Act One Discussion

Discussion in 'Role Play Discussion' started by Domino355, Dec 25, 2016.

  1. halisme

    halisme Contributor Contributor

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    Okay people, for ease, I'm just going to do a quick list of what the Spirit Hosts can do. They have the Imbibe the Wild power, but can only affect themselves, and can use trees like portals much in the same way Khaline can. They also regenerate very quickly. And whoever wants to play the dragons to ask the questions can do, once the new worlds have been built.
     
  2. gibble410

    gibble410 Contributor Contributor

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    Quick Recap for those who are lost on the story:

    With the defeat of Oblivion, Ignus and Rephlon began to separate again leading to the separation of those gods. When Meerac was destroyed, it created thousands of more stars in which Realiti declares she will build a solar system around if the others gods accept. After the birth of Eliphons child, she will consult the list of worlds requested and help move those who wish to leave.


    The End Act One is over, onto Act Two: Civilization
     
  3. Domino355

    Domino355 Senior Member

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    Hey, just something I want to add before we move on. As you noticed, (and if you didn't then maybe I need to improve in that area), I usually try to go along with your ideas and adjust the story accordingly. With this idea it's no different. If you want to go with the multiple worlds angle then that's what we'll do. Though from my experience, alot of time these worlds suffer from the "quantity over quality" problem, or "Star Wars Syndrome". What I mean is that theore worlds you have, the less complex they become. You can get these "theme" based planets like a desert planet or a forest planet, when, frankly, on earth we have more diverse countries. Now this is not necessarily a bad thing, and I'm not saying that this is what will happen, but think about it before we go in this direction.
    I am, however, going to veto any scrapping of Ignus and Rephlon just yet. I just like them too much
     
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  4. MagicPenguin

    MagicPenguin Active Member

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    I have no problem with adding more worlds, but I do think it's a bad idea to make the first two planets we have so far off limits to the species like Arzian was seeming to suggest we do. I like all the world-building we've done there so far and, while I like that we might be able to do even more with new planets, I don't want to artificially cut off any plot development on the first two with something like a ban on inhabiting them.
     
  5. gibble410

    gibble410 Contributor Contributor

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    I was thinking each god could have a world not exactly to govern in the RP, but to develop. Realiti could have the human world, a world for the gods, (The remains of Ignus and/or Rephlon might be good for that), a world for the Immortal Legions if they move, Simian world, a Spirit Host/Nature spirit world for Khaline and/or Azrian.

    I am not going to have Realiti make like ten worlds, but 3 or 4 probably in my next post. Any requests will probably be inserted. And Domino, would you be objected for another POV in the RP? I noticed how Yurius has Zokmod, and I was going to do a counsel/chain of command with the humans with Chanter and stuff, and I was wondering if I could do another POV in my posts, like with Chanter as to go into depth of the human civilisation.

    (POV is Point Of View)
     
  6. Domino355

    Domino355 Senior Member

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    I actually like the idea of the different species interacting with each other (with Simian and human interactions to be the most interesting in my opinion) as opposed to all the different species each stuck on its own planet. As for different worlds for the gods, that's actually not a bad idea.

    And as for Repglon or Ignus, well, in my opinion they aren't really remains per se. They have just fallen on some rpugh times. Really rough times.

    As for another POV character, yeah go for it. Same goes for all of you, you may add a new character to yourselves, from the existing gods or create a new one. Same rules as character creation though. Hit me with a template first.

    And @MagicPenguin I think you can make a tplate for Zokomod. He's already nearly at main character level of interferance, and you are the only player yet to have onse character. And maybe a general template for the random Immortal Legions soldier.
     
  7. MagicPenguin

    MagicPenguin Active Member

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    I never really intended Zokmod or Borin to be full-fledged characters, as neither is really a God of anything. Just mouthpieces I could borrow when I needed a closer look at something from a different angle. Skull and dagger spy stuff with Zokmod and battle-related stuff with Borin. Zokmod has, unfortunately, had to play both roles since I can't get anyone to fix Borin, but that was the original intention. I had an idea for a Goddess I was going to work on and present later, too.

