Didn't see a thread like this when I used the search feature, so I apologize ahead of time if this is already a thread somewhere. Also, I wasn't 100% sure where to put this, so again, apologies of it's in the wrong place. But anyways; While I currently have no plans to write any (original) fantasy in the way of novels and the like, I am currently apart of a project to develop a video game as the lead writer and co-story concept, which does in fact happen to be a fantasy game. However, I've noticed quite a few people here are fantasy writers, so I thought it'd be ~*fun*~ to start a thread where people could share their concepts/ideas/plans/essentials for original races they've created for their fantasy worlds. Maybe all you have right now is some general, unfleshed out ideas that you wouldn't mind talking about; maybe you have a completed concept you just want to share. I'll start by sharing one of the races from our project, feel free to use the format for your own post, if you want. Name: Boj'zan The pitch: The boj'zan are, to sort of sum it all up, fantasy orcs meet vikings, kind of. We wanted an orc-like race for our story but we didn't want to just default onto "orc". At the same time, we didn't want to default onto just "orcs but vikings", so we've sort of made up an entirely new kind of race that borrows some conventions from your typical fantasy orc while combining it with conventions of viking raiders, with a lot of original stuff thrown in. Their history: Like many of the races that populate our world, the boj'zan were created thousands of years ago by the colossi, giant beings that used the world they lived on to create sentient life (lol so original am I right). The boj'zan were given the 'gift' to literally read stars, using them to navigate to pretty much extraordinary ability, akin to an animal's natural navigational instincts. The colossi wanted to explore their own world, and intended for the boj'zan to navigate and map it out for them. While the boj'zan started at this task, as hundreds of years went by, the boj'zan realized they could basically navigate anywhere they wanted and even had most of the planet charted out, while developing skills at sailing and long distance land travel. Then all they did was build ships and start aggressively raiding anyone and anywhere they felt like going LOL! The boj'zan are one of the most widely spread of the all the races, if not the most abundant. For thousands of years they have been sailing or traveling to essentially all known corners of the globe. Relics and signs of the boj'zan are nearly everywhere, from the deepest forests to the most rugged mountain regions. As a people, they reflect this back, living all across the planet. Most boj'zan are sea-faring raiders even to this day, and it isn't uncommon to see boj'zan wielding weapons and armor that once belonged to one of the other races, they have little preference in where their steel comes from. Their culture: Boj'zan culture can sometimes be as varied as the boj'zan themselves, depending on where you look. Though the boj'zan are native to the cooler climates of the north and live primarily along the rocky shores, some boj'zan have lived in deserts, on mountains or across grasslands for dozens of generations. Individual cultures in some of these extreme communities can be quite different, but for the large part the boj'zan culture is one primarily based on merit. Not strictly based on gender, birth nobility or even physical strength. Boj'zan value usefulness and typically appreciate it in any form. A strong warrior will be highly valued for their prowess, but an especially gifted navigator or artist will be equally valued for their ability to navigate and map. Boj'zan are also excellent craftsmen, gathering tools, materials, designs and inspiration from their conquests against other races, resulting in a literal melting pot of techniques and skills. Craftsmanship is also highly regarded by the boj'zan, for building warships to sail and for building homes to live and raise families in. Major populations of boj'zan tend to live in loosely organized clans. Many clans are lead by a single Thane, or leader, few Thanes hold the position through blood, somewhat like kings, but most Thanes are elected or chosen through different clan-specific means. Thanes are highly respected and their rule is civilized, one boj'zan can not become Thane just for "beating the old one". Some clans have governing councils who split and share power and operate by votes from their population, much to the curious interest of a race that lives by the rule of absolute monarchies; the humans. Some boj'zan have much more intimate and useful relationships with the other races of the world, especially humans. There are many that serve as merchants, navigators, bodyguards or even mercenaries. Though the age of wide-spread boj'zan pillage is largely at a close, it is not over yet and many live lives of complete piracy, attacking other vessels at sea for their booty. Boj'zan mate for life and if one mate outlives the other, females will rarely recouple. Males, however, will often find a new partner. While some boj'zan across the world irrigate and farm crops, it is a rarity among the race. Most, living along or near coasts and waters, fish or hunt inland for food. Typical boj'zan diets are incredibly rich in protein, even the poorest boj'zan consumes primarily meat. Boj'zan have become masters at deep sea net fishing and most will catch more fish in a single year than members of other races will catch in a lifetime. Crabs, lobsters and clams are delicacies both to the boj'zan and many other races. Above all, however, most boj'zan are defined by their warlike tendencies and fixation with concepts of glory and battle. The overwhelming majority of boj'zan are warriors and reavers at heart, and most of the prominent boj'zan legends concern great warriors and battles. Boj'zan have an insatiable curiosity for exploring, re-exploring and conquering whatever and whoever they find. It is a great honor to sail and return, but an even greater honor to sail and never come back. The boj'zan do not fear death and they fear death far from home even less. Their traits: Physically, the boj'zan tend to be rather large. Average height is over six and a half feet for males, with exceptionally large individuals sometimes growing to as large as nine feet tall. Females are slightly shorter, with an average height of six feet. Boj'zan are naturally thick and muscular, but a lot of this is through their lifestyle. Some are fat, some are thin, some are weak. Most have pronounced jaws with one or more enlarged fangs anywhere on their jawline. They lack prominent noses, instead only having slit nostrils that they can completely close by contracting muscles in their face. Though their swimming ability isn't incredibly notable, most boj'zan are strong swimmers. A lot of their self-produced armor that isn't pillaged from other races normally has 'quick release' buckles, for easy removal when going overboard on a ship. Skin colors range from deep blues to light greens. Most boj'zan, if they survive into older ages, develop slightly gray skin from long exposure and burning to sunlight. Boj'zan have five fingers and five toes, but a common rite of passage for males is to cleave off the smallest toe on either foot and throw them into the ocean, a kind of blood rite that says "the ocean has part of you, now make it pay for it". The other races find this tradition ridiculous. Boj'zan are proficient with every manner of weapon, with at least one individual practiced in the art of any weapon from anywhere in the world. Skill with a weapon is highly prized in boj'zan culture, and many boj'zan will compete in human tournaments to show off or simply appreciate the art of war. Their purpose: As I'm sure you can gather, the boj'zan mainly serve as minor enemies. Some are friends to the main characters and others are peaceful, or at least neutral, npcs. In a possible sequel, however, it's talked about that- a hundred years after the end of the first game- that boj'zan have more or less taken over and invaded the known world. Boj'zan are, at the end of the day, the orcs of the story, but with a lot of (I hope) original twists on them to combine several different ideas into one, without them coming out as just "orcs but vikings". We had a lot of fun coming with (and still coming up) with this race and it's probably my favorite of the bunch, which is what got me to attempt sharing it here. One of the major draws and themes of the boj'zan is the way they're "well traveled" and have picked up on stuff from all the other races (in a world where the races don't really live very close together). This has allowed the boj'zan to hone techniques using 'the best of all worlds', practically completing their original purpose of 'bringing the world together', in a completely perverted and self-designed manner. So this turned out to be a massive freaking infodump, so if you're still reading, I apologize for that. I might add some more to this post if anyone is interested, and it'd be neat to look at some of the stuff other people have made up, too. So, if you're feeling gutsy enough, why not give it a shot, eh?