The year is 767 of the fifth cycle. Exzalia is still recovering from the devastating effects of the death of magic incident. The knowledge of the shadow mages attempts to drain the world of it’s eather, and the revealing of the conspiracy perpetrated by the delegates of every human nation save for Fare, has thrown Exzalia’s political and economic system into turmoil. The loss of eather fifty years ago, also known as the draining, sapped the planet of most of it’s magic. To a world were almost everything is based off magic, this was beyond damaging. While the draining was eventually thwarted, the shadow mages still managed to suck dry 70% of Exzalias eather, leaving the world dry and starving. Eather, also known as magic, was the driving life force that had kept Exzalia going for untold eons. With it suddenly in short supply, Exzalia has gone into a steady decline. My world, while living, is now sick, very sick. What little eather is left has been stretched so thin that magical creatures such as fairies and windseers are all but gone living only in isolated pockets. Exzalia is now a shadow of it’s former self, grey clouds carpet the skies of otherwise sunny area’s, much of the flora has died out, leaving scarred waste lands. Exzalia’s people have not faired much better, most of the elves left in search of any forests still standing. Airmids took to the sky never returning to the barren ground. Mers and Scorchfiends have been becoming scarce, those that remained are locked in a savage war with one another. Only humans seem to be coping our great strength coming from our ability to adapt. But humans have not had it their own way, the loss of eather seemed to have devastating effects on our species, there are now more uncastables than ever, only 1 in 10 humans are born with magical ability, and those who are born have had their life expectancy drop drastically. Plagues and other such ailments that never troubled humanity before are starting to appear, we have grown shorter, and weaker more frail. It seems we too were dependent on the eather. Mages are now the minority. What’s more the loss of magic has cause weaving and spell casting to become less reliable. Spells that were considered easy now take twice as long to weave, and powerful spells that could level cities in the past, now don't work half as well. This hasn't gone unnoticed by non magical beings. Giants now roam the country side pillaging and slaughtering human villages who no longer have the power to drive them off with magic. The uncastables, those without magic are beginning to take advantage of the weakening state of mages. New powerful weapons which do not rely on magic are being developed, weapons that when compared to the weak state of magic are just as deadly. This has caused violent tensions between the growing number of uncastables and their former mage superiors. The past fifty years has been marked with bloody wars as kingdom after kingdom suffered crippling revolts, food shortages, and violence. Humanity is now locked in a desperate battle with it’s self, the majority made up of uncastables verses the minority of the few mages left on Exzalia. This truly is a sick planet. But my story does not stop with one world, but with two. The eather drained from Exzalia did not disappear, it was sent somewhere. On that planet, different but just as terrible events are taking place. Terra otherwise know as Earth is now the center of a great conflict. During the draining, the shadow mages needed to store the eather they were stealing in another world. Earth was chosen as a storage unit of sorts. Now this world is being flooded with magic that is not supposed to be there. Reports are coming in from all over the planet of supernatural disasters, freak weather patterns. Sudden disappearances and unexplained deaths. From half eaten bodies to the vanishings of entire schools, both worlds are now being thrown out of balance. And on earth, Only I can stop it. Or at least, that’s what I believed. Tales of Exzalia, Dying Worlds Welcome to the third installment of the Exzalia story line. In this Rpg you will be making not one character, but two. One character will live on Exzalia, the other on earth. The story will be like no other, as it will cover two sets of events, happening at the same time but in different worlds: Our world, and Exzalia. The story will be episodic, dealing with one story on earth and then flipping to Exzalia. During the tale you will be able to see how both stories affect one another. When imagining Exzalia and it's people, think a mix of fantasy and steam punk. As you may have noticed TOE DW (Tales of Exzalia Dyeing worlds) is what will conclude an epic trilogy starting from TOE 1 through TOE 2. But you do not need to have played those rpg’s to be in this one. So join old and new alike! However if you are new there are something’s you should know about the game play that will make this rpg, very different from other rpg’s. Game play Leveling up! I want this game to grow your characters as such I will award experience points