The Thousand Swords "If you don't want collateral damage, that'll cause extra." To start off, this is in the Star Wars Universe. I decided to use it cause its something everyone knows, and it is very varied, and provides a basic frame that everyone understands. What I decided to do different is not make a thread about valiant warriors or saints in arms fighting against dark overlords, but instead make a nice, quiet thread, dedicated to mercenaries. And now, I present to you, the Thousand Swords. The time is of the Old Republic, the Jedi sit in their cozy, rich Core Worlds, Coruscant and Alderaan and them, and have relegated the Sith to the Unknown Regions. Believing their nemeses to be gone, the Jedi have been content for centuries. And then the Sith came back. After the Great Galactic War, which lasted decades, the Sith sat holding Outer Rim and some of the Mid Rim, with the Jedi the rest, the Jedi and Sith concluded a peace. In the Galactic War many veterans and hardened mercenaries were made, at when peace was made, that left many of those unemployed. The Sith and Jedi, not quite content to leave each other alone in peace time, started up a Cold War before the metaphorical ink was dry on the electronic paper. In this proxy/Cold war is where our thread begins. The Thousand Swords were born in the Galactic War, famous for commandeering the Battleship Golden Sun from the Republic, which is their current home and has been promptly renamed to Bloody Sun, and famous for their acceptance of Force-Sensitives (Jedi or Sith) into their ranks. They are the premier mercenary band, and they are most certainly for hire. The Thousand Swords are set to go out into the wild galaxy, to get rich off the dirty underhanded business of the great nations, dealing death and sabotage for the highest bidder, but first they find themselves just short of their mandatory thousand-person mark. They find that they must recruit from those who deal in death, destruction, and savagry. These are not the saints, or good men in bad situations. They look for men who are comfortable with trading life for credits, or a blown up building for a hefty paycheck. The Thousand Swords are looking for those men, those who would stand gladdly and take the job of blowing up a bridge over saving some orphans cause it would get them just one more credit. To wear the Grey and Gold of the Thousand Swords, these men must shudder at the idea of patriotism and writhe at the idea of charity. They are looking for bad men, plain and simple. You are who they found. Rules: 1) All general rules apply. 2) The goal is to complete missions in teams for the Thousand Swords. The missions are determined by the GM. REMEMBER, this thread is about mercenaries. Not some wanna be Jedi from Tatooine, you are bad, and experienced at being bad. If its being a (crappy) Jedi, then you are fairly good at carving things up with your Lightsaber, you are just a scoundral that does it for money. Same with the Non-Jedis, you are hardened mercenaries who do bad things for money. This is as much the scum of the galaxy as you are going to get, just glorified to a position of honor as being the best scum. 3) No killing other characters, or players' named NPCs without permission. 4) The whole point is character interaction, so stick in groups. 5) Don't write for other people unless they ask you to (In the Discussion Thread). 6) No god moding, all characters must be balanced, whether it is the main character or rival. We have Jedi, yes, but if they were the Luke Skywalkers of the Universe they wouldn't be in a mercenary band. 7) You can make unnamed Non-Player Characters (NPCs) if you want, but don't make named, and thus important, NPCs very often. You can summon some miscellaneous bad guys if you want, but if you start introducing Bosses then that should be discussed in the Discussion thread. 8) GM can make or break rules at will and without permission. 9) Write the NEXT part of the story. Avoid re-capping. Use showing in the present to respond to previous posts; avoid re-telling entire previous posts from your character’s perspective. 10) No super short posts. At least write a full paragraph or two. 11) No Out Of Character (OOC) discussions in this thread. All OOC conversations are to be held in the Discussion Thread. 12) If a player is absent for a while and you want to keep the story going, then PM the GM and ask if you can say he 'disappeared'. When the player comes back, all he has to do is make a small explantion as per why he/she/it was gone, and can jump right in. 13. FLAMING, INSULTING, OR ANY OTHER TYPE OF HARSHNESS THAT IS DELIBERATELY USED TO HURT SOMEONE ELSE’S FEELINGS WILL NOT BE TOLERATED AT ALL, NOR ACCEPTED ANYWHERE ELSE AROUND THE FORUM. 14. Edit before posting. 15. View the Discussion Thread for less formal details and to direction in the game. 16. Dialogue from other characters should be put in BOLD type. 17. Put your character’s name in the title of your post. 18. More than one character is allowed but requires the permission of the GM. 19. Please feel welcome to make suggestions and negotiate with people in the Discussion thread. 