Hello! These are my three main characters and their arcs for my current WIP. Please deconstruct, pick apart, and generally make fun them. Point out any problems you see with them, or anything I can improve. Give me your impressions. Feel free to pick at the sci-fi concepts to. Sorry if the tech is a bit vague, but I don't want to bog you down in techno-babble. The Fascist: A lower ranking military leader defending his country. He grew up believing in the superiority of his own people and country, and believes the invaders must be stopped and his people protected. He believes in the conscription of his own people to fight for these ideas, and even turns a blind eye to some questionable rumors he hears of his Allies recruitment and training methods. He always has doubts, though. He is unwilling to push his men as far as his superiors demand, and tries to protect allied soldiers when he suspects that the rumors are true. These doubts grow into outright rejection of his beliefs and disobedience of orders when the darker side of his country is revealed. His doubts only grow, except now he fears he has become a traitor, and a failure as a soldier. In the end he accepts that he will be remembered as a traitor, even if he knows he did the right thing. Frankenstein: An expert soldier responsible for leveraging the technological edge his country holds over their enemy. He believes in his country without fault, completely dedicated to the extreme ideals of his nation and the lengths required to achieve victory. He monitors as much information he can, about the enemy, about his allies, and about the battle, always seeking an edge. This awareness of the battlefield is used to allow the army to engage enemies instantly, and combined with modern weaponry means almost instant destruction of any enemy, as long as he can 'see' them first. When one of the 'brainwashed' soldiers ends up with his squad, he sees an opportunity. The capture and brainwashing of these conscripts leaves a mostly blank slate, a white piece of paper to scribble on. Using his knowledge, he fills in the blanks. She was left dumb by design, a brute to be driven and controlled. He elevates her, gives her tools and training. Soon, she can see the battlefield the way he does, rivaling him in the speed she can assess hundreds of pieces of information and choose the course for victory. He leaves satisfied, having made her stronger than ever, and more dangerous than she should have been. The Monster: A slave forced to fight for a cause she does not understand, lied to and driven to fight an enemy she cannot see. She was trained to hold a weapon and kill the enemy, but does not know why. She thinks these men in uniform could be her friends, but feels the urge to kill them when they are close to her. Her 'handlers' tell her she is doing a good job. Just one more battle. One more push. She knows she has a past, and will get it back if she does well in the fight, but only if she can survive the war and the invaders. Slowly, she realizes she has been tricked into fighting against her rescuers, programmed into a literal addiction for murder by her nation, and ruined further by this strange soldier intent on teaching her to kill even better at the cost of her hope of regaining her memories. She has been warped to perceive the battlefield as a strange mix of sensation and data. She can reach out and kill someone with a though, and she wants to, but she has to stop. She has to quit, or she will always just be a gun without a safety. She fails in the end, only managing to turn her addiction and 'skills' into a tool to murder her captors. Maybe she'll save some innocent people, but that is just a bonus. She does not change what she does, she just changes who she does it to.