Magic: In-depth

By DustinTheWind · Aug 15, 2009 · ·
  1. [note: fourth wall nonexistent in this description]

    In this world, fire is magic and magic is fire. The two are one and the same. However, there are more fires than the burning flame we are familiar with in our world.

    There are six "colors" of magic: two pairs of opposing elements [fire v ice, earth v wind], and one pair of opposing "polar" magics [white v black]. Flames exist for all six of these magics, each with its own appearance, sound, and properties.

    Magic and matter are separate, but not entirely exclusive. Eg: water is not blue magic, but blue magic makes water cold and wet.

    Fire can often be awakened from matter which contains it. However, this often changes the form of the matter drastically. [wood to ash, water to ice, sand to stone, etc]

    Like a painting or finely cooked food, a spell is a finely crafted endeavor produced by proper combination and execution of various magics. As they learn to use magic, each wizard with generally choose one or two flames to specialize in. Their strongest, best practiced spells will incorporate this flame heavily.

    Red Fire


    • "fire", heat, warmth, dryness, ash
    • Opposite: Blue
    • Appearance: the "fire" you are familiar with. Gives off heat and light. Crackles in large amounts
    • Elemental
    • Name stems from its most common color (though the fire can be seen as other colors)
    The most commonly utilized flame, red magic is easily awakened from wood and is utilized by common folks for heat and cooking purposes. It is often a major component in attack spells, though it is also used in some healing spells. Ironically, though its sleeping form is fairly common in nature (especially in living things) it is rarely awakened into flame spontaneously. It is usually excited by the more common Green Flame or deliberately by man.


    Blue Fire


    • ice, cold, water, moisture
    • Opposite: Red
    • Appearance: a violently turbulent mass of water, boiling so fiercely as to hurl itself into the air. Gives off a cold and pale light. Makes a sound like cracking ice. No smoke, instead a vapor of ice crystals
    • Elemental
    A rarer flame, blue fire is often completely unknown to commoners, though royalty and the very rich occasionally use it for cooling beverages. Like red flame, blue fire is often used in attack spells. Fairly rare in nature, blue fires can mostly be found in the arctic wastes to the far north. Some wizards have been known to carry a few smoldering chunks of ice --as a traveler carries coals-- to readily start a new fire when needed.



    Green Fire


    • air, electricity, thunder, transparency, movement
    • Opposite: Yellow
    • Appearance: lightning/electricity. Makes a buzzing sound or a loud thunderclap, depending on amount. No smoke.
    • Elemental
    • Named after much contention among wizards and intellectuals. Actual appearance is more often bluish or yellow. Name stems from fairly arbitrary compromise decision
    The single most common flame in nature, green fire is awakened among the clouds during most every storm. In spells, it is used to add extra distance. It is the primary element of most teleportation and stealth spells. Green fire burns quickly and is thus difficult to maintain.


    Yellow Fire


    • earth, stone, solidity, hardness, density
    • Opposite: Green
    • Appearance: a yellow-tan semi-liquid mass somewhere between mud and sand. Flows with environment, but does not tend to move on its own.
    • Elemental
    • Tends to have a slight yellow tinge, which gives it its name.
    Everything that touches yellow flame solidifies, usually into stone. As such it is rare in nature, often buried among great masses of rock, though it has been occasionally been found unburied on cave floors. It can be used to add solidity and endurance to a spell and its effects, or used for the purpose of solidifying a target. Completely unknown to the common man.



    White Fire


    • light, life, order, positive, etc
    • Opposite: Black
    • Appearance: a floating, glowing white orb of heatless light (note: this light cannot be split with a prism). Gives off a high-pitched, ethereal hum
    • Polar
    Vaguely known about by some commoners, but only used by wizards.


    Black Fire

    • dark, chaos, negative, withering, death, etc
    • Opposite: White
    • Appearance: a floating orb of darkness. No heat, no light. Gives off a deep, ethereal moan
    • Polar
    Vaguely known about by some commoners, but only used by wizards.

Comments

  1. mattattack007
    do u mind if i use this in my story. it makes loads of sense!!
  2. jonathan hernandez13
    What?

    No necromancry?

    What magic do I use to bring the dead back to life?

    Ugh, I just want my legions of undead storm troopers, is that to much to ask?
  3. DustinTheWind
    There is necromancy. It is a forbidden combination of primarily white and black flames.

    All right, but credit me for the idea.
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