Vampyre Story[/B} Welcome to the Nightlife, fledgling Vampyres! Our story begins in a grungy New York-style city at the mid-of-night. The Vampyre Queen, Hecati, has summoned all the vampyres to the hidden underground tunnels called Necropolis. She is waiting in the ancient circular throne room lit torches and flanked by the royal guard, and her vicious pet jaguar named Nen. Her voice whispers through the night, 'Come to me, my lovelies...' And they can not resist. No one can guess her motives, but there have been whispers of rival vampyres pushing in on their territory. And everyone knows Hecati does not take kindly to trespassers... Game Play/Vampyre Elementology The story begins with your character being called by the Vampyre Queen at midnight. You can say what your character is doing at the time, and then continue to say how you arrive at the Necropolis throne room. In this story Vampyres have all the traditional vampirish abilities: strength, speed, enhanced senses, fast-growing nails and hair, pale skin and unearthly beauty. Eye color is optional, red, black, whatever your heart desires! Also, some vampyres are Gifted and have a special "affinity" for one of the Five Elements: Air, Wind, Fire, Earth, Spirit. Everyone in this story will begin as a newborne vampyre, or a fledgling, and as such will have only minimal control of their Element. As the story progresses, your character's triumphs will be rewarded with a 'power-up' and you will message me your idea for your characters new Element-based ability, of which I will approve or we will discuss a compromise. After five power-ups your fledgling will graduate to a Full Vampyre, and will receive the honorary title 'Lord' or 'Lady'. Here are the Elements and their traits: Earth--Ball of life, ultimate feminine element, nurturing and stable, stregnth and endruance Fire--Purifying, masculine power, strong will, creates and destroys, energetic Water--Feminine energy, healing and cleansing, passion and emotion Air--Breath of life, communication, wisdom, intelligence, blows away strife, positive Spirit(rarest element)--Psychic skills, powers of the mind, soul, sense of self, true sight Character Templates (please post all Templates in the Discussion thread and I will approve them) Name: Age: Appearance: Personality: Brief history: Element: (Earth,Fire,Water,Air,Spirit) Beginner ability: Equipment(optional): Other: Hecati's Laws: Do not reveal yourselves to humans. Do not Change humans to Vampyres without permission. And never get caught feeding. Penalty for breaking any of Hecati's Laws is death by stake. Game Rules The usual, do not control other character's dialogue or actions without permission. Work together to solve missions and no godplaying. Other than that you have complete free range, just have fun and bring your character to life! Special nod to Exzalia*, I was inspired by his story idea!