to characters for various feats they complete. Killing monsters will give you points! Defeating enemies will give you points! Solving a puzzle will give you points! Wining duels will give you lots of points! The amount of points will be determined by me, and players get more points depending on certain criteria. Example all players who battle get ten points but the player who deals the killing blow will get 10 extra points. Leveling system All characters start out needing 100 experience points to reach level 1, once you reach 100 you level up. With each level you get to learn a new spell! And for uncastables an upgrade. This spell can be anything in the bounds of the eather your character can use but must be ran by me first. Each time you level up the amount of points you need to level up again increases by 100 points so at level 2 you need 200 points to level up again, at level 3 you need 300 points and so on. This goes for earth characters as well, every time you level up you will learn a new ability or you can choose to upgrade an existing one, a luxury Exzalians don’t have. If you’re an uncastable every time you level up you will get an upgrade to your weapons and armor in the form of enchantments. The Journey In your journeys you will encounter not only enemies but puzzles. Exzalia is filled with dungeons and labyrinths each housing secrets, and Earth too will have it’s fair share of puzzles. I will award players with prizes for solving the puzzles I give them. How it works is the first person to solve the puzzle in the discussion thread will be awarded a prize in the story thread. The prize will usually be a really neat artifact, or gold among other things. All players who try to solve the puzzle will still get points. I ask that you post your level in the title of your post to keep track easy, I will keep track of the points your character has so far. Finally I will not only be GM but narrator, I want you to see my world, breathe it, be a part of Exzalia. Many of my posts will be describing the scenery, the sights and sounds of my endless planet, get ready you’re going to see some awesome stuff. Rules of combat We are not going with the traditional rules of fighting like in most rpg’s, in this rpg damage taken and given is handled by me, the gm. I will have power over how much damage your characters do to the enemies they encounter, whether your spell kills them, or it does nothing all together. If you feel I am not being fair please pm me I can assure you I am very reasonable. I also have some control over the amount of damage your characters sustain think of me as the guy who yells SUPER EFFECTIVE!! My word is law, if I decide your character could not dodge the attack of a certain monster or spell, or becomes poisoned etc, please don’t be a spoiled sport. If you have a real problem with it just pm me. I assure you I am a reasonable guy. I will also post any status conditions, damage and other battle related notes in the discussion thread during combat, so keep an eye out for updates! This RPG will be an exciting challenge; characters will most likely get hit and defeated a couple times, but that’s okay because that will be the motivation I will use to get you to desire power and points! CASTING SPEEDPart of what will make this adventure so exciting is the limitations your characters will have in combat, you will not have the free reign you would normally have in a standard RPG, one of these limitations is casting speed. Spells take time, you are not going to cast five at them at once, in combat I will ask that you limit your spells to two per combat post for novice spells, 2 posts for adept level spells. This limitation is actually designed to not only make it more fun, but to give you and me a neat mechanic to base combat around. Maybe one of your characters knows a spell that increases his casting speed, upping his cast count to three per combat post? Again go wild with the possibilities! As your characters grow stronger, the will get better at weaving, eventually casting one adept level spell per combat post, and eventually 2, all these limitations will drive the need to grow stronger! There will be more neat mechanics that I will introduce along the way like misweaving, but until then this covers what you need to know to get started. Earth Characters The rules are slightly different for your earth characters, they don’t cast spells, they simply don’t know how, they do however manifest abilities. The difference between abilities and spells is that abilities are not weaved but happen naturally. Like being able to move at high speeds naturally versus having to weave a spell that gives you the same effect. More on that later. Your earth characters can use their abilities twice per combat post. Uncastables For uncastables things are different you will be using swords and other such weapons which you can swing faster than a mage can weave, as such if you get into sword strike range you can swing it three times in one post. How ever for enchanted weapons which have unleashed abilities you