Hey, all I have a question about building a unique world, and perhaps about if there's a point where the building and concerns go too far. I'm very anxious about suspension of disbelief. I find that it can be a total pull-off when you read a sentence that really blasts you from your immersion because you realize, "What a stupid mistake. That's obviously not realistic." This wouldn't be so hard if you were copy-pasting a steampunk or medieval formula, but my goal with the setting of my story is to make something new. Something that does away with the generic elements of wizards, dung-filled streets and dragons, but keeps the swords and introduces plumbing / other forms of convenience. Why? I want a story more easily jumped into. Something that the reader need not leave this world for, but still capture other-worldly feelings. I want to tie together elements from different periods. But how does one do that without accidentally writing something someone will catch on to? If I define the world, for example, as not having the proper abilities to mass-produce paper, but mention later "Oh, and everybody gets the Sunday paper, easy," then I've made a mistake someone will cringe at. Obviously that's an amateur one I won't make, but I want to be careful. I want people to be immersed: I just don't know where to begin, and often times, if I'm unsure of how the modern world works, I'm unsure if my world can replicate that part of the modern world. And then there's the other question. Am I over thinking? Or just really ambitious? tl;dr 1. How do I create an entirely new world with elements from medieval and modern without making terrible mistakes that break the suspension of disbelief (ie, mention that the world does not have the knowledge on how to mass-produce paper, but still manages to get a sunday paper out for nearly everyone). 2. Am I being too anxious about SoD, or does my goal really require a lot of thought?