General Writing

Viewing only articles categorized with "General Writing".

Sep
13
Fiction inspires, and where it has inspired good in the world, it has also inspired evil. John Hinckley, Jr. is infamous for shooting President Ronald Reagan, in an attack that wounded three others, including the late gun control advocate James Brady. He claimed to want to impress Jodie Foster after he became obsessed with her from her performance in Taxi Driver.

More recently, two adolescent girls were arrested for attempted murder after luring their peer into the woods and attacking her, in an effort to impress the fictitious character Slenderman. Other attacks and atrocities have been tied to video games and music. Right or wrong, creators are often blamed for atrocities when perpetrators claim to have been inspired by the creators' work.

Thankfully, many creators have not stopped creating as a result of such crimes. In fact, they sometimes respond to the criticism through their chosen medium. After being blamed for inspiring Columbine attackers Eric Harris and Dylan Klebold, musician Marilyn Manson dedicated a chapter of his autobiography, The Long, Hard Road Out of Hell to the outcry against him. To this day, he continues creating.

Despite legal protections for creators against criminal liability in such cases, there are those who argue creators have a responsibility to abstain from content that could potentially inspire evil actions. Unfortunately, that argument does not take personal responsibility into account.

The nature of motivation comes into play, and it is imperative for creators to realize motivation is internal. To use an analogy, the sun may inspire an artist, but it cannot pick up a paintbrush for him. A person may claim they were inspired by something to do evil, but they still made the choice to commit the action. Therefore, a creator is not morally responsible for the actions of those inspired by their work.

That lack of liability on legal and moral grounds does not, however, release us as creators from any responsibility whatsoever. Early editions of Fight Club by Chuck Palahniuk were rumored to contain a recipe for an explosive substance. Later editions of the book and the movie the book inspired omitted certain details, so anyone seeking to create explosives would end up with an inert substance if they followed the instructions given by Tyler Durden.

More recent editions of the novel include a note from the author describing how people responded to the story. He tells of "fight club" themes in everything from rodeos to adult entertainment, mostly used as a marketing tactic. But there were also those who started illegal fighting organizations, committed criminal conspiracies, and even maimed themselves to be like the story's characters. It's clear from the story that the creators did not encourage these actions, yet people did them.

If we as creators wish to avoid censorship, we must censor ourselves proactively. Common sense dictates there is a difference between telling someone about a violent event and laying out the procedure for the event in detail. There is a reason movies and books about crime often fictionalize the names, locations, and layouts of buildings destroyed or otherwise attacked by criminals in a story.

The art of storytelling allows room for "telling it like it is" without providing an instruction manual for chaos. But even if we write a realistic story without providing too many details, there will always be the potential for someone to be inspired toward criminal activity because of our work. That's not our problem, frankly, and we would do well to keep from blaming ourselves for those actions.

In summary, a creator's responsibility is to tell a good story, while utilizing common sense and empathy to avoid details that make immoral or criminal activities easy. Certainly someone could find instructions for anything, but it's important that we aren't the ones to provide that information. While no one but we can decide what we consider immoral, there is always a way to tell a good story and steer clear of dangerous content.

If we do find ourselves at the center of controversy, we are at least in charted territory. Many creators have faced accusations and criticism for inspiring violence, but have continued to create in spite of--and often because of--those accusations. The most we can ask of ourselves is to live decently within the law, and tell a good story. If we've done that, we can be certain that anyone accusing us of inciting violence has no ground to stand upon.
Apr
03
Joseph Campbell said to follow your bliss. My bliss is making up stories and experiencing them as if I’m inside the character’s head. (Sometimes I hear their voices, but they shut up once I put them on paper.)

At one point, however, writing became as excruciating as pulling teeth and jamming them back in.

A little background:

I always believed that in order to write professionally you needed to outline. So I did an outline for a novel that I always wanted to write. I had everything completed. I had a scene list, a timeline and a character sheet.

I was prepared.

But when the time came to write, I choked.

For some reason I couldn’t write. I had been enthusiastic when I was creating the outline, but that enthusiasm didn’t translate over to actually writing the story.

I went into writing depression for months. I got out of the funk when I read that Stephen King, Terry Pratchett and, to some degree, George RR Martin were discovery writers. For those who don’t know, discovery writers don’t do outlines. They’d jump in the story without an outline to buoy them.

Writing without an outline? Sounded crazy. And scary. But at that time, I had nothing to lose, so I experimented. I started small, wrote a short story without an outline.

Tell you what, it was fun.

I felt like a kid again, that kid who tapped on his daddy’s typewriter, writing stories, conceiving of worlds and scenarios that delighted me and me alone. Bliss. Oh childhood bliss!

After that, I learned I was a discovery writer . . . to some degree. You see, I still outline. I enjoy outlining actually, mapping out how the story unfolds in those ugly bullet-points. But here’s the kicker: I outline only after the first draft.

