Pretty much as above - I have a scene where in a relatively short (but time sensitive) journey, something goes wrong and the engine has to be quickly patched up. The engineer warns "it might explode", they decide that they need to risk it, and then a few paragraphs later... it does. Now, I can't shift the warning to any earlier, because literally the entire journey takes place in that one chapter (and naturally if the warning was any closer to the beginning, the obvious thing would be to find an alternate means of travel)... but the way it's written now, it seems very convenient that the inconvenience happens so quickly. If I stick anything in the middle of the two points, it's pretty much just filler. So, my question is, how do I make this seem less convenient without lobbing in a lot of filler? And is it just the amount of words that pass between a warning and an event that makes it seem convenient, or is there something else at play here that I haven't considered? It seems like clumsy foreshadowing to me, but there's no other way to do it that I can think of.