This is a civilized world, a world that once was primitive and filled with delusional beliefs. But under the guidance of great minds it has now progressed into what we know as the modern civilization. A world that has forgotten it’s past and decided to ignore the land that was once covered by magic and mysticism. And that was our mistake. THE SETTING. The year is 2115 and on that time the world had suffered a drastic and violent change. It began 100 years ago with the resurgence of the forgotten magic. The civilization we knew was unexpectedly attacked by beings of fantasy and myth. We weren't ready to face them. This lead to a long war that devastated the contemporary era. Although modern weaponry was effective against magic and the powerful creatures, modern people were simply not ready to face them. This led to the world’s division and an endless war between humanity and fantasy. That was 100 years ago. Since then, the forces of the fantastical devastated society and took over half the world. Normal people were driven to the other side of the world. The political and economic landscapes were completely changed, the governments unified into a single entity that governed over the contemporary humans. The new country was renamed Gondwana. The magical side was labeled as Laurasia. Today the war continues, skirmishes and battles between Gondwana's forces and Laurasians are maintained in the militarized zone that separates the two halves of the world. Though the battles happen along the borders, in the centers of each country, society lives, but it lives a different life. Though it retains elements from the society 100 years ago, people now live with fear and uncertainty. Also besides regular schools, military schools have grown in number, and it is required for most of the youths. Those whose families can afford, go to normal schools. They are known as Nobles. But for everyone else, enlistment in the military academies is mandatory due to the need of soldiers able to face the threat of fantasy. The future is uncertain but thanks to a new technology called Cell, there is a ray of hope for mankind. The time to counterattack is close. THE GAME You’ll be now part of the new split world. As a Gondwanian you’re either a cadet, a fully trained soldier or a noble. Despite your choice you’ll be facing the threat of magic and fantasy with no more than modern weaponry, the Cell technology and your own guts. THE CELL TECHNOLOGY People had developed storage cells that can be applied to different devices, such as weapons. The main characteristic is the ability of the cells to store magical energy, thus the preferable name is Magic Cell. Some of the Laurasians that people had caught had been of help to understand a bit how magic works, the conclusion is that certain physiology plus an unknown element is necessary and thus modern people is unable to use it, however the Magic Cell can simulate the magic and apply it to the device it’s attached to. A limitation though is that as it works like a cell it can run out of magic thus ending the effect, it can also be recharged in the storage centers and it also has a function to caught and storage residual magical energy in battlefields or more likely in the environment after a Laurasian had used magic, they can also have a needle that can be directly injected into a Laurasian to forcibly extract its magical energy (killing it into the process), regardless of the method to recharge is always important to consider that the Cell’s magic is limited The Magic Cell can be plugged in any device with the right socket for it such as guns, swords or even ingenious devices developed. Once installed it has to be activated manually and it would grant the magical energy to the device so it could cause a magical effect that ranges from firing energy, imbuing short range weapons, the usage of psionic skills via device implanted around the head, there exists even backpacks that allows to create wings of energy to fly by the use of a Magic Cell. Other things include healing devices and technology to even reconstruct missed limbs (it takes around a week though and is extremely painful) As a regulation, it is forbidden the usage of a magic against a Gondwanian if by this it would cause serious harm to it. It is also forbidden to break the law by the usage of a Magic Cell. CHARACTER CREATION This story is about mankind facing the threat of fantasy, thus the main characters you’ll be playing will be Gondwanians Name: As society is now unified there is a mixture of different ethnics and thus names within people. Gender: Personality: You can omit this one. Role: Cadet, Soldier, Noble, other. Appearance: Take in consideration that a Cadet or Soldier would wear the respective uniform. Background: You can omit this one, but if there is something key or anything you would like to play feel free to tell me, I want people to be very immersive with the plot. Skills: I won’t put a point based system, but if you feel like you can mention the notorious skills of your character in warfare or other things. Weaponry: Ranging from pistols to machineguns, even swords are common nowadays as close combat with Laurasians is a frequent thing. Cell: The cell your character has, even nobles have Cells just in case. At the beginning you can have one or at most two Cells, as the game progresses you may unlock a bit more. Other: Regarding Laurasian’s characters. Name: Gender: Race: It can be anything as long as it can be conceptualized as part of fantasy and not reality. Appearance: Skill or Magic: A Laurasian is an innate fantasy being, thus their specialization in fantastic’s abilities is stronger than Gondwanians with the use of Cells. Weaponry: If needed You’ll be allowed to create a Laurasian character if you feel like, however there will be restrictions regarding it (Some restrictions may be lift later). -Being the Gondwanians the main focus initially, your focus on the Laurasian’s character must be obscure, mainly regarding the purpose of their attack and origin. -Laurasian’s characters won’t have too much spotlight during the first part of the game. -You’re free with the creation of the Laurasian’s character with the condition of it not being a gamebreaker creature and also not being a too strong one in general. (For example, you can create a human magician, but it won’t be a very strong magician, this to keep balance on the game). -Due to the Laurasian being a crucial element within the plot, the GM may have to need you to do certain action or be in certain place. -Laurasians will have a more free play as the game progresses. RULES -Have fun, this may turn into a pretty dark game, but don’t let this to ruin the mood for you, you’re free to add a bit of humor if you feel like. -No control over other people’s characters (Unless there is previous agreement for it) -No God Modding. -No no-selling. -Respect other player’s characters, this means that if you feel like mutilating its leg for whatever reason or kill it, you can only do it if the other part agree. In other words, don’t control the fate of another character. (GM can control a bit of action of Laurasians, though will previously ask the player to do it if needed) -If your character is an asshole, be an asshole in the game, behave outside of it, which means, don’t insult other players, don’t be an asshole yourself. -Any discussion or idea or whatever that is not within the game, do it in the discussion thread. -GM’s words are law -Any character must be PMd to the GM first before posting it on the discussion thread. -You’re free to add any idea or side plot, PM it with the GM first though. -Don’t post before intro post.