[FONT="]A Darkthought RPG [/FONT] [FONT="]An Oasis Production Presents [/FONT] Sword of Vengeance Part I: The Shadow of Shogun CHARACTER SHEET North Samurai | South Samurai | North Ninja| South Ninja| N.Emperor | S.Emperor | Masterless Samurai or Ninja [FONT="] Name arranged alphabetically by first name [/ur]; Job, Career, Class, Order (gender) [/FONT] Datasheet: *** An RP based partly on historical Nanboku-Cho Era, or South and North Courts Era, Japan (featuring actual places) and partly on Japanese mythology (featuring demons and certain types of magic). The story will be moved along by a series of missions that will be assigned according to your individual character. Please follow all rules set down by the GM for his word is FINAL. Setting Spoiler Setting It is Nanboku-Cho era Japan. The year is 1390. In the north, a clan has arisen that claims it belongs on the Chrysanthemum throne as the rulers of Japan. These pretenders are led by prenteder emperor Go-En'Yu and are backed by strong Daimyos. In the south, the young emperor Kameyama is slowly giving in to the strength of the norther provinces. Yet there are a few who would try and fight against the murderous En'Yu. Rumor's have it that En'yu may have gone so far as to hire the local Goda Clan ninja to assassinate Kameyama and stop the brewing war before it starts. Rules and Specs Spoiler Rules and Specs: Historical/Fantasy Role-play Notable Reference towards type of Role-play: (Any aspects of real life that can be related to game) Setting: 1390 Write the next part (abiding by the Forum rules) Be kind and courteous to other players The word of the GM is final; do not dispute it. If you do not like a character in the game, leave it in the game. Do not take it out on the player. First post, make and introduce your character NO INVINCIBILITY OR ANY OTHER UNFAIR ASPECTS Please choose realistic names. No one in feudal Japan was named Tony. Continue off however you want from the last post Starting position in the game: (Right here) All questions should be directed to me Communicate! Mission Assignments: Posted in Blue Character Deaths: Posted in Red Length is no problem, short reply or long hand is fine, though please refrain from posts shorter than 100 characters. All continuations must progress the story. No exceptions READ ALL POSTS (or the last post well enough to keep the story flowing without having major holes in the plot) No killing off any character unless the GM has instructed it. Those that leave are welcome to come back. Enjoy. This is for fun, so take it serious but enjoy doing so. Flaming, insults, or any other types of harshness that is deliberately trying to hurt someone else’s feelings will not be tolerated at all, nor anywhere on the Forums. People to Know Spoiler Important Non-playable Characters: Southern Court Emperor Go-Kameyama: The young lord of the souther provinces. He is a kind and generous man, well loved by his subjects. Yet, his gentle nature forces him to give in to the whims of the Northern Court, a fact that many of his subjects have become put out with. Norther Court Emperor Go-En'yu: The pretender to the Chrysanthemum throne. En'yu is an old and sick man, his heart still thirsts for power. He will stop at nothing to achieve his goals. Hanzo Hattori: Leader of the Koga clan Ninja. A fierce warrior who is a master of remaining unseen if he wishes it so. He weilds a claw on each hand, both engraved with golden dragons. Takamaru: Leader of the Momochi clan Ninja. Thought small, he is quick. Barely a man, he is only eighteen years of age and already more adept with the fangs than men twice his age. His carefree attitude belies a dark side that comes out. His fangs are emblazoned with images of fighting wolves. Rikimaru: Leader of the Goda clan Ninja. He is a giant of a man. While slower than most, he more than makes up for it in raw strength. Despite the worst situations, Rikimaru never loses his composure. Jubei Yagyu: Leader of the Yagyu clan ninja. Jubei is an unparalelled swordsman. His family was once the sword trainer of the emperor himself. Jubei wears an eye-patch with the image of a demon's eye drawn on it. Some say it lets him see into a person's soul. Onmyogi: An old man who seems to have lost his mind as well as his teeth. He has a passion for young ladies. Do not let his vices fool you though, he is a master when it comes to poison and a shrewd tactician. Lord Hotta: Leader of the Kishu clan Ninja. Hotta is a very rich and well respected man, despite his ties with the ninja clan. He wields a spear in place of a bow staff. The man is very prideful. He keeps a pet dog that is trained to hold a wakizashi it its mouth and dive at foes. Sandayu Momochi: Leader of the Negoro clan Ninja. She is the only female clan leader. The twin sister of Takamaru, she is quiet and composed. Her daggers are the counterparts to Takamaru's fangs. Oman: A priest who is an expert swordsman. He works for the Southern Empire, but many do not trust him. Shigimaru: A master less samurai whose services are open to the highest bidder. He kills without remorse. Ninja Clans Spoiler Ninja Clans Negoro Clan Specialize in archery and dagger fighting. Their color is blue. 3 Ninja Magics not exceeding Level 2. Goda Clan Specialize in katana and thrown weapon fighting. Their color is red. 3 not exceeding level 2. Momochi Clan Specialize in fangs and hand-to-hand combat. Their color is gray. 4 not exceeding level 1. Iga Clan Specialize in dual wakizashi and poison. Their color is dark green. 