The Starshade’s Legacy: Last of the Imirri Welcome. Welcome to Euthiria. This is a land of mysterious origins and a shadowed past. None know for sure how it began, or how it will end, but they do know that its inhabitants may soon be extinct. War and famine have destroyed the once lush forests and plains that dot Euthiria’s landscape, and a powerful phenomenon has cloaked it in seemingly eternal winter for the last two hundred years. Bare mountains spear the cloud-covered skies with their stone points, and once dense forests now stand with their bare branches grasping the air, some simply standing as nothing more than poles with the scars of branches lost and still remembered. Animals are few and far between, depending on what little they can find for sustenance such as the hardy mosses that all compete for in order to survive. This is a land where mankind is at war with both the elements and themselves, and doom is always one day away, waiting in the shadows to take another life to oblivion. Hello, I am your guide to finding this place should you dare tread beneath this sky. Though I cannot tell you what I am at the moment, I can give you much needed information and assistance about Euthiria. Let’s begin with the races that can be found: The Races of Euthiria (Important things to know before character creation) The Humans – A strong, resilient people who you may be familiar with. Currently, they are only found in isolated pockets, with the largest population being those poor denizens who have been taken as slaves by the Shifters. Topping at six feet and rarely any higher, humans can vary greatly in appearances except for the fact that they almost always have eyes of earthen tones such as brown, grey, or silver. They are adept at defending themselves with weapons of their own making, such as swords, bows, or any other myriad of tools. The humans are born without an innate sense for either type of spirit. Humans have the highest physical defense of all race. They have access to weapons such as swords, bows, and many other kinds that can wound both Shifter and Imirri gravely should they be used correctly. They can attack twice per post in battle but must defend the next post in order to rebuild their strength. They are also vulnerable to being mentally controlled by a Shifter should they make eye-contact. The Shifters– A terrifying race that has plagued Euthiria since the beginning of time. Inspiring the legends of werewolves, the Shifters live in a single Pack in a large fortress carved out of the side of a mountain along Euthiria’s jagged coast. They resemble humans in appearance and height but for their scar-clad torsos, feral yellow eyes, and the fact that they are only male. Often violent but united under one leader and his heirs, the Shifters have been known to raid human villages and take many people as slaves, killing those who they do not capture. This race is termed the “nightmare” of Euthiria, and is feared for its brutality. They can shape-shift into their wolf form, often becoming over five feet tall at the shoulder, and are ranked by their pelt color and build. Shifters have the highest physical attack of all races. Can shift into their wolf form and use their lethal fangs and claws to fight as well as their ability to control a human should they make eye-contact. On the off chance that one has the ability to utilize dark spirits, their spiritual attack is doubled against Imirri but their speed is lessened greatly –making them more vulnerable to physical attacks. Shifters can attack twice per post unless slowed down by a spiritual attack from an Imirri, where they can only attack once per post. The Imirri (Notice: Your Character will not know of its true race until a later time, so you must have your character assume that they are ordinary humans) – A race that is believed to have died out during the wars between the humans and the Shifters. Having sided with the humans against the nightmare race, these people were exceptionally fair looking and had startling gemstone-colored eyes. They can be mistaken for ordinary humans though, and it is rumored that the Imirri blood still flows through the veins of some. They had once defended and healed those who had fought in the wars, using their talents to control light spirits, weather, pressure, and light. This race is also the source of the Starshade –a legendary woman that has been prophesied to be reborn over and over again until the Shifters are completely destroyed. It is with her that hope still has a handhold for those who believe the tales. Imirri have the highest spiritual attack of all the races. They can call forth their guardian spirit to help them along with using their talents over weather, pressure, and light to fight. They are immune to the Shifter’s mental control should they make eye-contact. They have the lowest physical defense, and must be protected by humans in fights. They can use a call once per post and can assist humans should they become possessed by a Shifter by entering the human’s mind as well to attack the Shifter to blame. They can attack only once due to the energy it takes to use calls, but if they have a weapon of some sort they can also attack with that as well, but at greater risk of being injured. As for the rules of combat, these are the big ones: - No god-moding - No harassing other players verbally - GM’s word is law - No excessive cussing (I do not care if you like to express yourself this isn’t a contest to see who can offend who the most.) - Please keep your templates and comments/questions in the discussion thread. I will be happy to clarify on anything that seems confusing. - Please be active in this game. I would like to avoid killing off characters. Call types and what they are used for (Important for Imirri) Now, before you become confused as to how calls work, let me explain just what they are. Calls work similar to spells in other RPG’s, but can bring forth only two results at the moment. If you choose the Imirri as your race, then this section will be very important to your understanding of just what you can do with calls. Here are some short summaries of the four types and what they can do: Spirit – You call forth a denizen of the Ether to assist you in battle (usually this is your guardian. Guardians will be discussed later on). They cannot attack anyone physically, but can fight with you as you attack someone spiritually (such as if you are helping a friend against a Shifter’s mental control). This call taxes the user the most out of all call types, so it cannot be used frequently, but it does drain you slowly so you can avoid losing all of your energy if you use it only in quick bursts. Weather – The easiest call type to use- this often effects wind or water patterns in small areas (Example: creating ice or hampering an opponent’s movements with a concentrated gust of wind. Combine