Background: After a series of tense political negotiations failed, the civilizations of Earth crumbled inward, imploding in the excess of their aggression and militarism; advanced weaponry devastated major metropolitan areas, and scorched vast swathes of arable land. When the dust settled, the death toll surpassed six billion. The remaining survivors found themselves amid a holocaustic landscape; polluted water supplies, deserts turned to glass under the intense heat of nuclear explosions, and a disfigured genome. Malignant cancers were rampant, forcing the mortality rates to unprecedented highs, while the average life expectancy continuously plummeted, finally stabilizing at just nineteen years of age. The remaining species of Earth would eventually expire from a disease that took generations to claim its true victim; all sentient life on the planet. Some managed to escape Earth before the nuclear war, however; the elite, the powerful, and the important. Along with these influential expatriates, many soldiers and their dependents were sent to top secret facilities in geo-synchronous orbit. From these small, disjointed space stations, the sentient species of Earth would stage a return from the brink of extinction the likes of which no creature had ever done before: Engineering an organic environment suitable to sustain humanoid life. The refugees of Earth turned their sights, once more, to the moon. Gameplay: The year is 650 AE (After Earth). Welcome to New Hope, the first colony of the Earth Peoples. Nestled in the center of the moon’s Aitken-basin, on the southernmost pole, only half of its surface and atmosphere have been engineered to support life. The first of many, New Hope once served as the epicenter of technology and science, providing a base of operation for further terraforming of planets and satellites of the solar system, and eventually, the galaxy. For nearly half a millenium, New Hope was a thriving interspecies metropolitan Urbana. Their success was not to last, however; its economic growth slowed, and due mainly to the ever deepening reach of the humanoid species into the Milky Way galaxy, it was forgotten. It became a lost colony, everyday further from the growth and progress of its ambitious species. That is, until it erupted into violence and rebellion. It exists today in the midst of a bloody civil war, the first of the new space-faring species. The balance of power, over centuries of nepotism and corruption, gradually shifted from a policy of equal representation amongst species, to overwhelmingly Human. The government of New Hope declared itself the "New City Fathers”; a ruling class, granting privilege and favor to their fellow humans, stratifying peoples, and constructing ghettos into which it would force non-Human citizens. The Elves were the first to defect. After several months of the institution of the “Programs for the Promotion of Human Equality”, Elven militia had armed themselves with improvised explosives, and a small cache of primitive Earth weapons smuggled in by the Goblin servile class. The Humans were more heavily armed; the Elves, overpowered and outnumbered, implored their fellow humanoids to join the uprising. Among them, Dwarves, Goblins, Dark Elves, and Gnomes all agreed to the cause, amassing an armed rebellion against the New City Fathers. The United Earth Federation Space Force humanitarian division has provided the rebels with simple arms and ammunition, as well as a small specialized unit of battalion officers to assist in strategic implementation and asset deployment. Rules: Weapons are simple firearms and melee weapons; during the nuclear arms race of the Earth Years, long-distance, digital weaponry was more intensively developed than personal firearms, leading to little evolution in personal defense weapons before the Final War and the perpetual winter. All mythical races are playable, and classes are flexible, with all types of alliances allowed. Characters may be human, allied with humans; they may also be human, allied with the rebellion. You will create your own class (Scout/Scout Sniper, Demoliteur, Bounty Hunter, etc.) or use a pre-existing class from your favorite RPG, and also design one special feat associated with that class (Stealth, Evasive Dodge, Keen Sight, Combat Proficiency, etc.). The war has spread to every biome of the small satellite. The environments of the moon are entirely at your creative discretion. I have, however, placed a few features myself. There are lush, tropical jungles surrounding the Aitken-basin (and consequently, New Hope) collectively known as Terminus. They are complete with a variety of new genetically engineered species, some of which have been evolving at an alarmingly rapid pace, making the wilderness a potentially dangerous place to be. There is a terraformed yet underdeveloped area of the moon, known as the Sonoran II, which is mainly desert, and possesses a thin atmosphere capable of supporting life indefinitely. A tundra exists at the northernmost region of the moon, a byproduct of the “lake effect” from the moon’s only source of fresh water. You don't have to be located on the moon; you could be a U.E.F.S.F. Spatial Traffic Controller monitoring the condition of the rebel factions from geosynchronous orbit, or a spacecraft pilot evacuating civilians in the war-torn districts of New Hope. Your creativity is welcomed; I only ask that you play a character that will, eventually, interact with the rest of the PCs. Your character template should be as follows: *Name: *Species: *Gender: *Age: *Class: *Class Feat: *Alliance: (New City Fathers or the Rebellion) *Faction: (You may create your own "group") *Weapon: (two long-range weapons maximum, one melee weapon maximum) *Character Background: (PM to the GM) *Other Relevant Modifiers: (For Pilots or for PCs stationed aboard orbiting ships/stations, name your Vessel/Ship/Station Class, Vessel/Ship/Station Name, and Call Sign) PM your character template to the GM for approval, and before posting. Further Rules: As mentioned previously, weaponry is primitive. While many realms of scientific advancement have expanded rapidly, weaponry is underdeveloped, as the species of space were rushed into space far before they were ready, and as such, have struggled to develop technologies to sustain their presence in the galaxy. They have had little time to focus on the weapons of war, only those of survival. As Earth’s species have spent merely a few centuries exploring the vast reaches of the Cosmos, they have not yet discovered alien life. As it stands, alien hominids (or any other type of “alien life-form”) are not playable. Though, I am open to the discovery of extra-planetary species. Magic exists, but is weak, and often times, discourage by social stigma. The source of the magic, the heart of life on Earth, has expired, leaving only weak traces of magic existing in the bloodlines of its few remaining practitioners. If playing a magic character, keep in mind that their magical abilities will not be their primary source of power. Most importantly: The mechanic of the game relies entirely on the PCs meeting and interacting. Please, when writing your posts, strive to make contact with your fellow PCs, even the ones allied with the opposing side. It will make for a much more interesting experience. 1. The GM can break and modify the rules without notice. 2. No deity modding. Balance is expected among all player characters (PCs). 3. No controlling other PCs or named Non-Player Characters (NPCs). 4. You cannot kill other PCs or named NPCs unless told to do so. 5. Players can make generic (unnamed) NPCs if necessary so long as they do not obscure the goals or plot. 6. No out of character content (OOC); OOC belongs in the Discussion Thread. 7. Please use third person perspective to maintain the flow of the story. 8. Write the next part of the story. Avoid re-telling a previous post from your perspective. 9. First Post: Introduce your PC, your location, your faction, and the amount of character background you deem necessary. 10. No one-liners or excessively short posts. 11. Read every post, or at least the last post to ensure you contribute accurately and with relevance. 12. Dialogue from other posts should be put in bold type. 13. “Be excellent to each other.” 14. Be creative. Keep in mind: Try to think of this less a story and more a world to explore. While this story begins with the war on New Hope, it most certainly does not end with the resolution of it. There will be life after the war, and where that life goes will be entirely up to those who help to write its story. Lastly, PCs can use this website to create a more technically developed character, making it easier to write and manage combat sequences. I highly advise using it, as it provides a more interesting experience, allowing PCs to succeed at tasks based on their merits and skills, introducing risk into a style of game that often has little. Of course, you don't have to, but if you're interested, ask me for a brief “how to” when you submit your character template. Thanks, and I hope we can enjoy the game together!