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  1. Lili.A.Pemberton

    Lili.A.Pemberton Active Member

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    Avatar the Last Airbender RPG

    Discussion in 'Role Play' started by Lili.A.Pemberton, Mar 11, 2020.

    The Story: Rumor has it that the Avatar has finally returned after a hundred years of disappearance but the war still wages on. Even if true, there are still battles to be fought, people to save or to lose. It is said that destiny is inevitable, but like the clouds it can be shaped into our own destiny.

    Plot Opening: You will start in a town in the middle of the Earth Kingdom a little before the start of the series. Through trial and tribulation you will explore the Avatar world and help put an end to some misery and, depending on how far the group gets, might even have a huge hand in helping end the war.

    Things to know for those who don't know Avatar/haven't watched the series:
    1) This takes place in a less technologically advanced world. No elevators, no phones, no telegrams, etc. People still use lanterns for light and send hawks for fast messages.

    2) There were four nations in this world: the water tribe, the earth kingdom, the air nomads, and the fire nation. A hundred years ago the fire nation decimated the air nomads and no one's seen an air nomad since. After the attack, the fire nation declared war on the rest of the world and they're still at war to this day.

    3) People can bend elements. Earth Kingdom bends earth, Water Tribe bends water, Fire nation bends fire and Air nomads bend air. Not everyone can bend elements -- you either bend it or you can't -- like in Harry Potter you're either born able to do magic or you can't -- and genetics don't seem to factor in. Someone born to two non-benders can be a bender and someone born to two benders can be a non-bender.
    3a) You can only bend one element. You can't learn to bend another.
    3b) Bending is based off of martial arts so it's not like think really hard with your mind and it lifts.
    3c) Earth benders need earth to bend, water benders need nearby water to pull from, airbenders need air, but fire benders can just produce flames.
    3d) Bending can be temporarily blocked by chi blockers, people who have studied the body's pressure points and hit them, locking the body.
    4) The Earth Kingdom is the biggest continent on the map and is primarily based on ancient China, the Fire Nation is a gathering of islands to the west primarily based on ancient Japan, the air nomads lived in temples high in the mountains in the cardinal directions (to the south, north, east, and west) based on Tibetan monks and the water tribe live in the north and south pole respectively and are based on Native Americans/Inuit culture.
    4a) The northern water tribe has so far stayed out of the war and has become isolationist. The southern water tribe has had most of their benders taken away by the fire nation and their population reduced to women and children while their men fight in the war.​

    5) The Avatar is the only person who can bend all four elements. They are said to be the bridge between the spirit world and the mortal world, whose job is to bring peace to the world. When one Avatar dies a new one is reborn in the next cycle in the nation. The cycle goes water, earth, fire, then air. The last Avatar was meant to be an air nomad but disappeared 100 years ago and no Avatar has been reborn since. Nowadays, most people believe the Avatar is only a myth.

    For more background details, here's the wiki page. https://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender

    Rules:
    1. Follow the forum’s rules.
    2. GM’s word is law.
    3. Do not control the other players’ characters or any original characters.
    4. No sex/Minimal cussing. (Saying airholes, fudge, or bleeding hog monkeys is perfectly fine and encouraged.)
    5. All characters must be approved by the GM.
    6. All Out of Character talk will have to be taken to the discussion thread.
    7. Always post at least a paragraph (five sentences) or more. No less.
    8. Play your character as you put them. Don’t decide between now and the game to change things up.
    9. No multiple characters.
    10. No god-modding. No trying to haggle the rules, like ‘Well, technically ice is a rock so as an earthbender I should…’ kind of stuff. Let’s try to keep the powers to what’s in the show.
    11. This RPG will run in parallel with the series and all the original characters (Aang, Katara, Sokka, etc.) will be controlled by the GM but you’ll meet them when you meet them. If you figure out where we are in the Earth Kingdom and figure out the Gaang are arriving the next town over for an episode, then you can’t force the party to go there. There’s a chance you might never meet them and that’s okay.
    12. Depending on your stats, you might be an okay bender or you might be an above average bender but that’ll depend on the difficulty of the challenge you’re facing. Don’t ever say you pulled off a successful maneuver even if your stats are high because that’s relative to the difficulty you’re facing.
    Character Sheet:

    Name: (last name optional)
    Age:
    Gender:
    Appearance:
    Nationality: Fire Nation (Proper Fire Nation or the colonies?), Earth Kingdom (Where from?), Water Tribe (Southern or Northern?), Mixed (Where were you raised?)
    Personality Traits:

    Bender or Non-bender?

