Currently working on a fantasy trilogy, I think it will be a trilogy, but you never know an idea may hit that extends it beyond that.
Book 1 has the MC and companions sucked into a prophecy, the MC doesn't believe in, and is basically forced into helping with. For the gamers out there it is a basic escort quest. The story uses an onion villain, though at this point we only really see the outer layer villains.
This work has been through a few edits, and is currently out to beta readers. Beta readers are a current frustration, One I haven't gotten any feedback from at this point, The other two give me "Loved it" as feedback. Though one of them did like the cliff hanger ending.
Book 2 Mixes in some mystery at the beginning, which lasts through the set up before being resolved. From that point it mixes in horror elements. The mystery is what is the group actually facing. When the discover this it goes into a bit of horror with an undead opponent. This book , currently 50k, ends with the MC having made a mistake and unleashing the horror on the world. During all this the second layer of the villain is revealed. There is still much to flesh out of the rough draft.
Book 3, currently just an outline has the MC trying to fix his mistake. And tosses a twist to the prophecy. That was briefly set up in book 2 with a single scene.
Books 2 and 3, seem like a single story. But the result would be to long for today's market.
I find myself doing more tell narration in the rough draft, then going back and fleshing the narration into actual scenes once the base ideas are on the page.
I also wonder if I should be more descriptive of the area the characters are in. As things are currently, the settings are very generalized. A walled city with cobble stone roads, type of thing.
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