    Nevertheless, here's a template for each of them if it's necessary.

    Name: Zokmod
    Titles: 2nd Sub-Commander of the Immortal Legions; Master of Whisperers; Spymaster; The Copycat
    Gender: Male
    Appearance: Gray skin, a large mouth with sharp teeth and a nose but no eyes. Wears a cloak at all times. He looks rather like this guy: [​IMG]
    Aspects: Shadows, spying, treachery and betrayal, political maneuvering, assassination etc.
    Cohorts: -Yurius
    -Borin
    -The Immortal Legions
    -The Simians
    -His fellow unaligned lesser spirits
    Powers and Weapons:
    -Mimicry: He is a lesser spirit with no natural domain of his own; therefore, he has no natural ability or power as other spirits tend to do. Instead, he is able to copy the abilities of other spirits that he has encountered in the past in a less powerful form and call those abilities to use whenever he needs them. He has never tried to copy a God's power, but he may be able to briefly use their abilities in a very limited capacity if he were to attempt it.
    -Cloaking and camouflage: As a spy, he is adept at being somewhere without being seen. This is a useful skill for merely spying on someone, or for assassinating an unsuspecting target before he or she can put up a fight.
    -Adept with most weapons as per Legion training, but prefers daggers and throwing knives if forced into a fight.
    -Spy Network: He is aware of most things that happen in the Act One universe relatively soon after they happen because he has contacts among the spirits of the worlds that feed him information. Knowledge is power and he knows things about everyone through his spies that they would probably rather not have known by anyone and he will not hesitate to use his knowledge against them to achieve his own ends.
    Personality: He is soft-spoken and does not like the spotlight; he prefers to let others do the talking and take the glory unless absolutely necessary. He has an undeniable sarcastic streak and a dry sense of humor when he does decide to talk. Generally, he is very clever and prefers to out think and outsmart his opponents as opposed to fighting them head on.
    Misc: He is considered very low on the power scale when it comes to lesser pantheistic spirits because he has no natural domain and no ability. His early life before the Legions is one of meager survival using nothing but his wits in the face of a universe full of spirits more powerful than he willing to take advantage. He is the chief administrator of the Legions, doing all the behind-the-scenes work that lets the whole thing run smoothly such as organizing recruitment, making sure supplies are in good stock, routine maintenance, etc.

    ---

    Name: Borin
    Titles: 1st Sub-Commander of the Immortal Legions; The Great Simian; The Great Warrior; The Battlemaster; Master-at-Arms of the Legions
    Gender: Male
    Appearance: He is a very large Simian. He is fat, but his girth makes him seem imposing and dangerous rather than out of shape or indulgent. He wears few clothes, except for his armor when in battle, making all the battle scars on his torso visible. He looks kind of like this guy, but with more monkey features like brown fur and a tail:
    [​IMG]

