Wow, damn it, err.... I have no idea.
Turns out one of the rule sets I have already written, Total Conflict: Ground Control is alot more versatile that I originally hoped. Seriously, with the set up of unit traits I could probably convert an army/faction list from most types of games (read sci fi) and get it to work with in my system without much effort.
I'm kinda stunned at this fact, honestly the document for the rules is rather chunky (over 100 pages I think) but consider it covers everything, aerial combat and deadly worlds to planets with different levels of gravity and emplacements and structures as useable pieces of cover, I think it's quite an achievement.
You need to be logged in to comment