They always say show but don't tell. That's all fine and dandy but I am often running into parts in my story were I have to tell, a lot. My woe's come mainly from my fantasy stories as I try to be original making up systems and mechanics that make my world tick but, Often these are very important and I end up having no choice but to explain them in a telling fashion. What is more I feel pressured to explain them as soon as possible for fear of confusing my readers. Here's an example. A small part of a battle in my story. "It was that warping spell! frost beam made her aether sluggish but, perphaps. I cast dilute sending a stream of water aether into her weeve. Her spell needed pure fire aether to work, with the water in her weeve I thought she would abort the move. But she didn't, her inexperience showing. She attempted to cast the spell It miss weaved and instead of teleporting her away to safty it warped her right in front of where the slashing vines were rooted." Did you understand that? probably not. This is because You have no knowledge of how magic works in this world. Now let me explain to you how it works and then read the above passage again. In order to cast a spell you need to gather aether a reality bending energy that the gods used to create the world. Aether is also known as magic. You need different types of aether for different spells, Fire spells need fire aether, water needs water aether, ect, ect. Once you have the aether you weave it, weaving is the act of moulding the aether into your desired spell, if you mess up the mould or some one disrupts your casting the spell will miss weave. Each spell has a different name. In the above passage mage A hit mage B with a frost beam earlier which slows down aether, making it harder to weave (frost beam made her aether sluggish) mage A then cast dilute which is a water spell that forces the wrong aether into mage Bs weave (Her spell needed pure fire aether to work.) Mage B should have given up the weave but she activated her warping spell anyway (The warping spells name is flame warp.) It miss weaved and instead of warping her to safely it warped her closer to danger. Phew now read the passage again. Made more sense? yes but that's were the issue comes in. See I had to devote an entire section just to explain that small battle scene. Add on that there still tons more to explain like duel spells, summoning, enchanting, disenchanting, dual casting I didn't even get into the arcadia that you need to put in your weave. all of which have their own rules, limits, ect ect. You see the problem that is allot to tell and feels impossible to show. But then you may wonder. Why does the reader need to know? well If a battle scene between two powerful mages happens each with their own styles of casting, how is my reader going to follow with out a very deep explanation? I can't expect him to know the secondary effects of nova shield if he hasn't even seen the spell before. It's not just magic, but the world it self is strange, He needs to know my world s flat, that aether flows through everything, that there are actually five kinds of humans, that Exzalia's moon actually turns into it's sun in day and back to moon when it's night. So in far out fantasy stories how does one explain all this with out telling?