    Aspects: Battle; Trees; Simian culture, particularly Hawkeye and Long Tooth; guardian spirit of Durbag Forest and the Great Tree of the Simians.
    Powers and Weapons:
    -Physically more powerful than most other lesser spirits. Strong enough to take a beating or dish one out like on a level with an Ignus Earth Spirit, while most tree spirits are not that strong.
    -Fast enough to outrun a Lightning Spirit and graceful enough to out-maneuver a Wind Spirit, where most tree spirits are fairly average in terms of speed, maneuverability, and technique.
    -Battle Aura: Exudes an aura of bloodlust and battle fury when fighting seriously that is powerful enough to stun most weaker opponents into fearful inaction. Can take on whole squads of opposing enemies by himself with little trouble when they are all intimidated by his aura.
    -Extremely capable with any weapon type and any fighting style, second only to Yurius in proficiency.
    -Nature Power: As most plant and tree spirits, he can command the earth to grow trees and plants at will. He can use vines to trip opponents up or restrain them for him to kill freely. His favorite use of this ability is to create a massive tree from no where, then uproot it with his bare hands to use it as a weapon. He no longer possesses this ability after year 350, when he is changed from a nature spirit to a light spirit.
    -Post year 350, he is given an elemental alignment to light. As other light spirits, he is immune to mental attack, he can heal physical and mental damage, buff the strength, speed, and defense of allies, create blindingly bright flashes of light, shoot blasts of light magic, and create weapons out of light from nothing. He cannot create a giant tree to use as a weapon anymore, but he still likes to create gigantic battering weapons out of light and fight opponents with those.
    -Not as strategic as Yurius or Zokmod; nevertheless, capable enough a commander to out-maneuver most other generals and tacticians.
    -Unrivaled in single-combat. Defeated in a straightforward, fair fight only once, by Yurius himself.
    Cohorts:
    -Yurius
    -Zokmod
    -The Immortal Legions
    -His fellow nature and landmark lesser spirits
    -Simians; partiuclarly the Hawkeye Clan before it went extinct and the Long Tooths after they took over Durbag Forest, where his physical avatar, the Great Tree of the Simians, resides.
    -Khaline: after she feralized him, his allegiance switched to her. Nevertheless, he remains imprisoned by Yurius until the God can give him his free will back.
    Personality: Before having his mind altered, he was the opposite of Zokmod in many ways. Where Zokmod is soft-spoken and prefers the shadows, he was extremely charismatic, capable of befriending and inspiring soldiers to follow him anywhere. Where Zokmod's sense of humor is dry and sarcastic, he has a boisterous and jovial affect, and a deep hearty laugh that is infectious and makes others want to laugh along with him. He is a strong believer in a fair fight, again in juxtaposition to Zokmod's desire to avoid one at all costs. He would much rather look his opponents in the eyes and feel the ecstasy of battle frenzy than kill them before they even had a chance to fight back. He does not think much about cunning strategy, as Zokmod does, but prefers a head-on, thrilling battle instead.

    After having his mind altered, he came to care only about brute force and sheer power. A person's only worth is how strong they are; humor and friendship mean nothing to him any longer, nor does an honorable fair fight. Dead is dead, and however he can manage to kill his enemies is fine by him, so long as he gets to feel the satisfaction of murdering them brutally.

    Misc: He was master-at-arms, meaning he was in charge of training all the new recruits in all fighting styles and weapon types. He was also in charge of helping them learn to use their natural abilities in new and useful ways in conjunction with one another; for example, the earth spirit prison in conjunction with water or fire spirits was his idea, tweaked later by Yurius to use his portals rather than other spirits. He taught them basic military discipline and battle strategy. Where Zokmod runs things administratively from behind the scenes, he was essentially the face of the army itself, in charge of the soldiers and combat. He has been imprisoned for almost 150 years now, and Yurius is searching desperately for a way to put him and his fellow nature spirits back in their right minds so that they can make their own choices again.

    Edit:

    As for generic Immortal Legions soldiers, that's a bit trickier because they're extremely varied. You have spirits of all different types with all different natural abilities and I don't even really have an exhaustive list of them thought up myself. They are immortal and consequently immune to death by old age or sickness, and even the weakest of them are much more resilient and powerful than any normal soldier, but they can be killed in battle with enough skill, power, and/or effort. They also heal at a much faster rate than mortals.

    So far, we've had plant and animal spirits, who can grow things as necessary and commune with animals. These are the sub-classes of spirits that Khaline feralized and took for herself, so they are currently either in her possession or imprisoned under heavy guard underneath the Arbiter's Meadow. Some sub-classes of plant spirits have no combat ability whatsoever, but focus on support and healing. Consequently, before they were co-opted by Khaline, they were frequently used as medics/healers and strength/defense buffers/debuffers for other soldiers and enemies on the battlefield.

