Before the world started to turn, before the stars were born, before even time began its flow, there was... Yeah, that's it. Nothing. No backstory, no mythology, not even a name for this world, nothing. This is where we begin to play. We are going to create a mythology. Setting We will begin at the void before reality, the great chaos that preceded order, whatever primordial sh*t happened to be before our unnamed world. How the world will look will be up to us. Characters You will play a god/ess, an immortal, all powerful entity who makes all other beings shudder beneath his might. You will create, destroy, do your heavenly duties, neglect them, and just have as much fun as you'd like. Your template will have Name: Titles: Gender: Male/Female/Genderless/Unbinary/Another sex you just want to add to the world/Whatever Appearance(s): Use more if your character takes docferent forms for different tasks Aspects: This is tricky. Gods in mythology usually stand for natural concepts of our world. This is your character's job in the divine world, what they stand for. Anything can be a concept; the sun, love, even the god of dog-litter. Powers and Weapons: Make sure you connect them to the god's concept. Cohorts: This includes every being under direct control of your god (excluding other gods). This will include steeds, servants, his armies, everything. Make sure to explain in the story how these cohorts came to be. Personality: History: This you will leave blank. Edit it in as the story progresses. You don't need to have all that information at the beggining. Since we will start from the birth of the world your characters can pick up aspects and powers om the way. Example template over here: Name: Odin Appearance: Bearded old man woth a broad hat, carries a spear, has a missing eye. Aspects: king of the gods, healing, death, the gallows, knowledge, battle, sorcery, poetry, frenzy, and the runic alphabet. Powers and Weapons: Gungnir, his magical spear, has great magical powers, a terrifying warrior, has creation and destruction powers Cohorts: His pet wolves Geri and Freki, ravens Huginn and Muninn, and Sleipnir, his eight legged horse. Plus he has a few thousand Valkires under his command and the million or more souls of the eidjaren in Valhalla. Personality: Intelligent and curious, seeking wisdom wherever he can. Is also battlethirsty, ofter favouring those who fall into frenzy during battle. Also, quite a manipulative jerk. History: Son of Bor and Bestla, killed the frost goamt Ymir with his two brothers and constructed the world from his corpse, created the first humans, sacrificed his eye to drink from the well of Urd, hing himself from the world tree to learn the secret of the runes, gave birth to most of the gods, bound Loki with the entrails of one of his sons, is destined to be killed at Ragnarok by the wolf Fenrir Roleplay Rules 1. GM is the power that commands all the gods. No arguments there. 2. You control your own character and his/her cohorts. 3. Godmodding, is allowed. Yeah, you read that. Your characters are gods after all. Invent any powers you like, create what you want, be just plain awesome. Bt with the following guidelines: - Anything new you add to your character needs some justification. E.g. It could be easily explained why the sun god has control over fire, but if you want him to be able to suddenly have an army of zombies, you need to give the GM a pretty good reason to make it plausible. - Any new power must be included in the character sheet. (Get used to the 'edit' button.) - You do NOT affect other people's characters directly without their permission. - Also, try not to make your character flawless and boring. If you look at alot of mythologies, you'll find the gods to be one seriously screwed bunch. - No playing other people's characters. - No turning back time. Seriously. - Auto hitting in combat is fine against lower beings or monsters. When battling god-level beings write what you try to do and I'll explain the outcome. 4. We are making this story together. So your charcters will fill the different aspects of the world. Minor additions you could do on your own, but if you want anything game-changing ask at the discussion thread first. (Non game changing moves- making your character the creator of monkeys. Game changing moves- the creator of intergalactic space-monkeys who rule the universe in your name). 5. We'll start with one character per player. If it fits the game, or on special conditions, I'll allow you to make additional characters. 6. Your characters weapons, powers, and cohorts need to be introduced in the story before you use them. Aspects don't need to, but it'll be awesome if you do. 7. Sexuality is allowed, but keep all descriptions PG-13. Cursing is fine. 8. Fun is mandatory!