Z-Well: Game Closed The year is 2468 A.D and earth is locked in a brutal conflict with a splinter faction known as the Arcadians. 400 years earlier, the Arcadian Federated Colonies split off from the United Earth Colonies. What ensued was a bloody civil war that has been waged on and off for the last four centuries. An uneasy truce was reached Two months ago, but already tensions across the borders are brewing anew. Reports have been coming in to UEC command of entire battle groups disappearing without a trace, and blame is being leveled on the Arcadians. Consequently the Supercarrier Ecthelion is deployed to the neutral zone along the border. Shortly thereafter, the Arcadians launch an all out offensive on all fronts, sweeping away the UEC defenses, completely wiping out colony after colony. Not even planets remain in their wake, only open space. Somehow the Ecthelion has managed to slip through the front and is now trailing the Arcadian offensive line. Something big has shown up on long range sensors, and It’s making a beeline for earth. Things are not how they seem however, and all is not right for either side. Mass memory loss, inexplicable actions by commanding officers, and mental instability are common among the militaries of both sides. Most common is an overwhelming feeling of deja vu. Also, it’s common for long time members of the military to suffer night terrors. The high command has brushed it off as battle fatigue or space insanity. Still though, most people have the feeling in the back of their mind that something is not right. Everything is connected, and nothing is what it seems. Starting Location: The Ecthelion You are a crewmember of the Ecthelion. The crew is mainly pilots and support staff, along with command officers. The size of this ship is difficult to describe. It is huge. It houses four assault frigates, each with a crew of 150, and 10 Support corvettes each with a crew of 35. There are literally thousands of fighters. The total crew numbers well past 10,000. Character Creation: Since we’ve already established that the ship is huge, it should also be noted that there is great diversity of people aboard. All roles are open, but PM me your template first. Abilities: Abilities are anything that requires an action to perform. This includes everything from weapon mods to telepathy. I leave it up to you to come up with interesting abilities. Remember to start, you’ll only have access to two, so make them count! Combat will play a large role in this game. Race:Humans believe themselves to be alone in the galaxy, so for now they are they only playable race. But, Mods add much greater diversity. Mods: Mods give bonuses to character attributes, and make it possible to do things that no ordinary human could do. Characters will be allowed two mods. Think of mod’s as passive abilities. Cybernetic: Cybernetic mods include any technological additions to the human body to improve effectiveness. This can range from artificial limbs and powered joints to neural implants that increase intelligence and perception. Cybernetic mods require a power source after prolonged use. Genetic: Genetic mods include any genetic modifications to the human body. Gene mods can influence everything from appearance to mental acuity. Even basic telekinesis and telepathy can be achieved via gene moding. Not all genetic mods take, and occasionally come at a price. Stimulant: Stimulant mods are gained by using chemical injections into the body. They stimulate various reactions ranging from heightened or altered awareness to increased strength and mental acuity. Stims often have unpleasant side effects including addiction. Stats: Also each character has a starting set of stats. There are four: Strength (STR), Agility (AGI), Intelligence (INT) and Defense (DEF). These affect your character in profound ways. Strength has a direct affect on attack damage. (Eg. Strength of 5 will give a 5% damage modifier. 6 points will give a 6% modifier and so on.) Agility is your characters ability to dodge. This comes into play when under attack. Characters with high AGI will have a higher chance of avoiding attacks when they go to dodge. Intelligence affects character skill with computers and machinery (so if your character tries to hack something, and has low intelligence, it won’t work. Conversely, a character with high INT who tries to hack will be successful.) and Defense is their damage resistance. Each point of defense reduces damage received by 5%. You will have 9 starting points to assign to your characters stats. Dodging (AGI) and Hacking (INT) will be determined by die roll, with their stats in those areas being used as modifiers. (If this ends up being to complex we'll figure something else out.) Here is the template: Character Name: Age/Appearance/Gender: Background: Mod 1: Mod 2: Ability 1: Ability 2: Misc: Stats: (Ranging from 1-10 with 9 starting points to distribute) STR: AGI: INT: DEF: Gameplay/Battles: This game will work the same as any other RPG, write your characters reactions to what’s happening, and keep the story moving forward. The battle system is very similar to a video game. Each post you have a certain number of actions that you can perform. Starting it will be 2. For example, your character is being attacked. In your post you can perform any two actions that your character has available. Moving and going into cover do not count as actions. Attacking with a weapon counts as an Action. Using an ability counts as an Action. As GM I’ll be controlling the enemies and writing their responses to player actions. Each post counts as a turn in which players can make actions. Each battle will be different, so the number of posts it takes enemies to react will vary. Again, players post their characters actions, but DO NOT control the enemy. Then, I'll post the effects the players had on the enemy and how they react. Levels and EXP: Your character will start at level one, and gain experience as they progress through the game, whether from battles, puzzles, or just for the heck! D Sometimes lol) You start at level 1. To become level 2 requires 50 points. After that, just add 50 for every level. Here’s a leveling chart to level 15: Level: Exp-Milestones 1:0 2:50 3:100-Stat point 4:150 5:200-Evolve Mod-Stat point 6:250 7:300-Stat point 8:350-Third Action Per Post 9:400-Stat point 10:450-Evolve Mod 11:500-Stat Point 12:550 13:600-Stat point 14:650 15:700-Fourth Action Per Post-Stat Point I should be noted that after each level your EXP couner resets back to zero, and that the amount needed to reach the next level is not you total EXP since the game started, but since the last time you leveled up. Each time you level up, you can learn a new ability. At level 5 and 10 you can evolve one of your character’s mods. This means that you can add effects to it, tweak it to improve effectiveness in a weak spot, etc. At level 8 and 15 you gain another action point. This allows you to perform more abilities per turn. A few other things... Just remember, NO GOD MODDING! Your character will appear in space and die... graphically! GM stands for Game Master, and His word is absolute! If you feel you have been wronged in some way, PM and we’ll get it sorted out Don’t control other characters, it's impolite and if done enough could result in your character appearing in space and dying graphically I know what the forum rules say, and cursing is allowed on the site, but please, keep it moderate. If you need to write an F bomb, censor it, (eg F***) If you don’t i’ll be asking you to edit. No Flaming in the discussion thread! Keep it civil! Remember it’s just a game and we’re all here to have fun. PM me your character templates, then after approval post them in the discussion thread. Not the main thread. If at any point you have a problem with anything, or any questions about anything, let me know and I’ll do my best to clear it up! I think that’s everything! HFGL! Your Mission, If you Choose to accept it... "All fighters scramble and prepare for engagement! A small Arcadian battle group has drifted into the Ecthelion’s sensor range and the Captain Mcallister has ordered them taken out! The lead ship is believed to be part of the rear flank of whatever has been wiping out our colonies! We need any intel that ship is carrying! Boarding parties are to assemble aboard the Corvette designation 334 Corsair and dock with that command ship! The Main objective is the control room and radio room! Get us that intel! Move out soldiers!