    Lightning Spirits, who can summon lightning bolts to devastate enemies. They're wispy green forms of plasma-like beings. Primarily of Rephlon. Used as archers much of the time for two reasons: first, because, though they are very fast, they are physically very weak and vulnerable compared to other spirit types, so they are not suited to battle on the front lines. And two: because they can use the metal in the arrowheads they fire as lightning rods to direct follow-up lightning bolt attacks. Even if the arrows miss, the lightning bolts that follow can still do serious damage.

    Earth Spirits, who command the ground, dirt, rocks, tectonic plates, etc. They are the most physically powerful class of spirit in terms of size, strength, and defense. This makes them useful as heavy infantry/cavalry on the battlefield. Primarily of Ignus

    Fire/volcano Spirits: Can summon walls of fire or rivers of lava at will. Primarily of Ignus.

    Spirits of Light: Created from the freed Feral Nature Spirits once under Khaline's control. No longer susceptible to mental attacks such as mind control, thought reading, hallucinations, etc. Have healing and buffing abilities in combat. They can heal most types of battle damage, but are most useful because they can heal the effects of mental magic like those listed above. Can also shoot blasts of light, blinding lights, and create weapons of light.

    Spirits of Darkness: Also created from freed Feral Nature Spirits. Also no longer susceptible to mental attacks. Where light spirits heal and buff, they inflict poison or sapping damage and debuff opponents so they are not as strong or as fast or as sturdy as they normally are. Can also create pitch black darkness so opponents cannot see, blasts of dark magic, and weapons created from darkness.

    Not yet mentioned, but ones I have thought of are...

    Wind Spirits: Can summon galeforce winds or gentle breezes at will. They inhabit both worlds in equal numbers. Like lightning spirits, they are some of the fastest and most graceful, but physically weakest variety of spirit. Often used as messengers, scouts, and light infantry/cavalry on the battlefield because of their high mobility. They are also one of the few varieties of spirit that can fly, so they are also frequently used for aerial support, attacking from on high.

    Ocean/Sea Spirits: Can generate tidal waves or massive storms and generally manipulate water to use it in attacks. Mostly Ignus. A certain sub-class of this type is one similar to sirens in real-world mythology. They have mind-bending singing abilities and some mischievous ones decide to lead sailors astray to crash their ships on reefs or jump overboard trying to reach them. Used heavily in naval battles.

    River/Lake/Rain Spirits: The Rephlonian counterpart to the Ignus Ocean Spirit. Have similar abilities with storms and control of water to make tidal waves. Also used heavily in naval battles.

    In general, if water spirits (of any variety) are used in conjunction with lightning spirits, the results are appallingly devastating.

    Star Spirits: Can summon meteoroids and star showers to pummel opponents. Equally prevalent on either planet.

    Unaligned Spirits: Spirits without any natural affinity. Pretty much the weakest and slowest of any spirit type by many factors. Zokmod is of this type, but is unique in that he can copy the abilities of aligned spirits; not all can do this. They can be used in any function effectively because they are also very numerous, but they are frequently used by Zokmod as spies and informants because they are everywhere and many have minor telepathic capabilities.

    Shades of the Dead: Simply the spirits of mortals who have passed from this world. No combat ability whatsoever. Used and abused by the recently deceased Oblivion. Spirits of particularly influential historical figures might have more power, influence, or combat ability, but this is not typical. Usually they travel to the Underworld upon their deaths, but if they have great enough regrets, they may remain in the world of the living as ghosts.

    Then you have spirits not of nature, but of sentient-made landmarks and important places like shrines, villages, graveyards, particularly important buildings (churches, cathedrals, castles, palaces, etc.) or natural landmarks (such as lakes, rivers, caves, or mountains important enough to have names) or cities. These can have a variety of different abilities and physical attributes that can be, but need not necessarily be, tied directly to their physical avatars. Spirits of this variety are much rarer than others. Consequently, they are also typically the most powerful of the Lesser Spirits, though not quite God-tier. Borin is of this type, but might also be considered one of the nature spirits because his physical avatar is a tree.