20. YOU DO NOT NEED PERMISSION FROM GM TO MAKE A CHARACTER. What you have to do first, however, is post your character's template in the Discussion Forum first. YOU MUST POST THE TEMPLATE IN THE DISCUSSION FORUM, and DO NOT POST THE TEMPLATE IN THE ACTUAL IN GAME FORUM. This is very annoying. The in game forum is for writing. Characters: Jedi or Sith 1. You can make your person Force-Sensitive (I.E. a Jedi) but you MUST make this balanced. You are not an uber-pro Jedi Luke Skywalker god, you are not Made Windu, you are not Yoda. Most usually, you are an Ex-Jedi or Ex-Sith, and not a good one. If you were a good one, they would hunt you down and try and kill you. Powerful Force-Sensitives running around is bad. 2. If you are a Jedi or Sith, you can have ONE Force-Ability, (Push, Jump, Heal, Lightning, Throw( your lightsaber, if you have one), Vision (see through walls), Telekenesis (picking stuff up with the Force), Speed (super speed), Stealth (super quiet and faded), or Pull) 3. Force-Abilites cannot be spammed. You can use it every once and a while, give it time. You cannot use it more than once in a fight. If it is something like Stealth, Jump, or Vision, you can't go around looking through walls all the time under the premise that it is taking you a long time. Be reasonable. If you aren't I'll tell you so. 4. Force Abilities are not epic. If you could pick up an entire X-wing out of a swamp, you would not have left your Jedi or Sith Order. Your Force Lightning will not go out and char entire squads of soldiers. What it will do is short-circuit systems and give an individual enough to knock them out or maybe kill them. You Force Push will not send legions of people flying across the sky, it will simply push an individual a long ways, maybe ten yards, and a group of people a yard or two back. As I said before, you are not Luke Skywalker, you are not Darth Vader or Darth Sidius. 5. If you are a Jedi, you are not able to block all laser shots. You are not super good at dueling. If you go against an actual Jedi, or get shot at by a squad of soldiers, you will be carved up or shot up acordingly. You need cover just as much as the non-Jedis. 6. Force-Sensitives have to have something past being a Jedi. You are supposed to be in with a thousand of the best mercenaries around. You need to know some useful miscellaneous skills. Being a Jedi does not automatically make you awesome. There are lots of non-Jedis out there killing Jedis. 7. You do not have to be a 'Full' Jedi. You can be a wanna-be Luke Skywalker if you want, but you can also be a normal soldier with some talent with a Lightsaber and a Force Power. Mix it up. Non-Jedi, Regular Mercenaries 8. If you are not Force-Sensitive, you are not Boba, or Jango, Fett. You are not a super soldier. You are not Ares, God of War. You are someone who is maybe on-par with Spec-Ops soldiers, maybe, and is in it for the money. Your equipment is not state of the art. You may have some great stuff, like an awesome rocket launcher, but you MUST BALANCE this out with the fact that it is immensely heavy, and is a huge burden, or having the worst armor the galaxy has ever seen. 9. You cannot have a Jet-Packs. This is an executive decision. 10. You must be, however, very, very proficient at what you do. If you are a front-lines bruiser, you are going to be big, going to have some kind of automatic rifle, and will have heavy armor. This is the way of things. However, if the mission is to sneak around a building, you are going to have a tough time. Those who are smaller, sneakier, you are going to have very quiet equipment and very good pistols. If, however, you are put in the middle of some Jedi and Sith duking it out, you are going to be in a very poor spot. 11. You must have some useful talent. If it is hacking computers or great hand-to-hand combat, that's good. Your talents must have limitations, however, hand-to-hand combat will not take down a Jedi. They are kind of the masters of that, since they have Lightsabers. 12. You can carry around a Lightsaber if you want. This means you can't have a great weapon, like a Rocket Launcher or Gattling gun or Super Sniper Rifle, cause that would be unbalanced. You will get out-dueled by even the Wanna-Be Jedis or Sith, of course, but you can still carve up some NPCs. Odds are you will get shot if you try to do this a lot, so keep it at a minimum. You are not a Jedi, you most likely see this as a hyper advanced door opener, or a really long, really good, knife. 13. You should have one cool gadjet or useful tool. Lightsabers are nifty door openers, but it won't get you over a thirty foot wall. All Characters. 1. The Thousand Swords traditionally wear Grey and Gold. You don't have to, but its a suggestion. 2. Most of the time you are fighting as a team. The ENTIRE Thousand Swords will not be around. Most of the time, they will just send your team across the galaxy to do some dirty work and return back to the Bloody Sun (the Thousand Sword's home ship). Keep that in mind, as we are going to be doing small scale missions, not being battlefield butchers of masses of men. 3. This is supposed to be about "Bad Men", but we don't need to go about burning schools of ophan children or cussing up a storm. A good poke about a few blown up buildings that maybe didn't need blow up is nice, but we don't need to eviscerate men, women, and children as we go on. I know this is a fine line, but walk it cause that's the rules of the forum. And its kind of uncomfortable, so don't do it. Trash talk between mercenaries is fairly usual, but keep it within reason.