will have to wait two posts like normal. Unleash abilities are triggered spells that come from your enchanted weapon it’s self, your weapon can have one unleashed ability Defeat and Death Unless you wish it, your characters will not die in this story, but they can be defeated! If your character takes too much damage in a battle I will declare them as defeated, a defeated character will not be able to battle any longer, but you can still post your characters thoughts and actions. All defeated characters will return to normal after the battle, a defeated character can be healed and brought back into battle. I will warn the players if their character is close to defeat, a defeated character can do everything a normal character can expect battle. This will put some risk in the battles you will certainly face. Also keep in mind that in the beginning of the story your character will be somewhat weak and may be defeated in 1 or 2 blows. You can declare your character as self-defeated if you think he/she has taken too much damage. Defeated characters still gain points! However they gain less points then characters who are undefeated. Dueling Your character can challenge another player to a duel! A duel is when two mages battle until one is defeated; I will referee all duels and if neither player can agree on a victor I will decide who I think will win. Who wins is based on how and what spells they use during the battle. In this game I encourage friendly completion but I ask that before posting your epic duel that you run it by me first. The two players should also pm each other while dueling to avoid clogging the thread, if you come across an issue I will referee the problem since I know more about my world than anyone. After I have declared a winner, post your duel on the story thread. Characters gain lots of points if they win a duel and even if they lose I will still give them points but, you cannot duel while questing and there are times when I will ask that you not duel so we can advance the story. BOSS BATTLES!! There will be characters in the story that are very strong. Your group will fight bosses along the way and I will let you know if an enemy is boss level strong. During a boss battle I will control the boss and the damage it receives in battle. Whether your characters win or lose the battle IS UP TO YOU! You fight the monster, you come up with the battle plans, and if I think you’re skilled enough, strong enough and fast enough I will declare the boss monster as defeated! These battles are not scripted! All characters gain huge amounts of points for battling, but the player who does the death bow gets more so, bosses also drop neat items but, be warned bosses are strong, and I will not hesitate to defeat an entire party if I feel your characters aren't strong enough to win. There is no penalty for being defeated, but you will lose your chance to battle that boss for some time. Each time I introduce a boss I will also write a short summery of it on the discussion thread Example. Example:Feral berserker will attack every two posts, you must be quick to defeat it. I recommend you read them, they will provide helpful hints on how to win. All in all, this RPG can be seen as a writing version of any video game you have played before, with dungeons, puzzles, leveling and bosses. It will be challenging! It will be exciting! And most importantly it will be fun! Please pm me character templates before posting. Character creation! You don’t have to create two characters but I highly suggest it as with only one you will be left out. So let’s start with our earth characters. Your earth character will be attending a high school in the city of Massachusetts you can either be a student or a staff member. Along with deciding you characters history, looks, and personality, you will also be able to create your characters-yet-to-be-realized abilities. The eather flooding earth right now is granting certain people supernatural skills and your chars are among the ones to obtain them. Some basic examples would be turning invisible, flight, super strength ect. Now I do hope you come up with abilities more imaginative than the generic super strength and speed combo, try to be as creative as possible. You don’t have to give your char an ability, but I don’t see why you wouldn't. Now how the abilities work. Adra (Wind) Charon (Fire) Gaia (Earth) Merc (Water) Nox (Dark) Althea (Light) These are the six types of eather that inhabit Exzalia, and are invading earth. Each eather effects the world differently. You are looking at the very source of magic itself. Adra is all about speed and freedom Charon is all about power and destruction Gaia, the eather of strength and protection. Merc: the eather of change and adaptability, Nox the eather of death and decay. Althea, the eather of life and healing. Your char will be able to use two of these eathers. You can make up any ability you want but you must use one of these eathers as your inspiration. Example: teleportation would be an Adra skill, while shape shifting would be