    Example:

    Stonebow, the guardian spirit of Stonebow City. She was born and developed as the city itself was born and developed. Represents the city in much the way Rephlon and Ignus represent their planets and Borin represents the Long Tooths of Durbag. She is a high ranking member of the Legions, often given command of soldiers and battles herself. Her ability is magnetic in nature: she can control metal objects of any size or shape at will. She might cause the armor of her enemies to shrink and crush them inside of it. Or she might use a blunt metal object to bludgeon someone to death from afar. She likes to throw spears and control their trajectories remotely. Or cause her enemies' swords or other weapons to come to life and fight their owners.

    Some types of spirits are often used for the same purpose, like Earth Spirits as heavily armored foot soldiers or Wind Spirits as messengers, scouts, or highly mobile foot soldiers or Lightning Spirits as archers or Water Spirits as naval units, but this is not universally true. Any spirit can perform any military function because they are all trained extensively to do any job needed.

    This is not an exhaustive list, like I said. Just what I've thought of so far. I invite everyone to add to it as you think of different types of spirits that might fit in this universe, because the Immortal Legions does not contain every spirit that exists, just many of each type who choose to join.
     
    Last edited: Apr 19, 2017
  8. Domino355

    Domino355 Senior Member

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    Hey, sorry for the long post. You don't have to jump ten years to the future yet if you don't want to, this is just how the worlds will look like after Oblivion's attack. And I didn't add the humans in just yet because a. We still don't know what will happen to them and b. It will take them quite alot of years until there are enough of them to make a difference in the world. (logically speaking)
     
  9. gibble410

    gibble410 Contributor Contributor

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    In my next post I'll tell what happens in those ten years, and I'll just say stuff how it took Realiti 10 years to create those worlds because she needed power, and wanted to raise her and Eliphons son. Could you pm me details about that Domino?
     
  10. MagicPenguin

    MagicPenguin Active Member

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    Gibble, I'd definitely appreciate it if you helped me out and had Realiti fix the plant/animal spirits in Yurius's possession in your next post as well, preferably in year 350 rather than 360. No society can survive without crops--vegetables, food--for ten years. Wildlife would die out as well, meaning no hunt, meaning no food period. If Domino is saying everyone is still alive ten years from now, there must be a way for them to grow food in Khaline's absence. If Yurius's spirits are put back to normal, he can instruct them to grow things for the societies that need it, solving that problem. I can say they aren't as effective at ensuring harvests as they would have been had Khaline not been incapacitated, but they could ensure enough food for the people to survive on.
     
  11. gibble410

    gibble410 Contributor Contributor

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    I can probably make something work. Synthetic crops or something
     
  12. halisme

    halisme Contributor Contributor

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    Or, considering how many people died, thing could balance out? No need for crops with less people to feed.
     
  13. MagicPenguin

    MagicPenguin Active Member

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    They still have to eat something. They can't subsist on air and water for ten years with no plants or animals, unless some God or goddess decides to give them that ability.
     
  14. gibble410

    gibble410 Contributor Contributor

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    True, but maybe Domino could write in his posts something like how if someone lived on Rephlon, Rephlon gave them the ability to survive? I am posting now probably, but Domino or Hal can address this situation and one of us could probably add it in our next post after the decision is made.
     
  15. MagicPenguin

    MagicPenguin Active Member

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    If no plants grow, ever, as long as Khaline is incapacitated, grass, vegetables, fruits can't grow in the wild or on farms. Animals in the wild cannot feed either if nothing grows, so they will die and hunting will be impossible as well. Some societies might have food stores and, with rationing, this could be made to last a few years, but ten seems unrealistic even if you take into account all the people who died and no longer need food.

