Some random base concept stuff

By Kinzvlle · Jan 18, 2018 ·
  1. Germanic story

    Outline: Nomadic tribal people, inhospitable land, dangerous creatures, hunter of sorts, big bird monster, mountain territorial bird. Germanic tribes inspiration. Yuroga Yugslav Yugava Y something dies at the end Show the land, world build create a dangerous environment where man is not dominant. Get into Yugslovs head show his dreams, memories, superstitions, how he feels of his lot in life, why he accepts his death at the end.


    Research germanic tribes and monsters- rough draft-self edit and rewrite-hemmingway--new file-betas-rewrite-edit/betas-format-submit-if rejected rewrite-resend.





    Young men for whom warrior the only path sent out to die, more honor in death then in life, poet not solider.


    RESEARCH


    Beowulf, The wItcher, Conan, writing inspirations.


    https://en.wikipedia.org/wiki/Old_English_metre


    Old English metre for inner thoughts and poetry.


    Base traditions and culture on:

    https://en.wikipedia.org/wiki/Germanic_peoples

    https://en.wikipedia.org/wiki/Anglo-Saxons

    https://en.wikipedia.org/wiki/Vikings

    https://en.wikipedia.org/wiki/Barbarian

    https://en.wikipedia.org/wiki/List_of_kennings

    https://en.wikipedia.org/wiki/Old_English_metre


    Read “The Wanderer,” “The Battle of Maldon” and “Caedmon’s Hymn”



    Monsters and creatures


    Need a swamp scene, and mountains just cause.


    Big bird thing, maybe have it away from it`s nest, crazed.


    Honor to die in battle, almost god like status


    Tentacle things cuase


    Mention Trolls and giants as boogyymen

    Sea serpents and dragons
    ................................


    Volgar`s tale.

    Possible titles: Are hero's of heart and stone, Man among dwarves, Battle Smith, Roland`s men


    SETTING: Content of Elvenisa (Elven-vi-sa), fantasy setting, settled more than it used to be but plenty of woodlands, power is loose, Backdrop mainly


    Kadarvia: A Dwarven city-state, mainly underground with slight overtop development. More modern than some sister cities, but still traditionist in a way. Uses both a mixture of mechanism and smithing. Ruled by a nobles council with other class representation, loose cast system.


    Races in this world:


    Dwarves: Descendants of barbarian tribes that come through the mountain range. Live mostly in various city-states, varying in beliefs.


    Elves: Natives, nature-based religion, migratory, archers for hunting, most relocated small force remain as guerilla fighters to reclaim their homeland by burning caravans and inhabiting their woodlands.


    Half-Elves: Halfies, killed brutally by the guerrilla elves, and mostly shunned by most of the others though a few will take them in if they swear off their human half. Humans, segregate them and keep them mostly in low-level jobs. Dwarves are mostly indifferent, though they generally don't like outsiders other than the smith castes who commonly take on outside apprentices.


    Humans: Human, migrated from (insert name) Loosely separated by kingdoms and baronies, lot of unclaimed lands ripe with outskirt villages and bandit camps.


    MAGIC AND BELIEFS:


    Still working out a magic system and if there should be one at all. I like the idea of energy transference, and spirits and have contemplated a witch character as Durans wife.


    Dwarves: Varying customs throughout city-states, mostly not very religious, big users of enchantment and rune smithing but typically don't use magic much.


    Elves: Druid type nature-based magic, alchemy type accelerants for the guerillas, druid type nature-based beliefs.

    Humans: Not sure on faith, magic wise witches and mages are out there with alchemists and the ilk. Still working here.


    POLITICS


    Dwarves: Varying city-states, the one that the story will focus on is run by a council with mainly noble upper class voices a few craftsmen class members sit on the council as well.


    Elves: Guerilla camps freedom fighters


    Humans: Split up into kingdoms and baronies with vague borders


    CAST


    Volgar Dimer-Battle smith, raised by blacksmiths, studied under dwarves, indentured servant in a mine, merc,


    Roland-Merc leader former commander of the king's guard, cambion maybe,


    Duran-Merc, dwarve from Kukukhan, a more trandtilist military city-state, he was a military officer who was shunned out by rivals, due to murdering a noble.


    Gianish-A witch Durans wife works in ancient magic and old spirits, very destructive, and callus.