It is my process. It is my bliss. Some are discovery writers. Some are outliners. Some are just maniacs who type gold.

Campbell said to follow your bliss; for us writers, it’s find your process.

Everyone has their own way of writing a story. For me, I’m slowly discovering it although I’m not sure I have it pat down. Take a gander of my trainwreck of a process:
  • WRITING PROCESS (SUMMARY)
  • 1st Draft
    • Write the damn story
    • Keep a free writing file to keep track of thought process
    • Outline as you go. Use the beats format below. (VERB-ING, Etc.)
  • 2nd Draft
    • Phase 1: Read through, note taking and commentary
      • Work on a print out for this
    • Phase 2: Create Proposal Outline for 2nd Draft
      • Don’t fill in the Action/Reaction Beats. If there’s Action/Reaction Beats that needs to appear, make note of it, but don’t fill it all.
    • Phase 3: Write the 2nd draft with an Active Outline as a guide
      • Similar to “outline as you go,” fill in the Action/Reaction Beats on the outline
  • 3rd Draft
    • Phase 1: Silent read and revise as you go.
      • Do 10 pages at a time, then rest
    • Phase 2: Read out loud and revise as you go.
      • Work on the computer using a pacer
      • Do 4 pages at a time, then rest
    • Phase 3: Read out loud, and apply final edits, polish and touches.
      • Work on a print-out of the manuscript
So how do you find your process? Well, think back on how you crafted your novel or short story. Go through the process in your head and write the steps down. You can outline it or whatever. It’s your process. Do what you want.

Break them down in drafts, like the one I have above. Next step is to label the phases for each drafts. Phases are actions or to-dos or special rituals, like summoning Cthulhu, within each draft. With my process above, you can see the phases I go through on the second and third draft. Use that as a template, then fill out your own process.

You hear about how artist steal. Well, my fellow artist, here you can steal my writing process. (But why?) Your brain might be repulsed by it, and to that I say, “good.” My brain was repulsed when I outlined my story. Oh, here’s a secret: the writing process above is stolen from multiple writers. It is literally a Frankenstein of writing processes.

But why write it down? The very act of writing it down makes it tangible. You can see areas where you can improve, innovate and, more importantly, experiment. If I hadn’t experimented on writing without an outline, then I wouldn’t have finally finished my first novel. And having it written down is like capturing your trade-secret as a writer.

Does that mean you have to follow your process every time you write a story? Of course not. Like I mentioned earlier: improve, innovate and experiment.

So,

follow your bliss; find your process.
Mar
05
Getting story ideas – Thinking inside the box

When designing a story to really grab a reader's attention, the phrases, “writing what you know” and “using your imagination” can sometimes be misleading and unhelpful. I find that they're often far more useful with guidance.

If someone asked me to write a story right now, I would, naturally, be imaginative while also relying on what I know to inform the text. Unfortunately, with such free reign, my idea would be in danger of bending towards an idea that already exists.

Who else has been reluctant to test read the epic historical fantasy novel with multiple narratives, a rich back-story, bloody violence and steamy/twisted romance plots from a talented fellow writer who just happened to be a massive Game Of Thrones fan? Who else was reluctant to read the abstract prose from a friend who fancied themselves as the next William S Burroughs? These writer's imaginations were filled with the imaginations of other writers. What they knew was other people's work.

I probably sound quite cynical here but I'm mostly talking from bitter personal experience. You may be able to fill your story with rich characters and have a beautiful writing style but you may still stumble at the final hurdle: the psychic, cynical part of every reader's brain that pounds: “I can see right through this. If I know better than the author, why should I care?”

There is a trick to bypass this part of the reader's brain. Here's a method that I find helpful:

Make your idea more original by giving it some strict guidelines.

Let me illustrate an example. I've always wanted to write a cyberpunk story. I've got the genre (the floor). Now I just need a roof. I don't have much time right now so I'll think of something at random.

Okay... the main character has to be a pig.

I've got some guidelines. Ridiculous guidelines, sure, but they're there. Now, I have to think: what is the best possible idea I can think of that involves cyber-punk and pigs? Do I make it a comedy? Should it be a children's book style parody of Blade Runner where the characters are talking farm yard animals (with the potential title: “Do Electric Pigs dream of Android Sheep?”?) Should I make it a dark reflection of our own world; perhaps a look at the theoretical implications of future technology impacting the meat and farming industry? Should it be from the Pig's point of view? What kind of language would a Pig use? How will I balance the tone? Already my idea is starting to germinate. You're creativity can sometimes create better ideas inside a set of specific guidelines over being given total freedom.

(Another exercise that I like to do is to walk into the section of a DVD store, pick a random DVD off the shelf, look at the cover, the title of the film and the tag line. I imagine what the story of the film would be based only on those scraps of information and then I read the back. If you like the idea you come up with and it turns out to be completely different from the film's actual plot, you have one idea totally free of charge!)
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