Merc. Pleas pm me your ability so that I can okay it. This is to make sure nothing is over powered, so go nuts! Make up the most original coolest power you can! As the game progresses you will learn new abilities to add to your char. Template for Character (earth) Name: Age: Gender: Appearance: Brief Character History: Personality: Chosen Eathers: Powers : Miscellaneous info Your Exzalian characters Exzalians work differently then earthlings for one there are many races on Exzalia for you to choose from, you don’t have to be human, all the races and their details are below. Humans Humans are the most numerous and diverse of all the sentient beings, they have many cultures, physical traits and religions. They do not however have different languages, no not on this world. The humans of Exzalia have a few key differences that make them unique, They can live up to 300 years, they're usually stronger and taller than the humans of earth and, with less deformity. But they are by no means perfect, they are subject to the same faults as we are. Now there are five kinds of human on Exzalia they are. Damirians. A tall group with milky brown skin, white to silver hair, and yellow or gold eye's. Lorians. Fair skinned with black hair and sapphire blue eyes, not quite as tall as Damirians stopping at around 6 feet. The Charon. shorter than both of the above, the people of Charon have darker skin than the Damirians, but their eyes are a bright red or orange color, as with their hair. Grovians. They are most like us having a varied array of eye and hair color though their skin is usually fair, it varies in shade. Average height 7 feet. Humans have no innate ability but, are the only race to be able to use all six elements. Merclans Exzalia's merclans are very similar to humans in that they share a love for adventure and conquest. A curious and mischievous group the merclans can use water, air, and dark eather. Most merclan have smooth skin like a dolphin, only sporting scales on their fish half. All merclan have a fish half though it varies from individual to individual. They have deep blue, to blue green skin. Slick hair that is streamlined. Fins are often found on ears and elbows and their eye's can be a range of different colors most of them have small shark like teeth. Despite this all Mers have a beauty to them and unlike humans do not show signs of old age. This makes them very desirable and it is not too uncommon for Mers and humans to intermarry. They can move on land using a kind of magic. Innate abilities: breath under water, telepathy, the ability to communicate with other animals, only race to become sirens. Airmids They are a small race standing a little over 5ft 5, but that's without the gorgeous and colorful feathers that decorate their bodies, often adding a good two more feet. They are humanoid with arms and legs but unlike humans they very slender, even the males have strongly muscled but thin chests, light weight with falcon eye's each Airmid has their own unique style of feathers. They are brightly colorful race groups of them forming living rain bows in the sky. Airmids can use wind, water, and light Eather and they may have been the inspirations for the legends of angels. They watch us from their perch in the sky, perhaps even observing our conflicts and I feel it won't be long, before events beyond mortal control will bring us together. Flight, enhanced reflexes, powerful eye’s. Scorchfiends They come in shades of red and bronze, with a humanoid frame, burning tails and bright horns that curve back on their head. Their face has the typical two eye's one nose features of other humanoids, but the shape of their heads is unique in that their nose is slightly cat shaped, but with dragon like nostrils. Their eyes and maws constantly glow with fire eather, and each one has a unique set of rocks that form on joints and other outcroppings on their body. They have a bitter rivalry with the Marclans They can use Gaia, and Charon. They have natural born ability to breath eather infused fire (does not take up a spell slot ), are capable of withstanding high temperatures, and are physically bigger than the other races. Elves There are two kinds of elves on Exzalia, High elves and wood elves. Wood elves can use water, wind, and earth while High elves can use wind, water, and light eather. High elves are also very tall standing a good 10 feet, but they are very slender. wood elves are only slightly shorter than humans. Aside from humans elves are the most widespread race, their relationship with humans vary from place to place. In places allies, in others bitter enemies Enhanced reflexes, remarkable hearing, innate connection to flora and forest magic, can influence plants. Newer races For those who played previous TOE’s, I have a special treat. More races have become playable within Exzalia! Now you can choose to be… Gaints Giants are now a playable race. Creatures on Gaia, they stand an average 20 feet. They are like humans in looks with the only real differences being a slightly broader frame. There