both and you have a fairly damaging weapon). Light – The second easiest call type and the most basic. It is often only used for practical reasons but can blind opponents. A strange fact about this call is that minor healings can be done using it. Pressure – The second hardest of all call types, and often intermingled with the weather type. If you charge enough energy, you can cause fairly large explosions of blinding light and force, but be warned: this type drains the user of almost all energy at one time unlike the gradual draining caused by using Spirit! Shifter Ranks (Important for Shifters) There are several ranks for Shifters depending on their build and pelt color, so your character appearance does actually play a part to what kind of fighter you are expected to be, but then you can also be a “Rogue” Shifter and fight any way you like. You will run the risk of being attacked by your own kind though due to the fact that you do not belong to the Pack. There are several ranks above you, but those are not available until later. These are the three you can choose from currently though ordered from easiest to hardest: Guard- The protectors of the Fortress and its territory and ranked above Raider and Scout. They rarely venture outside the grounds but are tough, brutal fighters that often have dull grey and sometimes black pelts. They have a variety of appearances in human form but are stocky, muscular, and shorter than most Shifters when in wolf form. They are also the heaviest –an asset should they be in windy areas Raider- The fighters of the Fortress and the most feared members of the Pack in the outside world and are ranked above Scout. Often lean, these Shifters are usually a dark to light brown and have larger claws for paw-to-paw fighting. They are faster than guards and lighter, but that also means they can be blown back by a weather attack a bit more easily. Scout- Often looked down upon by other Shifters; scouts are the lowest rank and use their incredible speed to relay messages. This speed can be transferred to fights with lower physical attack but an added attack chance. They are often a red-ish color but can be brown like Raiders, and have the longest legs of all for larger strides. They are very light and have short fur, making them vulnerable to most cold-weather attacks. All Shifters are vulnerable to blades as they do not wear armor! Humans and Special-Type Weapons (Don’t count them out!) Humans may seem the weakest compared to the other two races, but with their high physical defense and weapons, they can even be dangerous to a group of Shifters if they have an Imirri to assist them. Sometimes you can obtain special weapons that allow you access to one call-type ability similar to the Imirri’s powers, and if you choose to you can begin with one –though you can only hold one at any one time. Here are some you can choose from: Gemstone sword- a sword that has a blade made of a violet gemstone that glows with the user’s heartbeat. Adds attack damage and can be used to heal others to save them from mortal wounds (though they will be put out of the fight and must be defended form further harm). Gemstone dagger- a dagger made of a violet gemstone that glows with the user’s heartbeat. Can save your character from being killed during battle (that does not mean they are immortal!) and teleports them a safe distance away (this ability can only be used once per battle). Gemstone ring- a ring made of a violet gemstone that glows with the user’s heartbeat. Can open rifts to the Ether realm for a split second to swallow up enemies that are running at you, though it must have time to recharge and can only be used once per fight. Gemstone necklace- a necklace with a violet gemstone clasped to it that glows with the user’s heartbeat. Allows the user insight to someone’s emotions outside of battle and gives them access to calling their guardian spirit to assist them in small ways in fights (examples: added speed or strength). Guardians (For Imirri or Humans who possess the gemstone necklace) Imirri naturally can tap into calling their guardian in battle, whereas a human must have a tool to assist them –namely the gemstone necklace. Guardians come in all varieties, and are based on animals in appearance. Depending on the main assets to your guardian, they may be able to grant your character booted abilities when competing against the naturally faster and stronger Shifters. Speed Asset- Guardian can increase speed for a short time. Power Asset- Guardian can increase strength for a short time. Life Asset- Guardian can prevent blood loss for a short time. Defense Asset- Guardian can increase sight range for a short time. Character Creation (Remember: PM me your character ideas first for approval!) Abilities for Imirri are divided into calls (similar to “spells”), and each character created has a special type of template depending on their race. Here are some examples, but you are free to add any other information if you’d like: Template for Human Character: Name: Age: Gender: Appearance: Main Tool/Weapon: Special Weapon: (optional) Guardian Name, Appearance, and Asset: (If special is gemstone necklace) Short Biography: Other: Template for Shifter Character: (All Shifters are male by default) Name: Age: Appearance (When human): Appearance (When wolf): Rank: Short Biography: Tool/Weapon: (optional and can only be used in human form) Other: Template for Imirri Character: Name: Age: Gender: Appearance: Short Biography: Guardian Name, Appearance, and Asset: Call 1: Call 2: Tool/Weapon: (optional) Other: Now to begin the Story! Before you go, I would like to thank you if you have read all of this and have decided to join the Starshade’s Legacy. This is a legend that has many before it, and still many more to see before this world shall fade into the mists of Euthiria again. But there is one more thing I must impart of you before you go, and that is where you will begin should you be Shifter, Human, or Imirri. This world is a vast place, and you must know where you are or else risk being lost: Shifters Begin at: a large Fortress where slaves cater to your every need and you are protected from the harsh winter. Cliffs drop into an ocean to the west of your home, and mountains flank your east, making attack only available to the heavily-guarded front gates. Humans/Imirri Begin at: a small village in a valley surrounded by dense forests and mountains. A river cuts through one side, and you are expected to have survived only by your own strength at times. Hunger is a constant, and food is rare. Usually you will depend on edible mosses and what few animals you can catch. Again, thank you if you even only glimpse at this but decide to read along until a later time if you’d like to join. And for those of you who have joined and will walk along the path of the Starshade, welcome. Welcome to Euthiria.