Fiction inspires, and where it has inspired good in the world, it has also inspired evil. John Hinckley, Jr. is infamous for shooting President Ronald Reagan, in an attack that wounded three others, including the late gun control advocate James Brady. He claimed to want to impress Jodie Foster after he became obsessed with her from her performance in Taxi Driver.
More recently, two adolescent girls were arrested for attempted murder after luring their peer into the woods and attacking her, in an effort to impress the fictitious character Slenderman. Other attacks and atrocities have been tied to video games and music. Right or wrong, creators are often blamed for atrocities when perpetrators claim to have been inspired by the creators' work.
Thankfully, many creators have not stopped creating as a result of such crimes. In fact, they sometimes respond to the criticism through their chosen medium. After being blamed for inspiring Columbine attackers Eric Harris and Dylan Klebold, musician Marilyn Manson dedicated a chapter of his autobiography, The Long, Hard Road Out of Hell to the outcry against him. To this day, he continues creating.
Despite legal protections for creators against criminal liability in such cases, there are those who argue creators have a responsibility to abstain from content that could potentially inspire evil actions. Unfortunately, that argument does not take personal responsibility into account.
The nature of motivation comes into play, and it is imperative for creators to realize motivation is internal. To use an analogy, the sun may inspire an artist, but it cannot pick up a paintbrush for him. A person may claim they were inspired by something to do evil, but they still made the choice to commit the action. Therefore, a creator is not morally responsible for the actions of those inspired by their work.
That lack of liability on legal and moral grounds does not, however, release us as creators from any responsibility whatsoever. Early editions of Fight Club by Chuck Palahniuk were rumored to contain a recipe for an explosive substance. Later editions of the book and the movie the book inspired omitted certain details, so anyone seeking to create explosives would end up with an inert substance if they followed the instructions given by Tyler Durden.
More recent editions of the novel include a note from the author describing how people responded to the story. He tells of "fight club" themes in everything from rodeos to adult entertainment, mostly used as a marketing tactic. But there were also those who started illegal fighting organizations, committed criminal conspiracies, and even maimed themselves to be like the story's characters. It's clear from the story that the creators did not encourage these actions, yet people did them.
If we as creators wish to avoid censorship, we must censor ourselves proactively. Common sense dictates there is a difference between telling someone about a violent event and laying out the procedure for the event in detail. There is a reason movies and books about crime often fictionalize the names, locations, and layouts of buildings destroyed or otherwise attacked by criminals in a story.
The art of storytelling allows room for "telling it like it is" without providing an instruction manual for chaos. But even if we write a realistic story without providing too many details, there will always be the potential for someone to be inspired toward criminal activity because of our work. That's not our problem, frankly, and we would do well to keep from blaming ourselves for those actions.
In summary, a creator's responsibility is to tell a good story, while utilizing common sense and empathy to avoid details that make immoral or criminal activities easy. Certainly someone could find instructions for anything, but it's important that we aren't the ones to provide that information. While no one but we can decide what we consider immoral, there is always a way to tell a good story and steer clear of dangerous content.
If we do find ourselves at the center of controversy, we are at least in charted territory. Many creators have faced accusations and criticism for inspiring violence, but have continued to create in spite of--and often because of--those accusations. The most we can ask of ourselves is to live decently within the law, and tell a good story. If we've done that, we can be certain that anyone accusing us of inciting violence has no ground to stand upon.