Alternate modern world where superheroes/villains kind of exist, but they're more like people and less like role-players. Everything's a bit more fucked up, but also less epic. Also, Jason sleeps with a lot of guys.
Nut < During the Crimean War of 1855 a budding English naturalist and a wild shamaness from the Caucasus Mountains uncover a British plot to build a psychic weapon that uses children as disposable parts > shell
Guy loses whole family in a war and contracts rare disease. Gets depressed, meets girl, gets less depressed, ruins girls life. The end
A not so young apprentice witch finds herself alone on the planet with a sorcerer that she isn't sure she can trust. Humanity has been forcefully evacuated from Earth by a benevolent(?) alien race. She struggles to overcome her insecurities and embrace her inner power in a bid to find her loved ones, while avoiding the machinations of the wily sorcerer.
Two guys meet in the far north, journey a long way south, and then one of them gets tired of it and goes back home. Really. That's it, in a nutshell. It'll probably wind up at more than 100,000 words.
Intergalactic transport of messages, things, data, and even people can be a challenge. Couriers thrive on the business of moving anything tangible or intangible, as long as it gets from A to B and they get the money.
Guy meets girl. Guy doesn't believe in the afterlife. Girl does and says she's seen proof. Guy and girl both hide things from their past. Relationship falters until guy agrees to 'see' the afterlife with the girl. Turning point of story, guy and girl then must decide if they can live happily ever after. I won't reveal the ending in case someone wants to read it. First book I ever wrote.
So we have Ozzie a depressed dude who's a huge comic nerd, his best friend James who's a movie star and then a whole lot of murder. With supporting characters. And occasionally sex. Cause what else are you gonna do if you think you're gonna die at any moment? Oh. And because I just love making my characters lives miserable I just had to throw in a satanical cult that thinks Ozzie is the harbinger of Armageddon. Have fun.
lol thanks! Glad it sounded interesting. I spent like five minutes trying to figure out a way to like say it without actually spoiling anything. I'll be posting tidbits and drafts of parts here so feel free to check em out
Always thought it was a combination of confused and puzzled. http://www.urbandictionary.com/define.php?term=confuzzled Yeah, I'm right because urban dictionary backs me up. Anyway, I'm working on a time travel story where the mechanics don't work off of predestination or infinite parallel universes. Trying to write it right is confuzzling me.
Thanks mate! I'll let you know when I've finished the full first draft of the first chapter. Currently have like the first scene posted here but yeah. Some minor changes will be made to that scene in addition to the rest of what's being added. I'll be super stoked to be done with this part I'll have close to three chapters and a prologue done then
A group of mercenaries are hired by a faceless stranger paying big bucks to transport some important cargo through the deserts of Saudi Arabia. What seems like just another odd job turns out to be much more sinister. A tribe of cannibals hidden in the mountains commence their annual hunting games, and the mercenaries fight for their survival and sanity over many weeks of playful torture.
In the early 23rd Century, June, Boris and Delta become super heroes to avenge the deaths of their parents. June can create portals as the Stormbringer, Boris creates a magnetic suit with a cloaking field as the Teslageist and Delta gains the ability to turn into the four-armed crystalline Amber Wasp. The 12 to 14 year olds face a puzzling challenge - how do you defeat a superviallain who is already dead?
Each step is one that leads closer to the war, which when it breaks out, nobody understands. And equally unexpected, a new beginning concludes the world as we know it. Happy end. (And I like the sequel already, even though I haven't even dared to dream of it yet, but you know, "think big")
Two young architects turn down what looks like the commission of a lifetime, but the sinister would-be client won't let them go until he's deprived them of their humanity--- or their lives.