    If mixed, state what kind of bender. (Note: Cannot be a southern water tribe bender unless properly explained in your bio.)
    Non-bender: What is your weapon of choice? Choose 2. (Ex. Fans, swords, knives, chi blocking, etc.)

    Biography/Background: (The more detailed, the better. Min. One paragraph.)

    What your character is doing in a small Earth Kingdom town:

    Profession, (if they have any):

    Possessions: (Does your character have light, medium, or heavy armor? Do they have rope? Spark rocks? A memento from home? A sleeping bag? Your character starts with 5 gold pieces. You can have 10 possessions, anything more than that and you lose a gold coin for each item until it reaches zero.)

    (Currency: 1 gold piece = 10 silver pieces = 100 copper pieces.)

    Skills:
    (Only three).What the character is good at: (Ex. Keen strategist, (non-bending) healing, history nerd, nature survivalist, good swimmer, haggling)
    (Only three). What the character is bad at: (Ex. Cooking, clumsy, navigation, etc.)

    Character Traits:
    You have 68 points to spend in between these 6 traits. 20 is the highest you can go in one trait and 10 is considered the average. Do not leave any of these 0.

    Flexibility
    Versatility
    Endurance
    Willfulness
    Training (How trained you are in your bending/weapons.)
    Chi


    (Optional) Setbacks:

    You can choose multiple setbacks. Each setback will allow you to either
    a) add an extra 2 points to a trait of your choosing
    b) give you three more coins to start with
    c) give you two more skills to be good at
    D) give you another weapon of choice. (For benders, this is the only way you can have a weapon.)
    E) If bender: you choose two setbacks and A-D don’t sound appealing, you can learn a specialized form of your bending.


    List of Setbacks (Max. three)

    PTSD
    The war has taken its toll on you and you've seen too much. You suffer from nightmares and bouts of paranoia that can lead to panic attacks.​
    Arm Injury that never healed right
    You've been injured in your arm when you were younger and it hasn't quite healed right.​
    Leg Injury that never healed right
    You've been injured in your leg when you were younger and it hasn't quite healed right.​
    Destitute (Start the game with no money and only 7 possessions).
    The war has left you without much to your name. You have a light pack that carries only the bare essentials, the clothes on your back, and nothing else.​
    Blind
    Either through birth or an effect of the war, you are blind and cannot see.​
    Hard of Hearing/Deaf
    Either through birth or an effect of the war you are hard of hearing or deaf and have to keep an eye out for trouble.​
    Visibly Scarred
    You have a scar that's not easy to hide (face, hands, neck, etc.) and you get stares because of it. No one will forget your face soon.​
    Amnesia
    You have no idea who you are, where you are, or even the full extent of the war.​
    Wanted
    You've committed a crime in another town and now you're on the run. You have to be careful to lay low or else be thrown into jail or worse.​
    Other
    You can make your own setback but must be approved by GM first.​
    (If you choose a/multiple setbacks, please include in your bio how you got the setback or the extent of the severity, etc.)

    List of specialized bendings:
    Waterbending:
    Healing
    Plantbending
    Bloodbending (only during full moons) (Costs three setbacks)​
    Earthbending:
    Seismic Sense
    Sandbending
    Metalbending (costs three setbacks)​
    Firebending:
    Lightning
    Combustion (costs three setbacks)
    Jet Propulsion​

    Where to submit your character sheets: https://www.writingforums.org/threads/avatar-the-last-airbender-rpg-discussion.165123/
     
  2. EFMingo

    EFMingo A Modern Dinosaur Supporter Contributor

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    Approved!
     

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