1. Wreybies
    Offline

    Wreybies The Ops Pops Operations Manager Staff Contest Administrator Supporter Contributor

    Joined:
    May 1, 2008
    Messages:
    18,859
    Likes Received:
    10,035
    Location:
    Puerto Rico

    10 Rules for Making Better Fantasy Maps

    Discussion in 'Setting Development' started by Wreybies, Jan 20, 2015.

    Makers of maps and scribblers of prose, count me among you! I dig making maps, I do. The folks over at io9 have put together a list of items to make your Fantasy maps come to life and help you in your endeavors. What's your take on this advice?

    [​IMG]

    1. Understand how your map tells a story.
    2. Always keep the viewer (reader) in mind.
    3. Study real geography.
    4. Pick your palette.
    5. Look at the work of real-world cartographers.
    6. Break out of the rectangle!
    7. Consider embellishments — but don't overload your map with them.
    8. Try different types of maps. Not every map has to show a continent.
    9. Seek out feedback.
    10. Don't rush! Spend as much time on your map as it needs.

    http://io9.com/10-rules-for-making-better-fantasy-maps-1680429159?utm_campaign=socialflow_io9_facebook&utm_source=io9_facebook&utm_medium=socialflow
     
    Okon and jannert like this.
  2. jannert
    Offline

    jannert Contributing Member Supporter Contributor

    Joined:
    Mar 7, 2013
    Messages:
    7,786
    Likes Received:
    7,299
    Location:
    Scotland
    What a gorgeous map! Probably not for Kindle, but a great asset to a paper-printed book. I love maps.
     
  3. Wreybies
    Offline

    Wreybies The Ops Pops Operations Manager Staff Contest Administrator Supporter Contributor

    Joined:
    May 1, 2008
    Messages:
    18,859
    Likes Received:
    10,035
    Location:
    Puerto Rico
    My answer to #8 is this map. A town map I created - it's still a work in progress - that is part of a WIP. Little of the town will actually come into play, and I will not make my reader flip back and forth to reference the map. It serves simply as a way to imagine the world in which the story is taking place and to help keep the few directional references that are made in the storyline correct and in sync. :)

    (Yes, I know that town name needs to go. I chose it long before GoT entered into my world....)

    [​IMG]
     
    Lemon flavoured likes this.
  4. Lancie
    Offline

    Lancie Contributing Member

    Joined:
    Oct 20, 2014
    Messages:
    257
    Likes Received:
    146
    Location:
    Birmingham, UK
    Not very good at them myself, probably because I use paint.

    Good points though- no point having places that don't feature within the story and no point relying on a map because you're setting is hideously complicated.
     
  5. Okon
    Offline

    Okon Contributing Member Contributor

    Joined:
    Sep 26, 2013
    Messages:
    694
    Likes Received:
    389
    I like that there is a river in your town, which makes its placement very logical for shipping/transport to/from the seaside.
     

Share This Page