Story It was once golden you know, Para’Ven, though I suppose a hundred years or so has a habit of tarnishing most things. Glowing spires pierced the sky while vaults and workshops lay beneath the earth. Of the towers I can speak clearly, having lost their light and seeming to have shrunk, more like talons or fangs than any tool made by man or gods. Beneath the city? I do not know, nor do I hasten to think of what lies beneath that dark place. What? You seek to enter that place? I’d advise you to turn back now, though I know my words are unlikely to shape your thoughts. Perhaps you seek to make the world a better place, sharing forgotten treasures and lost knowledge amongst all, or perhaps horde it for yourself, either might make the world a little better, or your place in it at least .Maybe you want to halt the stream of creatures that leave its walls, an honorable goal, though many have tried. Though I shall give you one piece of knowledge from my venture into the walls. Find Marius’s Aeyrie, a large black platform attached to the parapet. Ring the bell, while your journey may not be easier, it will not be as meandrous. The Gods and their city Beyond even our eldest records the three have existed. Marius of the Steel Wind, Tynivia the Summer Queen, and Formless Relatus. In times of need they have provided aid , in times of arrogance, they provide humility. Kings have been sired and passed, empires have risen and fallen, mountains born and weathered to little more than dust, yet the three persist. The first, Marius,was different from the other gods, a pair of pale wings sprouting from his back, with bladed feathers that he bestowed upon his followers as weapons, for war was his domain. He was a stern soul, if not a little dictatorial, and sought to protect others from things that might hurt them, taking domain over fire and justice, the first hurting the careless while the later allowed him to deter people from hurting others. His followers are near exclusively warriors, though whether they use bow, blade, or anything else, he cared not. His artifacts are mostly weapons and armour, though a few do stand apart from the rest, such as The Crown of Judgement, which forces the wearer to reveal their sins. Tyniva, as her title suggests, took domain over summer, and all things associated with it, prosperity, nature and beauty, a sharp contrast to her husband. Another term for her is The Mage Mother, for it is she that bless humans with magic, and would even bestow miracles upon those without. Many would pledge their loyalty to her, from farmers to kings and any in between, and her relics held as much range, though all granted fortune Finally, Formless Relatus, who claimed anything the others deemed themselves above. The dark, the cold, death, and the less savoury emotions. While these might shape the image of a cruel god, Relatus seeks to move mortals past these, and will always favour the lesser party in any fight, making him a rather balancing force in the world, and a great ally to heroes and villains alike, though his loyalties to either side are often, variable. Of course, this was all before their absence. For over a century, the once golden city of the gods has lain dulled, slumbering amidst a near eternal twilight that lingers amidst the spires. Once the city was shared equally amongst the gods, Marius claiming the north, Relatus the west while Tynivia ruled over the east, the southern quarter known as The Gilded walk, where visitors enter the city. Now, it belongs to none, except the beasts that lurk in its halls, and the ones that rove the world in search of fresh meat. The World The Northern Wastes Tynaven The easternmost of the northern territories. A beautiful land of fertile plains and crystalline waters, eroded to an endless desert with migratory tribes scavenging attempting to rebuild their lands to what it once was. Led by sorcerous chieftains, the people will search for any ruins torn from the deserts grasp, slaying whatever beasts have claimed them, taking whatever relics they can and returning them to their last city, little more than a crystal tower that juts into the sky like spear, though what lies beneath is a trove of treasure. The Cracked Plains Originally the harshest hit area of the world, the desert was made solid by a rain of meteors, and provided amiable refuge for those who fled the Para’Ven. Ruled over by a priesthood that still clings to the old faith, despite the lack of miracles that once kept the masses in their sway. Rich in metal and glass from the impact, the warriors of the land are well equipped, the underclasses less so however, though both fight to see all brought under their true faith. Magic is forbidden, the priests claiming that the force is what brought ruin to the world, and witch hunters seek both practitioners and the beings that followed them in their exodus, both being cleansed with fire. The Middle Belt Brackenmarsh It is often said that the marsh has never been invaded, as it has never been worth anything. Little more that a series of huts amidst putrid waters, the people of the swamp tend to be spindly and sallow skinned. They hold no ruler, instead each village governing itself, though there is something that unites them, a closely guarded secret. In the centre of the swamp lies a pleasent grove, where the scents are sweet and animals strong, ruled by a figure calling herself The Marsh’s Muse. Every solstice, the people send any child with magic to her. The daughters join her coven, what happens to the sons however, is unknown to all except the Muse. The Scaled Empire Deceit is in the nature of a many serpent, though the people of Verant would claim otherwise. A series of plains, steppes and mountains where the people have taken Dragons as their new gods. The great beasts have accepted their positions with great enthusiasm, and quickly shaped the lands into a dozen allied city states, each dedicated to guarding and rearing new clusters of eggs. Whether their governance is beneficial is a matter of perspective. While the empire is constantly at war, the expansion granting many new resources, they are consistently winning, for it is hard to oppose any army when they are supported by gargantuan creatures of scales and fire. Torun Torun There is little to say about this southern land, with its near endless peaks and frost-covered valleys, all under the yoke of the Jotun, the mysterious giants arriving shortly after the gods left and claiming the land for themselves. The people are hardy, built to survive the ever present snow and hunt the similarly large creatures. Magic is sparsely used, the people being self reliant and preferring an axe to anything arcane, though those gifted with the craft are appreciated, especially when it comes to dealing with the lands masters. The people of the land are not receptive of their overlords, only accepting their rule when no other alternative is present. Magic, curses that force their bearer into the form of a wolf, and long forgotten blades are used, though they can only stave off the Jotun for so long. Character Sheet Name: Sex: Age: Nationality: Profession: Traits: Biography: Rules GM is god. No god modding, apart from if your GM. If you feel he is abusing this power please contact him, or your lawyer, preferably the former. Be polite when out of character, when in character, have as much fun as you like. If you’re going to have your character fight someone else's, try to compromise when working out the ending There is no minimum or maximum requirement on posts, do whatever feels right. Try to keep it tonally consistent, though some comic relief might be useful at times. You are permitted to swear like a sailor who has just stubbed their toe. Just don't be gratuitous. Fun is mandatory. One main character per person preferably, exceptions can be made for a good cause. No Mary Sues. Send you're character sheet to the GM for approval before posting in either the main or discussion thread. Addendum The vast majority of magic is instantaneous, however, things like necromancy or say, changing the weather, take time. There are no healing spells. If you're character gets wounded, best hope there's someone with a bag of herbs or some bandages around.