Assassin's Creed III- Video game Story and Character Problems I

By Link the Writer · Sep 22, 2014 · ·
  1. OK, as a gamer, I love video games. As a writer, I love to write and study characters and stories. So this is the obvious marriage of my interests. Discussing story and character issues I've found while playing a video game. This has nothing to do with things like game mechanics, I'll leave that to the pros like Angry Joe and others. ;) Instead I'm going to look at what I found to be troubling so far as story and characters in video games. If this goes well, I'll make future Video game Story and Character Problems blogs. :D Without further ado...for our first entry...we shall discuss Assassin's Creed III.

    Oh, and [River Song Voice]Spoilers.[/River Song Voice]

    ~*~*~*~*~*~

    Ah, Assassin's Creed III. I actually had a mystery story set during the American Revolution, and, like Connor, my protagonist had a white French father and a Native American mother. Unlike Connor, however, my protagonist was not a badass assassin leaping off of tall buildings. He was just a blind kid solving murder mysteries. However even he would facepalm at all the illogical issues this game experienced. Let's go through them bit by bit.

    The Protagonist
    Connor Kenway had a tragic childhood. At the tender age of five, his village was burnt to the ground by white men and he watched his mother die. Years later he learned that his white father is a member of the Colonial Templars, and the man who basically ruined his life, Charles Lee, is among this order and works close to his dear old daddy.

    And...that's about it. That's all we know of the man. He spends the game not having any emotions whatsoever aside from the occasional bawling of "WHERE IS CHARLES LEE!?!" at the top of his lungs. He reacts to everything with boredom. From chucking tea into Boston Harbor to arranging a marriage between his fellow neighbors, Connor reacts to the world as if he were the male, 18th-century version of Bella Swan from Twilight.

    I think I know what they were trying to do. They were trying to make Connor be this stoic badass, but the execution was just sloppy. Want an example of an excellent stoic badass? John Marston from Red Dead Redemption. He's not Mr. Chuckles FunTime, but his dialogues, his actions are interesting enough to make us relate to him. He even gets plenty of hilarious one-liners both in the main plot and the side activities. You really feel like he belongs in that world, and is through him we feel like we're part of that world. This is what you want for your protagonist. He may have a tragic past, he may be Mr. Stoic Seriousness, but you still want the readers to feel some sort of connection, something that lets us visit that world. Imagine it like this: the protagonist has opened a door to his/her world and is inviting you to come in. Well, if he/she is too boring for the reader's taste, then no way is that reader going to feel comfortable in that world.

    This is where Connor failed. He was so stoic that I honestly didn't want to be a part of that world. Yeah, I get he wanted revenge, but I had nothing to make me feel like I could enjoy learning more about him. What are his interests? His hopes? His fears? What does he like? What are his hobbies? If he's playing a board game, does he like this particular game or does he mutter 'I wish I was playing [insert other game] instead...'? If he's winning or losing in that game, does he make snarky comments? If he's hunting, does he express fear or interest in a certain game he's chasing after? Does he start hyperventilating and has to calm himself down if he's entering bear territory? WHAT? Nothing. None of that. Outside the revenge quest and "WHERE IS CHARLES LEE!?" there is nothing that makes Connor well-rounded in my eyes. Nothing that makes me want to figure out who he is.

    The Story
    A revenge quest turns into Connor taking part in every single important moment in the American Revolution, even assuming a commanding position in the field. Look, I know Connor's in the middle of a war zone, but just because your story is set during a war doesn't mean he or she has to bear witness to it, or be a commander in a battle.

    The story was flat, and to be honest, I think one of the problems was that it ran against what Connor's motivation (what motivation there was anyhow). Connor wanted Lee, right? So how is helping the Continental Army in their battle going to achieve it? That'd be like me having my blind Colonial detective, somehow, for some unknown reason, against his own wishes and the plot, become a spy for the Continental army. Why? Connor, you're an assassin. Lee's right there!! MY BLIND PROTAGONIST COULD PUT THIS TOGETHER, YOU DINGBAT!!! HE WOULD HIT YOU WITH HIS CANE FOR BEING SUCH A FRICKIN' IDIOT!!

    What was the point of Connor fighting a revolution that he himself said he wanted no part in, and that he didn't care about? It feels as if in the middle of the plotting, they felt like they needed to jam in the Revolution somehow. But, see, you don't. If the plot doesn't demand it, and it goes entirely against what your protagonist is fighting for, then don't do it. My detective might have talked to John Adams if I allowed him to, he might have had a discussion about liberty and monarchy with Alexander Hamilton if I allowed him, but that would have been the most I'd do. I would not have Adams or Hamilton assign my character the delicate task of being a courier for them, for instance. (Hamilton probably wouldn't even acknowledge the boy's existence once he realized the boy's true loyalties...)

    All in all, it felt like two plot threads that were stitched together in a clumsy, awkward way. If fighting in the Revolution would get Connor closer to Lee, then make it make sense instead of something random like, "Random dude! You can fight, yes? Command these forces!" Basically, when you construct a plot, it has to make sense from the beginning to the end, and if you plan on throwing a war story into the mix, you'd better figure out how to make that make sense. So if I decided to have my protagonist's town suddenly be a war zone as British and Colonial forces duke it out for control of its ports, I'd better figure out how it ties it to the whole gig of detective mystery, which is what the story would be about.

