Once Together, Always Together Story Ealaga is a parallel dimension to Earth. It is much like our world (with cars, cell phones, the internet, etc.), except that magic is real. There are three types of spellcasters: Alchemists, Witches, Sorcerers, and Magicians. The most powerful spellcasters are Magicians, who draw their power from shape-shifting Daemons that they summon from the Other Place (a dimension composed of fluid, ever-changing energy). Magicians live by the Principle of Contagion, that goes: 'Once together, always together.' Once a Magician summons a Daemon, it is bound to them for eternity. A Daemon cannot disobey a direct order from its master, but will often try to find ways to circumvent their orders to rebel. In rare cases, a Daemon and Magician are friends, but most Magicians treat their Daemons as slaves. Daemons have been known to destroy their masters if the Magician gives them a loosely worded order. Magicians are the upper class and occupy the highest offices in government. They have enjoyed their lofty positions since civilization began and have gone unchallenged for centuries. The lower classes of spellcasters and the regular non-magical folk are complacent (for the most part) because the Magicians protect them and keep the peace. The trouble began a month ago when the Empress of Asia ordered every country to name her their supreme overlord, or she would declare war. The countries were baffled and sent diplomats to figure out why the Empress suddenly desired world domination. The diplomats never came back. As war looms on the horizon, the Magician King in England declared that under-aged Magician apprentices were to summon Daemons immediately to inflate their military forces. This was unheard of: apprentices usually didn't summon Daemons until they were seventeen. But times were changing, and extreme transitions were necessary. And so begins our story... Plot You are the apprentices that, by order of Solomon the Magician King, must prematurely summon your Daemons. As apprentices, your families sent you to the Academy of Magicians when you showed signs of being a Magician. At the beginning of the story, you are gathered in the Great Library at the heart of the Academy, preparing to summon your Daemon. Once your Daemon is summoned, you will play that character as well. Do not post until after the GM (me) has posted. Gameplay Each Daemon begins with three Powers and three Guises that their Daemon possesses. Powers can be simple (Stone Gaze, Freezing Breath, Fireballs, etc), or more complex and conceptual. A guise is a shape that the Daemon can assume, and can be anything from a mouse to a human-sized wolf. Nothing bigger than a horse, though. Other than that, the Daemon still has its inherent strength, speed and intelligence, and must obey its master's orders. Without their Daemons, Magicians are powerless; with them, they are nearly indestructible. Any further information will be revealed as the story unfolds. Spellcasters (Strongest to Weakest) Magicians: With the aide of Daemons, these Spellcasters can accomplish major feats of magic. A Daemon can look like anything, from a small child to a monstrous winged lion with snake hair and a scorpion tail. They are incredibly fast, inhumanly strong, devilishly clever and possess enhanced senses (taste, smell, sight, etc). Powers vary from Daemon to Daemon depending on their nature, anything from conjuring fireballs to manipulating the weather. A Daemon is incapable of disobeying a direct order from their master, but can find holes in their commands to rebel in small (or large) ways. They follow the Principle of Commitment: 'Once together, always together.' Sorcerers: Sorcery is the control of one mind by another, ranging from glamours and illusions to control and destruction. Their effects last as long as the mind of their victims exists, and only another Sorcerer can lift the spell. The reason Sorcerers are less powerful than Magicians is because they must make eye contact to use magic on their victims. Many Sorcerers are very attractive and use their fair looks to trick people into looking them in the eye. They follow the Principle of Seduction: 'You are mine, when I look into your eyes.' Witches: For witchcraft to create an effect, the Witch must look for things in nature that resemble or produce that effect and use them. For example: a feather can be used to lighten the weight of an object, a piece of iron can strengthen, a drop of honey can sweeten, etc. With something belonging to their victims, they can cause harm to their enemies. Most Witches use fire to strengthen their spells, but any form of heat (lava, lightning, their own body heat, etc.) can also be used. If a witch uses too much of their own body heat to cast a spell, they can expire instantly. For this reason, a witch always has a fire lit in their abode. Witchcraft is simultaneously called the weakest and most powerful form of magic, because the bigger the fire, the more powerful the Witch is. If a Witch has to build a fire they are vulnerable to getting attacked, but if there is a raging forest fire somewhere nearby...they can be virtually unstoppable. They live by the Principle of Ubiquity: 'Flame permeates all.' Alchemist: Alchemy consists of combining the signatures of available materials to produce a finished product that creates the desired effects. Products of Alchemy tend to be potions or powders. They cannot create long-lasting effects with their magic, and their tinctures only retain their power for a couple weeks or so. Potions can produce invisibility and change the shape or abilities of the drinker, along with altering their mind or hearts when consumed, but only for a short period of time. Powders can transport the user vast distances or blast with explosions. The more powerful the potion or powder, the more complicated the ingredients. Alchemits are known to be hermits and never travel without copious amounts of supplies. They live by the Principle of Persistence: 'Perfection is eternal.' Character Templates: (Post In Discussion Thread) Magician's Name: Age (13-16): Gender: Personality: Appearance: Daemon's Name: Age (100+): Gender: Personality: Powers: 1) 2) 3) Guises: 1) 2) 3) Rules: The usual, just behave yourselves, have fun and follow the guidelines, and everything should be fine!