flesh is hard like tough leather and their teeth are sharp and strong enough to grind your bones into bread Despite their slightly more barbaric appearance some giants have begun working with the other races instead of fighting them, they were the race of beings you encountered in the labyrinth. Please note giants can’t use magic, but are physically strong. Drakin Drakin are also now playable. These half dragon beings are all descended from the island that fell during your time in the labyrinth. They have a human form with dragon wings and tail, also they have horns. They can use fire and wind magic Innate abilities: flight fire breathing, good eyesight. Feyborn Lastly, the feyborn, a mix of human and fairy are now playable. Feyborn are said to be descended from a extinct group of fairy queens who seeing that their kind was dying out came onto the only race that seemed to be coping, humans. And bred with them creating a larger more robust version of the delicate fairies. Feyborn are about 5ft5 come in all sorts of colors from blue to green to pink, sporting wings like that of butterflies or dragon flies they are masters of earth and wind magic. One important thing you should know about Exzalians, they have lived with eather for thousands of years while earthlings are just receiving it. As such there style of using the eather is different and more refined. While your earth character will be using abilities, Exzalians use spells. The difference is that abilities have to come naturally and the ability earthlings develop is beyond their control. Exzalians don’t learn abilities naturally; they must weave the eather into spells. Weaving eather into a desired spell takes more time than using it naturally, but allows Exzalians to learn more spells quicker and have control over when and what they learn. Keep this in mind. Earthlings use innate abilities, Exzalians use purposeful spells. For new players if you’re a mage you start off with four novice spells and one adept level spell, You also can only have two eathers to start with, so choose wisely! As you grow stronger you will learn more and stronger spells. Uncastables If you decide to be an uncastable Exzalian, you will have access to powerful artifacts the other players will not, but at the cost of not using magic. You get to choose three artifacts; one of you artifacts will have a passive ability. Example, increased speed, protective barrier ect. You get to come up with your passive. You will also have an unleashed ability, this is a spell that is cast with your weapon, again you make up the unleashed skill. As you have recalled new weapons that are competing with magic have been invented, you are welcome to use them as inspiration. Wands: this is the Exzalian equivalent to earth early fire arms, you fire them by flicking your wrist while holding them. From there tip a bolt of eather is fired, you have a lot of freedom if you choose to be a wand user, but don’t be fooled by it’s name. When thinking of these weapons imagine less harry potter and more western gun slinger. Also each wand hits the target with different effects depending on the eather that you fire. Charon eather would burn, merc eather would freeze. Eather blades: Blades made of shining eather, a very deadly new weapon. Think star wars save the blades have a fantasy look to them, each one pulses with a different or combination of eathers, you decide the type of eather and any effects it has upon slashing the target! Eather bombs: Grenades that blast magic instead of shrapnel, as with the blades different eathers will act differently. Bolt arrows: Bow and arrows except the bow and the arrow are enchanted. Not as fast as the wand how ever a trained archer is much more accurate, and the arrows can be enchanted adding an extra punch that wands don’t have. If you choose to be a bow user, you will have only 15 arrows per battle. Dancing Dells: The most interesting weapon, floating discs hover around the user. These disks are enchanted…and sharp and can be sent at the foe from a distance of about 10 meters, a very deadly mid-range weapon. Each disk can be enchanted with a different eather, but be warned. Each disk has it’s own life bar of sorts, they can be destroyed in battle. Finally you have the freedom to combine up to two of the mentioned classes above, you want to have a wand and a bow? Go for it. I am also granting you the freedom to create your own style of weapons, but remember everything must be pm'ed and approved by me! Template for character (Exzalian mage) Name: Age: Race: ‘ Eathers: Nation: Novice Spell1: Novice Spell2: Novice Spell3: Novice Spell4: Adept level spell: Artifact If any: Brief character history: Personality traits: Other info: For uncastables Name Race: Age: Artifact 1: Artifact 2: Artifact 3: Unleashed ability: Passive ability: Brief character history: Personality traits: Other info: If you have any questions pm me Our story will begin on Exzalia. So create that character first, once you have I will begin leading you on a truly epic adventure. Welcome, to Exzalia!