How I would make a videogame based off of my book...

By Link the Writer · Jul 3, 2010 · ·
  1. Recently, I was thinking about videogames based off of literature and I got to thinking: "What if, one day, a videogame company wanted to make a game based off of my Colonial mystery series?"

    Well, here's the thought.

    In truth, I don't think most players would enjoy a murder mystery game so, the game would be about his father, Louis Garnier. Heck, that's the title of the game! Louis Garnier with him standing defiant and proud with a musket in his hand.

    Anyway, the plot is basically this: Louis Garnier is a French soldier fighting in the French-Indian War (1756-1763), but this isn't just a rip-off of Call of Duty, folks.

    It's basically a game about forbidden love, battle, and how Amos got to the city the mystery series takes place in.

    Louis fell in love with a Native American woman (And I just spoiled Amos' backstory. I am deeply sorry for that) and wants to keep it secret, because he knows that if the Indians or his own men were to find out, there would be hell to pay.

    In the meantime, Louis hears rumors that his long-lost uncle has been spotted behind the English line and he wants to investigate. He hopes dearly that the man had not committed treason.

    As the story goes on, the indians and his officers become more and more suspicious of his behavior. One day, something horrible happens and Louis is forced to flee with his family. The French officers brand him a deserter and has soldiers after him. In effect, he's now a loner fighting for his family against the French, the English, and the indians.

    But it's all going to go downhill. In a series of horrible events, the family is in ruins and the mother has to flee with her baby to the nearest city. It is here Louis' final mission takes place, where he defends his wife and son as they run for refuge. What happens to them, I will not say.

    As for the game layout:

    It'd be Free-Roam, so the player could take Louis wherever the hell they wanted, even to the nearby cities. Enter Louis' home and they'll see Toddler Amos meandering about the home following his mother or doing other toddler-y things.

    The game isn't open-ended.

    There are many side-quests Louis can do.

    Players will be able to do whatever they want. Make Louis their own character. Is he a noble hero or the worst blight the colonies have seen? Characters react depending on what his reputation is like. Crimes he can commit include stealing, robbing, murdering, hijacking horses/carriages and assaulting. Commit a crime and soldiers put a fine on Louis. He can pay them off, face jail time, or have them attempt to shoot him.

    Louis will be able to loot corpses. He fights wild animals, bandits, indians, and English soldiers.

    Louis fights with his fists, sword, knife, and musket (with or without bayonet). He can ride horses/carriages (or steal them if you want him to be evil.)

    Again, Louis is the player's own character, so they can modify his hairstyle and customize his clothes. Want him to run around looking like Jack Sparrow? Go right ahead. Want him to fight bandits in his pajamas (of the time)? Um...you can do that too.

    Players can save through the start-menu.

    That's all I've got, but that's basically what I'd do if I ever wanted to do a videogame based off of my book. =D

Comments

  1. Cogito
    Why wouldn't a gamer enjoy a mystery game? There were popular and challenging text-based games by Infocom in the early days of computer gaming (Deadline, The Witness). Games need not be slash and hack!
  2. Link the Writer
    Good point, and I'm sure they'd love to play as Amos, although most gamers (at least the ones I hang with) prefer RPG games. :p

    I don't mind mystery games, btw. I'm just saying that most gamers may not find something like controlling a little kid through a Colonial town solving a mystery entertaining. I could be very wrong though. :)
  3. Cogito
    Uncovering clues, solving logic puzzles, and unravelling the mystery. That's what makes that kind of game fun.

    Zork Nemesis was a visual game requiring that kind of mental gymnastics.
  4. Irish87
    Before you ever think that a certain type of video game would never fly because it doesn't seem like it would be something a gamer would enjoy, talk with Will Wright. He somehow managed to get people to play video games that emulate life. On the other hand, you have incredibly popular simulation games like Railworks, whose Downloadable Content alone costs over seven hundred dollars. You also have a plethora of adventure games like Sam and Max and Monkey Island that are coming back in popularity.

    I must admit as both a writer and a gamer, I have found myself in the same boat. It'd be a dream of mine one day to get some work from a game studio. As for your idea, I wish you the best of luck :)
  5. Link the Writer
    Hmmmm...point taken Cogito and Irish87.

    I guess I got carried away and basically made Oblivion Colonial America style. XD
  6. Lavarian
    What, no quicksave?
  7. Link the Writer
    There is a quicksave. Of course! I just forgot to mention it. XD
  8. Lavarian
    Yeah, I was just teasing. I just thought it was odd that you mentioned the player would be able to save the game.
  9. TheNewGuy
    Sounds kind of like Red Dead Redemption, except for the story. I think people would play it, if it got made, but these kinds of games are extremely complicated to make. Perhaps if you designed the game in complete detail (how combat would work, stats, whatever) and then wrote up a dialogue script you could get it taken on by a game franchise!

    It would be kind of hard to base an entire game off of events that happened outside of the novel's timeline.
  10. Link the Writer
    @ Bolded= That's exactly what I was thinking of when I was writing it. ;)

    Why would you say it'd be hard to base the game out of the novel's timeline? The story isn't about Amos, it's about his dad and his life. It could be done.

    EDIT: OH, I'm thinking you meant like how the characters of the story speaks of Amos' dad, especially Amos himself? Yeah, good point. Well, I could always make it so that not a lot of people remember Louis Garnier much less his connection to Amos Garnier. At most they'll just think they came from two seperate families who happened to share the same last name. Also, the hijinks the player would have Louis do wouldn't be canon, like say him hijacking a carriage in his breeches.
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