For those who have problems writing a Fight Scene.

By 0---TY---0 · May 10, 2010 · ·
  1. Whether it be a Massive War, or just two guys duking it out, a Fight Scene can be as fun to write as it is hard for some.

    I have had people come to me for advice. And of course, I really am no expert, but I might be able to give a few tips.

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    I will start off with how to write a Massive War, two armies going at it, that entire spiel.

    My first tip in this aspect, is to go onto youtube and type in Medieval 2 Total War Replays. Seriously, it helps! People play this massive scale warfare game and watching what they do can give you an idea of what works, and what doesn't. This really helps you in writing out your entire battle scene because you will know these things, and be able to create more conflict if you know that a cavalry charge in the light infantry could corrupt your entire line.

    Also, should you be wanting more of a colonial warfare approach, go for Empire Total War.

    These drastically help.

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    Now I will move on to a one on one battle.

    My first tip is, watch movies, or clips of movies, with a one on one battle. Jet Li has a good variety of Martial Arts and Street Fighting in his movies. As you are watching this, try to describe the fight as it is happening, go into only as much detail as necessary, it will help.

    My next and last tip is to remember something that one can learn from the best fake fighters in the world:

    Pro Wrestlers (Sorry if this makes you cry)

    But seriously, Pro Wrestlers are actors, and their epic fights are generally broken up into 8 parts that really make for a suspenseful and epic battle. This doesn't mean that everyone of your fights needs to follow this guideline to the very 'T' but it is something that will give you an idea of what makes a fight epic, and what brings your readers into it.

    1. Intro

    This is where you basically introduce your fighters, establish their basic range of abilities, and also (if need be) who is overall stronger than the other.

    2. Chain

    The fighters begin to really go at it, for the most part matching each other blow for blow. However, if wanted you may have the stronger character match the blows 2 to 1, or some other variation.

    3. Shining

    Now, one of your characters (we will call him Character A at this point) will begin to get the upper hand over the other (Character B). He/she begins to win over their opposer, or just starts to hit their level (should Character B be the stronger one).

    4. Cut off

    Character B simply cuts off Character A from his slight moment of advantage. This can be done by a dirty trick, or by Character B just deciding he isn't going to toy with his opponent anymore. Its all up to you, but bottom line is: Character B gains the upper hand (Or re-gains it however you are going here).

    5. Heat

    Character B begins to pound the life out of Character A, gaining the obvious upper hand. This does not mean that Character A won't get in a punch or two, because he/she can, its just Character B delivers more hits than A.

    6. Hope Spot

    After being beaten on by Character B for a while, Character A then gains the upper hand. They are able to get in a few really good hits that send their opponent whirling.

    7. Double Down

    Directly after the Hope Spot, Character B rises up to the challenge again, battling Character A blow for blow. This could go on for ages, the characters matched in a climactic final struggle to get on top.

    8. Finish

    The Character you pick to win, either Character A or Character B, wins, end of story almost. Should one chose, a writer can be like the WWE Wrestlers and have a spectacular finishing move. Again, its all up to you!

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    Well guys, I hope this helped!

    Happy Writing!

Comments

  1. SilverWolf0101
    A very helpful concept, although there are times when a fight can also be considered a dance, look at boxing for an example. But anyways, I'm going to keep your guide in mind the next time I throw a fight in the mix.
  2. 0---TY---0
    Glad I could be of help XD
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