    BONUS
    OK, can I just discuss this glaring absurdity? After you beat the game, you can play board games with George Washington. The guy who basically killed Connor's mom. WHAT. THE. FRICKIN'. &&&&?! If my protagonist's mother were murdered, the boy would ride a flying pig and build snowmen with Satan before he'd sit down and play board games with that murderer.

    In conclusion, poor plotting and a flat character resulted in a horrid game.

    ~*~*~*~*~
    So, how did I do? Liked it? Didn't like it? Any tips on making future blog entries about video game character and story issues interesting? :D
    Lemex, HelloThere and Pheonix like this.

Comments

  1. HelloThere
    I loved the concept's at work in assassin's creed, I really wanted a satisfying conclusion with no.3... So disappointing.
      Link the Writer likes this.
  2. Lemex
    Conner was such a fucking idiot. There was that scene in New York I'll never forget, him shouting 'Help! Help! This man wants to kill George Washington'. Erm, Conner, dude ... those guys are loyalist British soldiers! They WANT the leader of the continental congress's army dead!
      Link the Writer and HelloThere like this.
  3. Lemex
    ALSO! (You have me started now, Link) Conner suffers from what I'm going to call 'Batman and Robin Syndrome'. Think about Achillies his mentor for a bit. He's the first black Assassin we have seen, and a black man living in Colonial America, but is a land owner, and clearly very wealthy. We need to ask the question: 'How the hell did that happen?' That must be a fascinating story right there, but no, what we get is Conner crying about everything 'Meh, meh meh, you never do anything for me, you treat me like an idiot, you never give me any pocket money, wah wah wah!' SHUT UP CONNER!


    Also, good going ruining that guy's nice house, that HE GAVE TO YOU!! Putting an axe into a mock-pillar, you should be ashamed of yourself.
      Link the Writer likes this.
  4. Link the Writer
    I agree, @Lemex , Achillies would've made for a much better protagonist. The backstory leading up to where he is now must've been very interesting but we're stuck with whiny Anakin Skywalker...er...I mean Connor. And I agree, of all the places he could've buried that axe, it had to be in the poor guy's house? Ungrateful little twat! >:[ There were at least two trees within walking distance that could've suffice.

    Another thing I just thought of. Remember the beginning when Connor was apparently framed for the Boston Massacre? Um HOW IN THE HELL DID THAT HAPPEN?? No, seriously, it's like one minute there's the shooting and the next Sam Adams is instructing us to rip away our own wanted posters because we...somehow had something to do with the Boston Massacre? And let's just say, for all intents and purposes, it would have been realistic enough for Connor to have been framed...I don't think simply ripping off wanted posters would get an entire city to go, "OK, we forgive you person we suspected to have been part of that massacre that happened minutes earlier." I swear, did the devs even try to think any of this stuff through when they were making this game?!

    And going back to what you said earlier about Connor screaming about the guy trying to kill Washington? It just occurred to me that Connor is really failing with this whole 'being an assassin' thing. One way or another, he's basically telegraphing his loyalties to the side who wants to put down the rebellion!! Now they have ample evidence to suggest Connor is in league with Washington 100% and will want to arrest him for interrogation regarding Washington's whereabouts. Congrats, moron. You may not be trying to kill Washington, but you certainly are not keeping your loyalties hidden.
      Lemex likes this.
  5. Link the Writer
    Also, and this is probably going to sound offensive...

    Would they, a bunch of stuffy rich, white dudes, have feasibly allowed Connor, a Native American to enter the building where the Continental Congress was being held? I mean, the Natives were not treated very well back in actual Colonial America, so...yeah. I'm willing to let my historical side slide for a bit when playing these games, but this raised a red flag. I mean, let's just say I had a scene where John Adams met my (white) protagonist. Sure he'd probably be nice to the boy, but I sincerely doubt he'd go, "Yes, yes, lad, you may come with me to the meetings and witness us partake in something that will be celebrated by Americans for centuries to come. Take hold of my arm if you wish." Instead he'd probably ruffle his hair and go, "Absurd ideas you have. Now run along to wherever your friends are."

    I hope I'm not being offensive, I'm just putting it out there that...well...realistically these white guys would probably not be willing to let a Native American guy come attend their meetings. They didn't even let women partake in important public meetings, for crying out loud! This is about as realistic as me writing a World War II novel where my female protagonist is storming the beaches of Normandy screaming her head off and urging her fellow (male) soldiers to summon their courage to climb the cliff while German guns are shooting at them. (OH it would be so frickin badass!!! Must write that scene!!)



    Let me just go ahead and sum it up. RESEARCH!!!! Research the fuck out of everything in your historic fiction. >:[ Your characters may be very forward-thinking for their time, he/she may have friends who are like-minded, but society as a whole may have certain expectations as to what certain groups of people did or did not do. Research and weave your story accordingly.
To make a comment simply sign up and become a member!
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice