Hello, I think this is my first post here in years but I need your help. I am currently deep in development on a psychological/thriller adventure game and i realised it's too similar to the style of another game and I want to change some things. The basic plot is (this is unknown to the player until the end..or at least is should be). The setting is late 19th century and it has some lovecraftian influences(no actual monsters though) You awaken with amnesia in a hospital after being found washed ashore near the coast and have nightmares about a tiny lighthouse island. You eventually go to the island and find it abandoned and attempt to uncover it's secrets . You do so by reading logs,journals,notes from people that lived there and having occasional audio flashbacks. You manage to find out about the people living there and how they all eventually ended. You eventually deduce that you were one of the people living there and the big surprise at the end comes in which one you actually were. The story is much more detailed, but this is as short as a description i can give at the moment. So my main problem is . I ONLY want the player to know he had amnesia at the end of the game. I want the player to go to the island to investigate what happened there, not knowing he was one of the residents. So the question is, how can i mask this amnesia and give him another reason to go there? Any tips would help a lot. And if i did not explain something good enough, please ask and i'll try to explain it better. Thanks!