Hi guys, I'm finding a recurring problem in my dialog writing. I get these patches of dialog with no extras. No, he said, she said, he chuckled, etc. No behavioural notifications such as 'He ran his hand roughly through his hair'. Maybe I'm wrong but it feels like there should be something to break up the dialog. I find when my character is agreeing I will have him nod. Example: 'I reckon we could make a run for it." Thomas nodded. "Yeah, it's our best chance." He pointed to the treeline. "If we can get over there we should be safe." Do you think nodding and those sorts of simple things can be overused? Thanks!