Viewing blog entries in category: WHATNOTS
When I finished Rise of the Tomb Raider, there was an underwhelming sense of disappointment. In the back of my head, I could tell something was off.
It was during the climax that I noticed it retreaded the ending of Tomb Raider (2013) too closely. From the snow covered environments to the linear pathway full of enemies. The only divergent change it had was the ending boss--Konstantin with a helicopter.
I know the old analogy "If it's not broken, don't fix it", but it should have made an effort to be different, especially near the end.
You can call me a fag. You can call me a loser. You can call me nothing. You can call me anything you want.
I stopped listening a long time ago.
I don't really (and nothing wrong with those who do). But I want these:
I wonder if the Breath of the Wild amiibo is going to come bundled with the game?
I love Deus Ex: Human Revolution and, so far, loving Deus Ex: Mankind Divided. I'm not going to lie though, those games make me feel sick.
Sometimes I boot up the game and instantly get sick.
Sometimes I play for an hour, and then I get sick.
Sometimes I think about it, and then I get sick.
There's no winning for me. Some people get seasick, I get Deus Ex sick.
-20ozcydney likes this.
I have a problem with its narrative structure. You pick up clues of what happened to you and to Rachel, and make assumptions based on them. The thing is, it's not concrete, it's not certain. I would have preferred "This is what happened" and "This is how it is" than the game feeding me bits of information on an object or reading excerpts of a journal.
Maybe it's just me. Maybe I think too much or too imaginative. Or the game is pretentious. The game has multiple endings. What information should I collect or ignore to get the most out of them?
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