    Stein-Big guy with sword, not really a char but he`s gonna be background muscle in a lot of scenes.


    Tinker need a name- tinker travels with them, gets leg cut off


    Theron- Half elf, raised by Roland in the merc camp, scout, crossbow, plays an drum


    Wardens-Police force want to execute Roland, kill him


    Jonas Dimeris- Volgars father, Smith, drunk, send volgar off, is murdered due to ties to dwarven politics.


    Endrin-High smith Dwarve, helps Volgar out


    Unnamed high-class dwarve- Xenophobic scapegoats Volgars affairs with a dwarven woman to feed his political flames.


    Unnamed dwarven crime lord- Gets Volgar out of the crossfires by signing him to work in his mines as a guard for the next 20 years of his life, if he rebels he gets put on the lines mining with the slaves.


    PLOT


    Fantasy backdrop, tells Volgar`s life char driven sword and sorcery, Volgar studies with dwarves, sleeps with a married dwarven woman during a time when xenophobic policies are high, and while no politicians are vying for his death fanatics are mobbing for it. Smuggled out by a crime lord who assigns him as a guard in a slave mine, Roland's men are hired to shut down the mine, volgar lights fire to it joins Roland's Men, Char building during this time, Roland is killed, Duran takes charge starts doing rather barbaric things, Volgar fights against him, last scene is his death.


    MEANING MESSAGE PURPOSE

    To write a good story, touch on xenophobic, rhetoric getting out of hand, pose a question about the futility of standing up with Volgar`s death. Telling a good story is always the goal, what reflects reflects


    Will it work?


    We`ll see.
    ............................

    Romdom`s tale




    Exposition:

    Bartholomew, that`s what the empire had taken to calling the large mass of land once ruled by feuding barons and ever-shifting borders. The Galolinic Empire had found a land fraught with peril and strife and had set out to soothe its pain. Or so that's what any good Imperial will tell you of the not so distant days of the conquest. While nationalistic feelings may still yet linger they made quick work of establishing order and law under their rule.


    Char background:

    A symbol of this that they so loved to tout was Romington Von Domernis, the native who took up their banner. He wasn't the only one but he was more than a mere soldier. A once-prominent man turned sellsword he found himself quickly rising through the ranks until by the end of it all he was decorated and working special assignments. The operations he partook in were critical in the tide of the war. He then found himself at the forefront of establishing order. While crushing nationalist uprising was a part of this he did more, he appealed to people, negoteid, did all that his father taught him. While before they had seen only those in their borders as kin with the outside rule Romdom was seen as kin...if a traitorous one. Yet they listened. this increased his value a thousand times over, he became a high officer at a young stage in his career, changing postings as needed, just breathing was useful enough. Now, however, the person that was being groomed for greatness, rests in chains for treason.


    Story start

    Somewhere somehow he found himself in a room with terrorists and was captured as the others scattered. Kept quiet only few knew of this, one such man was Julis Vangrive an inquisitor. Brought in with the Empires seal and viceroys wright he had full control, and had his mind made mostly up only one thing remained...speak to him. There was no saving the man from the blade but if he could be leveraged...than they could find the others. A family man had more than enough to leverage after all...so this is our tale.


    Main half

    The traitor was kept in the bowels of an imperial prison, watched over by a war-hardened warden keeping the man's old superiors at bay in case they were to tamper. Only the inquisitor was allowed in his chambers, other than when the warden brought him meals which were only enough to keep him enough to divulge intel. The Inquisition had been efinctint, combing through Romdoms life and career gathering every bit of the man they could. Now the inquisitor walked down the cold stone steps, down to the cell block where the despicable specimen was half starved and bound to the wall in chains. Romdom starred as the door swung open and Julis stepped inside. Prisons were dark places, but a torch was carried and illuminated the room when pyres were lit. Paper, that`s what Julis had much of it a file of sorts. He began to pace back and forth speaking with a confidence detailing Romdom`s life and what he had done. Romdom retorted and they went back and forth. Things got physical, Romdom`s account was shoved off. Romdom told of a tale of corruption, and officers who were forced into treason by corrupted officials.


    Last half

    Romdom recounts his tale, and there is some more dialogue until romdom pleads to have his claims looked into. Inquisition ends, the cell is found all killed claims not brought up.






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