    Yet, they survived for ten years, so, logically, they must have had a way around this problem.

    I see five possible solutions to the problem.

    First, to imply or state that Khaline's wound does not stop ALL plant life from growing. This way, people still have something to grow, wild animals do not starve, and people still have something to hunt.

    Two: Plant spirits (or their spirit hosts) are made to grow things in her place, either by returning their free wills or by Khaline's own orders or by some other means.

    Three: People are made not to require food to survive.

    Four: Khaline wakes up before society starves and collapses.

    Five: Someone finds a way to provide food without growing or hunting it. Gibble's synthetic food suggestion. Maybe the Alfar or humans create food from nothing via magic and supply the rest of the world. This would give human magicians and Alfar a valuable economic niche, providing something for a price that nobody else can provide, allowing their societies to grow in size, power, influence, and wealth very quickly.
     
    Last edited: Mar 26, 2017
  16. Domino355

    Domino355 Senior Member

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    Okay, here is how I see it.
    1. Khaline already woke up, so that doesn't really matter.
    2. No Khaline doesn't stop life from growing. She is the goddess of the wild true, but in a way so is Rephlon. The way I saw it that she doesn't stop as much as slow things down, make creatures less fierce about their survival ect.
    3. The more serious problem is that they have no sun. I just assumed that Realiti was going to make a new one.
     
  17. MagicPenguin

    MagicPenguin Active Member

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    I thought the new sun came when all those new stars appeared in the sky from the last ones remains.
     
  18. Domino355

    Domino355 Senior Member

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    Umm no. I think I specifically wrote 'weak light' as in starlight.
     
  19. Domino355

    Domino355 Senior Member

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    Wow @halisme I just realized the genius of the fact that Arzian made the moon. He is the god of madness as well as knowledge. Now alot of people in the paat believed that madness comes from the moon, the origin of the word "lunatic". So basically this moon actually has a connection to madness
     
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  20. Domino355

    Domino355 Senior Member

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    Hey @halisme are you going to post?
     
  21. halisme

    halisme Contributor Contributor

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    Me and pegnuin are working on a collab post. I could do what Khaline's doing in that time though?
     
  22. Domino355

    Domino355 Senior Member

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    No, it's fine. Do you want me to pist before or after your shared post?
     
  23. halisme

    halisme Contributor Contributor

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    I'll be doing a Khaline post anyway. Your choice.
     
  24. Domino355

    Domino355 Senior Member

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    Great post @halisme . Took me a while to read through it. Now when are you going to do the gods' conference and all that? I kind of need it to move the story alpng.

    Anyway here's an idea of mine, to add complexity to the world. Anyway meet Jojo, the god of fun facts.

    Name: Jojo
    Appearance(s): An man-sized owl, with arms instead of wings.
    Aspects: Fun facts!
    Powers and Weapons:
    Fun fact!
    Jojo's voice appears through the mythology books (this RP) and at various points (the beggining of entries) he will choose spurt out an interesting fact about the worlds and the creatures living in them. These can be any facts avout history, culture, the ecological system, but nothing world defining (game changing), and he will never tell anything about the various gods (in case one of them takes offence). Jojo always talks in italics.
    Connection to Arzian- As long as there is knowledge, there will be fun facts!

    Personality- Jojo loves learning new and interesting things, and his curiousity will usually get the better of him. Anything that requires actual hard work and concentration is beyond his patience, and so will usually be ignored.

    History- Fun fact! Jojo is in fact the reincarnated spirit of Mamba's owl who Arzian killed.
     
  25. halisme

    halisme Contributor Contributor

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    I don't know that's a joke or not, but Arzian being tired of everyone feels like it could be comedy gold and having Jojo around feels great. I'm just picturing something like a documentary where Jojo spouts facts and Arzian sighs, going "it's much more complex than that".
     
    Last edited: Mar 31, 2017

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