2 not exceeding level 3. Yagyu Clan Specialize in Daikatana and Grappling Hook use. Their color is black. 4 not exceeding level 1. Koga Clan Specialize in Claw fighting and Ninja Magic. Their color is purple. 3 not exceeding level 5. Kishu Clan Specialize in Bokada (staff fighting) and animal friendship. Their color is white. 3 not exceeding level 4. Samurai Schools Spoiler Samurai Schools: Iaido: Iado is a sword style associated with the smooth, controlled movements of drawing the from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. While new students of iaidô may start learning with a wooden sword depending on the teaching style of a particular instructor, many of those who study iaidô use an unsharpened sword. Advanced practitioners of iaidô use a sharpened metal sword. Because iaidô teaches the use of actual metal weaponry, it is almost entirely based on the teaching of forms, or kata. Multiple person kata do exist within some forms of iaido, but the iaidôka (practitioners of iaidô) will usually use bokken for such kata practice. Iaidô does not include direct competition or sparring of any kind. Because of this non-competitve aspect, and iaidô's emphasis on precise, controlled, fluid motion, it is sometimes referred to as "moving Zen.” Followers of this school seem to posses the uncanny ability to remain calm in any situation. More often than not, a fight will end with one strike. Jodo: Meaning "the way of the “jo” or jojutsu, is a style using short staffs called jô. The art is similar to Bojutsu, and is strongly focused upon defense against the sword. The Jo is a short staff, usually about 3 to 5 feet long, about the average length of a walking stick. However, the art was not used, as one might fancifully imagine, by travelers to ward off aggressive bandits or swordsmen. The martial art of Jodo was the province of professional warriors. Followers of this school are skilled at fighting multiple sword wielding opponents. Kenjutsu: Kenjutsu is the style that specializes in use of the katana. Though similar to Iaido, Kenjutsu is more focused on actual combat. Followers of this school are expert at wielding the Katana and have even been know to wield two at a time effectively. Kyujutsu: Literally meaning “way of the bow.” Kyujutsu is not limited by age, sex, or physical condition. Almost anyone can take it up and learn if the are dedicated enough. Though anyone can learn, it may take a lifetime to perfect. Followers of this school possess unrivaled skill with the bow. Naginatajutsu: The art of wielding the Naginata, a rod with a long curved blade attached to the end. Followers of this school are skilled at fighting many opponents who may use a variety of weapons, but can be severely limited by enclosed spaces. The follower of this school can also take out horses. Kusarigamajutsu: The art of fighting with the Kama, a pair of small scythe-like objects usually linked by a chain. The follower of this school is almost unrivaled in speed. The chain binding the Kama can be used to disarm an opponent or strike at a greater range. Ninja Magic Spoiler Ninja Magic: Ninja Magic, or Kuji-In, is central to the power of the ninja and is activated via hand signals that allow the Ninja to channel various worldly energies. What makes the ninja so strong, as opposed to the common sorcerer, is that a ninja's power comes from the world around them, as opposed to their own internal strength. The strength of individual jutsu is determined by ones level of harmony with the universe. Magic: Intonjutsu Level 1 The art of disappearing. At level one, the ninja is able to conceal him or herself in the shadows to a great degree and is skilled at finding good hiding places. The ninja is usually able to remain unseen. Level 2 The ninja has ascended to average skill in Intonjutsu. A ninja that has achieved this degree of mastery has studied his opponents well and gains the ability to predict their movements, allowing the ninja to avoid confrontation all together. Level 3 The ninja is above average in the use of Intonjutsu. A ninja that has reached this level of mastery has gained the ability to disguise themselves as the enemy and remain relatively unnoticed, essentially allowing the ninja to walk right in the front door. Level 4 The ninja is greatly skilled in the devices that dictate the usage of Intonjutsu and has an adept understanding of his environment. A ninja that has mastered the skill to this degree can disappear at will for a short time, allowing him to literally be invisible. Level 5 The ninja has mastered the use of Intonjutsu to its fullest degree. Such a harmony with nature has been achieved that the ninja can appear to become part of his surroundings. A master of Intonjutsu may have the ability to teleport over short distances, giving him a great advantage in combat and