. The third type, selfishness, is refusing to undertake the quest because of personal reasons, i.e. person wants to left alone and so on. As punishment, they never get any privacy from being chained to certain parts of the ship, unless they are called upon to do a mission. They are commonly called, "Lonely Hearts," in the Misery Squad, and their Misery powers melee weapons like swords and hammers. Now, my problem with this plot was I had no idea how to really introduce the concept, and all of its components. I didn't even really know who the main character was going to be, and therefore had immense trouble writing it. Now, my question is whether this concept is worth pursuing, and if so, how perhaps? This is a really cool sounding plot to me, but it feels very difficult to work with.