I thought I would post this after 2063:Icarus was done, but I suck at time stuff. I just can't wait! But if this fails due to the timing, or it interferes with Icarus then I might try again in the future. Ilvermorny The American School for Witchcraft and Wizardry, located on the highest peak of Mount Greylock in Berkshire. Founded after Hogwarts, Ilvermorny recives students from all over North America. Unlike Hogwarts, the students leave their wands at Ilvermorny over breaks and holidays, only being able to legally carry one at the ripe old age of 17. Like Hogwarts, it has four houses. Hornered Serpent- Represents the mind, favors the scholar. (Like Ravenclaw) Pukwudgie- Represents the heart, favors the healer. (Like Hufflepuff) Wampus- Represents the body, favors the warrior. (Like Gryffindor) Thunderbird- Represents the soul, favors the adventurer. (Like Gryffindor) Sorting The Sorting at Ilvermorny is much unlike Hogwarts. Whereas you put a hat on your head and hear your house from what you choose, the house chooses you. (The house chooses the wizard Mr.Potter!) While the other students watch from a balcony up above, you will stand on circle, in the middle of a room. Around the room lays four statues. The Wampus, the Pukwudgie, the Horned Serpent and the Thunderbird. If the Wampus roars, you are sorted into that house. If the Pukwidgie raises its arrow, then you are sorted into that house. If the Horned Sperpentd head gem lights up, you are sorted into that house. If the Thunderbird flaps its wings, you are sorted into that house. If more than one statue reacts, then you can choose your house. Setting Ilvermorny is a pale granite castle, with lots of glass windows so that everydayeveryday sunshine fills the castle. Apparition is allowed within the castles, a skill third years will learn. The statues of the two founders greet you as you enter the gate, and the comment rooms are almost exactly like their Hogwarts counterpart, (see above), so that can give you an idea of what it may be like. The whole Herbology wing was made by Pukwudgies, walls of oak, grass floors, beautiful flowers, and many herbs and magical plants deck the halls. It also has small fires and tree stumps ready to roast mallow and marshmallows. The ceiling replicates the enchanted ceiling of Hogwart's great hall, complete with constellations. Unexpected breezes also filter through. The Great Hall of Ilvermorny is a basic, large, circular room. In the exact middle is a small table for faculty and staff, and in each corner is another table, with no preference on where to sit. Large glowing braziens are lit around the hall, as well as ceiling to floor windows providing a spectacular view around the surrounding mountains. Story This year at Ilvermorny something is different. A dark magic is in the air. Some students are being affected by what's called the "Viper Sickness". It starts with a student never sleeping, and staring into fires muttering. These students never show up for class, and eventually snap and try to kill as many people as they can before they are contained and is taken to the MACUSA. (Magical Congress of the United States of America), for a cure. Only three Viper Sickness subjects were recorded, from the people who stay at Ilvermorny year-round. Some speculate it is the famed Grindlewald, and all the clues and signs point to Grindelwald. And so your mission is to solve the mystery and find out who exactly is Grindelwald before he kills and affects more people, maybe even you. You will have a list of suspects and by deciphering clues, you will cross suspects off your list and decide who Grindelwald really is. But be warned! If Grindelwald finds out you are tracing him, your next on his target list. Alerting any staff or family will result in expulsion from Ilvermorny. But once you believe you know who Grindelwald really is, go to the statue of William, located in the direct center of Ilvermorny. Tell him who Grindelwald is, and he will instantly be chained and locked up. But be warned! You only have three guesses, and once you use them up, Grindelwald finds you out. Then your dead. Magic You will choose your wand directly after the sorting, and there will be apt descriptions of each wand. After sending me your character template, you will be given a list of spells you know, and to learn new spells you go to classes. Some spells you will need on your hunt, so make sure you attend as much classes as possible! Or not, the choice is yours! Now onto characters, and then finally rules. Characters This is a template you will fill out, and then you can see an example template beneath it. Name: Year: 1-7 Age:11-17 Appearence: Skills: Speciality Magic: House Preference: Backstory: Why you are hunting Grindelwald: Name: Sylble Trelwany Year: 2 Age:12 Appearence: Heavily cloaked in shaws, wears small wire rimmed glasses. Dark blonde frizzy hair. Skills: Can pick locks with ease Specialty Magic: Divination House Preference: Horned Serpent Backstory: Is a supposed seer Why she is hunting Grindelwald: He killed her mother and daughter. Rules Please dont do much sexual actions, kissing is OK but nothing much more. I will choose who gets what house choices, I take your house preferences into considerations but you'll see. Have fun!