escape. Bo Ryaku Level 1 The art of deception. At the most basic level of mastery, the ninja is able to talk his way out of almost any situation and is able to convince weaker minded people that what he says is true. The ninja is usually believed. Level 2 Moderate skill has been achieved in the use of Bo Ryaku. A ninja that has reached this degree of mastery is able to convince foes to become his allies. Level 3 Above average skill has been reached in the use of Bo Ryaku. A ninja that has reached this degree of mastery has the ability to create minor illusions, granting him the ability to create doppelgangers that will confuse the enemy. Level 4 The ninja has nearly mastered Bo Ryaku techniques and can now affect reality to a substantial degree, allowing the ninja to make an enemy feel extreme heat or extreme cold. Level 5 The ninja has completely mastered Bo Ryaku and can now read the opponents mind to some degree. This allows the ninja to search out and opponents deepest fears and make them manifest in seemingly physical form. Nin Ken Jutsu Level 1 The art of weaponry. In this infantile state of knowledge, the Ninja is able imbue his or her weapon with simple enchantments like everlasting sharpness or stun strikes. Level 2 The ninja has learned a sufficient amount about Nin Ken Jutsu and now has knowledge of ancient runes and symbols that will improve a weapon greatly. Such symbols can be used to call upon the power of the gods or even entrap a demon. Level 3 The ninja has become adept in the intricacies of Nin Ken Jutsu. With this comes the knowledge to effectively wield any weapon. Level 4 The ninja has almost mastered the art of Nin Ken Jutsu. Thrown weapons now become even more deadly in the hands of such a ninja. Having achieved near harmony with nature, the ninja call on the wind itself to cut at the enemy. Level 5 The ninja is among the most powerful in the art. Now, the ninja can imbue weapons with the power of the elements wind, fire, water, lighting, and earth. Taijutsu Level 1 The art of unarmed combat. At this most basic level, the ninja has only a general knowledge of various martial arts and has the ability to use them effectively agains an armed opponent. Level 2 The ninja has learned a sufficient amount about Taijutsu and its use. Now, the ninja can effectively take on multiple armed adversaries and remain untouched. Level 3 The ninja now has superior knowledge of Taijutsu. With this knowledge comes the ability to instantly disarm an opponent in almost any situation. Level 4 The ninja has become very formidable in the art of Taijutsu and, through harmony with nature, has gained the ability to punch at enemies over short distances. This allows the ninja to strike an enemy with out being directly near them. Level 5 The ninja has a vast knowledge of the body’s pressure points and the way in which it channels energy. The ninja can effectively blind, paralyze, or even stop an enemies heart by strike the appropriate pressure points. Kekkei Genkai A bloodline trait. Usually, only ninja of a certain clan can perform these jutsu, as they require a specific genetic trait in order to be used effectively. Each of these skills will only be level 1, but they are clan specific and take up one slot on your spell list if one is chosen. Negoro Genkai The ninja from this clan is able to channel the energies of the universe through his or her bow, allowing the ninja to unleash a devastatingly explosive shot that has a high chance of killing many opponents in a single blow. Without risk of death, the ninja can only use this a few times in a row before needing to rest. Goda Genkai The ninja from this clan is able to call upon a host of blades that circle the caster and help to fight off many opponents, or completely dice one to pieces. The ninja can only sustain these apparitions for a little while without risking death. Momochi Genkai The ninja from this clan is able to call upon acestral spirit dogs whose energy are tied to the fangs these ninja wield. These spirit dogs cannot be killed or even blocked, as they bypass all weapons and armor. The ninja can only sustain these spirit dogs for a short time without risking death. Iga Genkai The ninja of this clan is able to summon a deadly miasma that poisons all opponents in an area, causing the to die after a time. The ninja can only stay in the misma himself for a short while before risking being poisoned himself. Yagyu Genkai The ninja summons a host of snake-like grappling hooks than can strike at an enemy and cut him to pieces, as well as tie up opponents and provide escape routes. The ninja can only sustain this for a short time with out risking death. Koga Genkai The ninja of this clan can call upon the elements themselves to strike at the enemy, summoning lightning bolts, strong winds, small earthquakes, raging fires, and wild floods. No more than two can be sustained for very long at once without risk of death. Kishu Genkai The ninja of this clan is able to make his unique staff extend to great lengths and with great force. This ninja can also summon a host of vicious birds that will attack an enemy. This cannot be sustained for long without risk of death.