The Mist! GM chad.sims2 Genre: Scifi/Fantasy Adventure Focus: Discovering the origin of the Mist. Story: You have grown up inside of the Wall, surrounded by the Mist. This is the world you and your ancestors have known for generations. The Wall stands one thousand feet tall, 100 feet thick, covering a radius of 10 miles. Inside the wall are three villages, Central Village: A mining village that mines, and smelts bronze for use in producing equipment needed by all with in the wall. Capital Village: more a small city than a village, the center of trade and economy, the village is the location of both the Council and the “Magician’s” guild, and finally Harmony Village, the smallest of the three villages, a farming village that provides most of the food for the inhabitants of the Wall. Every few years a group of young adults will be struck with wanderlust, a driving need to know what is beyond the wall will call this group together, and the council will open the gates of the wall and allow them to venture into the Mist. No one knows what happens to these groups once they enter the Mist, they never return. You are one of these people, and you have heard that a group is gathering in Capital city to venture into the unknown. Venture to discover the mystery of the Mist. Council: A group of fifteen men and women, five from each town that rule over the inhabitants of the Wall. Magicians Guild: Not much of a guild, only five old men and a slightly larger number of apprentices. Drake (Last name unknown) Is currently the head of the guild and has been for many, many years. He is known for supplying magical artifacts to the adventuring groups prier to their departure. Magic: Magic in this world… isn’t. Magic is lost science from before the wall was put up. Most of it completely lost through time but the “mages” of the guild still produce the occasional flintlock pistol, rounds, and gun powder, along with a few less violent more useful items like a clock work lantern that just needs to be recharged from time to time, or watches and clocks. The characters: Though some people still teach their children to fight using blades or such the art has been weakened over time, as the peacefulness of the wall limit the practical experience of the people inside. Inside the Wall is peaceful with a low crime rate, and practically no murder. Chad.sims2’s Ten RPG Commandments: (Yes Foxee I stole these from you… They’re good) 1. Read everyone’s posts! Not only does this keep us all on the same page, it’s fun to know your posts are being read and acted upon. Respond to stimuli and events from other players’ posts. 2. Avoid writing one-line posts or extremely long posts. A range of 40-300 words is good to shoot for. 3. Edit before posting, we’re all here to improve as well as enjoy. 4. No God-modding or perfect characters. (boring!) 5. Fighting between characters should be kept to a minimum and I would like to see no killing of humans at all. However, if a fight or killing is unavoidably called for the players concerned must work the action out in PM and both parties should be amenable to the outcome. 6. Do not control another person’s character without their express consent. 7. If a player is AWOL and holding up the game the character will be NPC’d at the GMs’ discretion. If you know you’ll be gone for some time you may hand over your character to another player’s care. 8. Don’t flood the thread with long conversations or extensive actions. Give others a chance to post before moving on. 9. Please discuss any issues in the Discussion thread or PM chad.sims2 with your concerns. Gossiping about issues or spamming up the story thread is counterproductive. 10. And lastly…the GMs’ word is law. Name: (Self explanatory) Age: (see above) Sex: (Ditto) Equipment: (What are you bringing with you on the trip? Remember that bronze is the only available metal for working into weapons and armor.) Magic Artifacts: (Be it purchased from the mages or handed down as a family heirloom. Remember a glock wouldn’t still work but a revolver just might ) Description: (What do you look like?) Personality: (How do you act?) Background: (What background did you come from? What skills are you taking with you to help you on the mission? Include what village you are from because if you’re from Central or Harmony then you likely know the other characters also form your town/ you can be from a homestead away from the towns) One last rule: Have fun!