Athena Academy Welcome to Athena Academy, School for the Gifted. You've obviously been brought here for your mental acumen or talents... or because your parents were rich enough to buy your way inside. Definitely for no other reason. You'll be split into two separate groups based on individual talents. You may of course converse between groups, but you must never enter the others part of the academy, it will disturb teachers and students. ...Now that the mortals are gone, welcome! You've discovered the gift of magic or are of a different species altogether, for those of you didn't know about any of this, surprise! You'll be learning how to master your gifts. Learning powerful spells and other magical talents which will aid you in life and be able to defend yourself from those that would wish harm upon you. Now there is all sorts of other things that you'll need to know about, horrible things, things that will keep you up at night as the fear and tension create unbreakable knots in your stomach... but for now, just enjoy yourselves and just follow these basic rules! Don't use magic in front of mortals, don't harm mortals that pose no threat to you, don't mess around with your magic, otherwise horrible things can and will happen, don't stray into restricted areas of the school, it's for your own safety. So, welcome and have fun! Story: You've been accepted into Athena Academy in Vancouver, Canada. Some may have an excuse as to how they've gotten in, grades, wealth, talents, etc. However even the biggest low-life and flaky student can still get in for one reason alone. They have the potential to use magic. Everyone will go through special testing their first day, if they succeed and use magic then they'll stay and go to the special group of students, if they fail then they'll remain with the normal students until they either graduate, move away, or fail. However as a new student, studies will not be your only priority. Students will be grouped up and sent out on missions to determine whether or not a situation is supernatural, if it is then they must figure out how to stop it before the secret of the supernatural world is revealed to the world. Though, that isn't the only thing that they'll have to deal with. There are a group of mages led by a dangerous and powerful sorcerer by the name of Damien Syth. They're teaming up with all sorts of supernatural creatures who desire one thing. Control. They believe that mortals should be ground under their heel. They'll do anything to attain their goals. Assassinations of important figures, taking control of certain companies and businesses, and even playing politics. They actually have a strong foothold in politics. Managing to get into major government positions all around the world. Trying to cause as much trouble as they can in order to undermine the infrastructure of each country in order to weaken it, so when they finally decide to attack nations won't be able to organize a competent army that will be able to defend themselves. They're bolstering their numbers as best as they can, recruiting any that they find, willingly or otherwise. Blackmailing mages by holding loved ones captive, using magic and potions to manipulate and control their minds, or merely getting them when they're young and have them grow up with their principles. Though the group that you're in is led by Rhys Belmont he has been leading the assault against Syth and his people. Trying to gather as many mages as they've been able and trying to keep them away from dark magic and instill morals into them, or at the very least the idea that all of this is horribly wrong. They also have a strong foothold in politics, doing their best to have nations thrive, cooperate and fight against Syth's policies, trying to make sure that when Syth finally decides to strike that they'll be prepared to defend themselves or at least be able to limit causalities. But they aren't the only threat, there are a group of hunters out there called The Order, people with high tech equipment that can take down a mage or any other magical creature out there. Unfortunately even Syth's people have been able to infiltrate The Order and have been able to launch raids against Belmont's people. There are mages and creatures who are neutral, not wanting to get themselves or their families and friends involved in the conflict. Going into hiding, limiting their magic usage, even going as far as to hide the truth to their children and try to suppress their children's magical presence or go deep into the wilderness where they wouldn't be bothered by anyone else. CS: Name: Age: Race: Appearance: Bio: Skills- You all start out with ten points for each category, however if you're a different species than human, I will determine whether or not you will get 5 or 10 magic points, it's merely to even everything out due to different race's natural abilities (Flight, super strength, etc.) When you choose each skill have a brief description of what each one is. (Just to know your understanding of the subject and just so then I know what it is in the event that it is something that I don't know or if it's far too broad, it doesn't have to be anything too complex, it can even be one sentence, for example Lock picking: 10 (The ability to pick the lock on locked doors and unlock them.)) There is a cap for the skills, it's 35, it'll go up as time goes on, but for now that's the cap, as you level up your skills higher the better your actions are and how successful they'll be. Say for instance, picking the lock on a door, if it's a simple lock and your level is 35, then you'll pick the lock in ten seconds flat, if your lock picking skill is 1 and it's a complex lock, then it'll take a lot longer or probably just fail. Magic- Magical Skills- Skills that anyone can learn with time and effort, yet are not the skills of everyday life, alchemy, potion making, etc. Combat- Everyday fighting techniques, weapons, hand to hand, etc. Skills- Everyday skills that anyone can learn with some time and effort. Supernatural Abilities- This is for races with special abilities, the five points you lose from magic go here, the abilities must make sense for what you are playing. Soul Magic: Magic that is unique to one's character, this magic is optional, if you do have this magic you must explain it to me in its entirety, this magic can basically be anything that's related to your character in some way, but if it's overpowered then I will deny it, you get five points to start in this category and you don't have to tell anyone what it is, however if there is something special about said magic that other players must know, say for instance it can resist or detect certain kinds of magic, then you must include that. Rules: 1. Submit your CS's to me via PM for acceptance. 2. I'm GM, my word is the absolute truth. 3. No godmodding. 4. No character controlling. 5. No time skips unless it is describing an event that happened prior to when the RP has moved and you're merely catching up to the present. 6. No arguments within the game unless it is in character and strictly against another character, if there is an argument either take it to the discussion or the PMs, but if it is taken to the discussions it must be about the RP and nothing else. 7. No killing characters without the player's permission. You may kill certain NPCs without permission. (Ones that you yourself bring into the game, if it is an important NPC or one that is brought into the story by another, you may not kill them without that person's permission.) 8. Keep things PG-13 when it comes to romance, if it goes any further than that then skip over it. 9. Most adult themes are fine, (Gore, swearing, etc.) just don't overdo them to the point where the post is basically drugs, half naked women, and swearing like a sailor for no good reason and mainly just detracts from the story altogether. 10. If you break these rules you will edit your post upon my request. Repeated and malicious breaking of the rules will result in banning, no way to come back into the story, your character(s) used for their intended purpose and then killed or sent off to never be heard of again, no more characters can or will be made by someone who has been banned. If one has been banned from the RP and continues to harass it in the discussion or in the actual story then I will report them to the admin or moderators without hesitation. 11. If you are going to leave the RP please tell me in advance so then I can plan in case your character is doing something important and not halt the RP, and be able to find a good place to be able to bring you back in the event that it isn't a permanent leave.