This Game was written and created by Crazy Ivan Here we go. I decided to cut out the middleman (The middlemod? =P ) and put this up. --------------------------------- Welcome to Earth 2090, where government has nigh but been replaced by the ubermonopolitical company, the Hegemony's International Virtual Emulating Reality system (HIVER). This organization controls most of the industries in the future world- using fake molecules to teleport people across the world, or using virtual reality to insert people in to life simulators, whether for pleasure, military training, or something else. It controls trade, travel, entertainment, communication- everything. And the whole system (And debatably the world) is run by three supercomputers known as the MAGI. It’s a very important job- maybe too important... This is an age of science, after all. For a long time, humans have thought that holy mysical powers and vampires and demons and that sort of thing are all just make-believe. However...these things are actually real, and the Church has secretly been defending humanity from vampiric / infernal threats for centuries. The MAGI, all-knowing, are aware of the whole situation, and for a long time, resolve to leave the issue alone and not make it public. But then the unthinkable happens: The three MAGI take up different opinions. One MAGI states that HIVER should work to help the Celestial Army (The angels) in order to impose law and order on the world so that HIVER can rule. Another MAGI, calculating that unless a major change happens, humanity will drive itself to extinction, believes that they should support the Infernal Army (The demons) in order to create chaos and change and possibly avert the current course of destiny. And the third MAGI just thinks they shouldn't be involved. This creates a self-negating loop amongst all HIVER computers worldwide. HIVER's virtual reality system breaks down, and begins to actually distort and effect the reality of the physical world. Both angelic and demonic sides know that if the other side somehow figures out how to manipulate the weakened reality and profit from the new situation, they potentially gain massive power, and so both sides set out to stop the other side while also trying to figure out how to gain some degree of control over the ability to warp reality. You, as a player, have almost limitless opportunities and character in plot. You can be a good angel, a bad demon, a bad angel, a good demon, a mortal, a hacker, a technician, an innocent civilian, a god, an Antichrist. You can throw yourself into epic battles between heaven and hell, or fierce guerilla struggles between mortals and deities. (Think AvP or Transformers plot: Whoever wins, we lose.) In the distorted virtual worlds, you can travel a physical manifestation of the datastream, or create (Or get sucked into) a make-believe world, of farflung future or mythical past. The objectives are infinite, the scenarios limitless, the character connections myriad and mystical. Plus, sci-fi + magical apocalypse is just REALLY COOL. So let's get started. ----------------------------------------- RPG SHEETS Name: Name. Age: Age. If you're an angel or demon, obviously, this isn't required. (That darn immortal snag, eh?) Race and Alignment: As said before: Good angel, bad demon, bad angel, good demon? Mortal who works for the highest bidder? Mix-and-match your priorities and paternity, and see what the results are. (NOTE: If you're a mortal, aligment is less stressed. In fact, it's totally optional. But if you're a deity, you need to put this up.) Skills and weapons: Your basic skills and weapons, magical or mundane. Below is a basic list of ideas. Keep in mind this is not a set list, and you have plenty of wiggle room. Just don't god mode. Even if you are a god. Just don't. That whole "god/antichrist" thing up there was exaggeration. SKILLS IDEA LIST: Angel: Intangibility, flying, invisibility, magical swords and armor, controlling wind and water. Demon: Overshadowing, superstrength and superspeed, controlling earth and fire, all sorts of armory weapons. (Angels tend to do medieval weapons, demons tend to do guns and stuff.) Mortal: Hacking, computer skills, self-defense and fighting. (Priesthood or religious experience may come in handy for fighting deities.) Any reasonable weapons, and since it's the future, handy-dandy gadgets. Appearance: How you look. Bio: A brief history of your life. Where you are now and what your objectives currently are. This should also include your personality. -------- EXAMPLE: Name: Jacquelyne Ramsteadt. Age: 28. Race and Alignment: Mortal. Will line up with whoever she needs to to save the world. Skills and Weapons: She is the current president of HIVER, making her the most experienced woman on the planet when it comes to computer use, care, hacking, everything. (She's not sure about best person altogether, because there are so many more men than women HIVER workers.) And even that might not be enough to face the risk that threatens the world. Has lots of influence in governments all over the world, not that she necessarily likes it. Due to her high position and high assassination risk, she is extremely skilled at self defense and always carries with her a dagger, two laser pistols, and various gadgets concealed on her personage. Oh, yeah, and she can turn into a wolfwoman at will (And occasionally not at will). Meh. Appearance: Dark tan skin, with long black hair braided in a tail that reaches her waist. Dressed in a black jumpsuit. Fine, graceful features. Tall and powerful-looking. Stern expression on face. At night, might seem to be a little bit...dark and fuzzy. Bio: Jacquelyne Ramsteadt was born in the middle of the Cherokee plains, into a roaming band of Neondians (Think Indians for the 21st century. Kind of like cyber hippies, if you get it). She was brought up under a simple life, one of tradition, magic, and charms (Hence the werewolf thing, which will be elaborated upon as the game goes on). But the Neondians quickly realized her amazing mental aptitude, and after many years of saving, the entire tribe cashed in to proudly send their prodigy off to MIT and the real world. Her skill, up until then mostly untapped, grew explosively when she entered the world of computers and technology. All sorts of companies were interested in recruiting her, but HIVER got her first, training her to be the next president of the company. The various heads of HIVER wanted to make her into a puppet for their own whims, but Jacquelyne, on top of book smarts, had common sense, and made sure to bone up on her law and contractual skills. She had always hated the HIVER company and the way it seemed to be veering towards world domination, so much to the horror of the other fat cats of the company, the moment she got put into the presidential seat, she started changing it from the inside, trying to make a better, more progress-oriented establishment. Now that this strange pre-apocalyptic war has swept Earth and all but destroyed Hiver, Jacquelyne has assembled a crack team of expert hackers and technicians (That's an opening, for everyone who wants to play a mortal!) and is ready to set about fixing the HIVER system, while trying to avoid being killed by the infernal war going on around her. Personality: When she's not a fierce beast, Jacquelyne is a pragmatic, sensible woman, but when you get down to it, all she is is a woman. She's not ready for saving the world, and though she does her best to seem calm and ready for battle, she has her weak moments... ----- Please tell me what you think, once your brain recovers from Wall-of-text shock. Maximum limit of characters is three. (I'll be posting another character or two pretty soon.) And then, if this meets your satisfaction, get cracking!