After spending what feels like an eternity away from the forums i have managed to get back on after a whole lot of never ending disruptions that occurred in my life. From being right on track to being totally derailed and wheeled away for a post mortem. I can't even begin to understand why things went to pot so fast and just who was pitching the curve ball that life threw at me. n a search for the answers to my question which all start with why i came to one conclusive constant. It seemed it was all my fault. I was caught up in trying to be something that i aspire to be but was not actually me. Let me elaborate. I have always aspired to be the kind of person who needs little but gives a lot. My life is very simple and doesn't stretch out of the bounds of writing and doing schoolwork which for me was the norm. In the process of forcing myself into a personality that i wanted to portray so much i lost track of all the important things in my life and am left with naught. I have botched my entire semester because of it and sabotaged a great deal of relationships with other people in the process. After figuring out that I was pretending to be something else, it was all too late and the damage was done already but i began to wonder exactly who i was. This was not the first time i had spent an extended period of time trying to adjust the way i am but the aftermath of all of it has left me in a precarious situation and as always i will probably immerse myself in my current writing as the coming holiday is long and i'll have alot of time to think it over. On a more positive note, it's good to be back here.
(Taking a break between play throughs so excuse the brevity) Ever since it was first announced i have been waiting for this game with a most euphoric anticipation. After playing the first Mass Effect (ME) i was totally psyched about this game and what direction Shepard's story would take. This space opera takes everything that made the first game awesome and added alot of new stuff, but more on that later. Story The story begins not long after the events of Mass Effect take place. While on patrol the Normandy, and its commanding officer, Commander Shepard, comes under attack by an unknown assailant. The ship is destroyed in the assault and Shepard's lifeless body floats on through space. Commander Shepard's body is located and retrieved by Cerberus who implement what they call the "lazarus" project bringing the once dead commander back to life and active duty. The process has taken two years and a new threat has emerged in the galaxy. The Collectors are attacking human colonies and harvesting the colonists for what ever reason and it is up to you as the protagonist to find out what they are up to. [N.B. for spoiler reasons and the fact that the experience is subtly unique for each individual i will not elaborate on this] Gameplay Mass Effect has recieved a gameplay overhaul in this installment. Since this is an RPG your character will level up after attaining enough skill points. Each level you attain gives you more health, improved shields and access to new and more efficient weapons (Special mention for the the new M-920 Cain It's awesome). A big part of leveling up is the use of your skill points which you use to upgrade your character's particular skill and add new abilities to the already existing ones. While this is all standard fair in RPGs, Bioware has stripped away the cluttered inventory system used in the first game, opting for a more streamlined approach which is easy to access and never clutters. Your ammunition and powers are all available for use at the touch of a button whilst in battle and removes the previous cumbersome duty of opening the inventory screen to adapt yopur weapons and ammo. Hardcore RPG fans may feel a little disappointed by the amount of items removed from the skills and leveling up portions. Battles in ME2 are a joy to play and can sometimes turn into brutal firefights. Shooting in ME2 is notably more exhilarating than before and squad commands are given on the fly for immediate tactical changes and precision. A cover system has been implemented into the game as well as rebounding health and you no longer have limitless amounts of ammunition which is now strewn across battle set pieces for you to pick up and utilize. Aside from that a few new powers have been added to the game which will make some people squirm with glee as they pummel their enemies into oblivion. The onscreen HUD is notably less distracting with only essential information such as your squad and quick slots for abilities showing their faces here. The conversation system is pretty much the same with only one new feature to talk about. The interrupt. This enables you to interrupt someone who is speaking, not speaking, in action, about to do an action etc. with interesting results. It is especially useful for prying information out of reluctant witnesses. The system works with both the paragon and renegade values enabling good and bad interrupts. Exploration in ME2 has changed too. No more will you rove around worlds in the physics challenged Mako, instead you will spend a great deal of time scanning planets for resources to implement upgrades. It must be noted though that this task is excessively boring and time consuming, slowing down the pace of the game considerably. It is a necessary evil because no resources=no upgrades. A few other things; for those that played the first ME you can import your character's saves and start off with a bonus in a number of areas as well as enjoying the reactions of your decisions of the first game. Character creation is pretty much the same with few new changes that will stun you. Load screens have become much faster with some segments even showing you where you're going and how long before you re-enter the game. Graphics ME2 immediately feels better and the looking part is up to the standard. One can immediately see the darker colour palette used for this game and understand that this is a darker storyline where alot of bad things could happen. Texture popping is a rarity and there has been massive improvements for character models with the somewhat incomplete removal of the putty textures all humans seem to have. A big revelation is the actual animations and how smoothly they seem to come about. Your character will experience an array of emotions throughout the game which are adequately and sometimes shockingly portrayed with lovely realism. Overall the game looks and plays much better than it's predecessor. Bioware have delivered a game that is no doubt entertaining and worth the $60 and the 20-35 hours invested in each play through. You will be surprised, shocked, angered and sadned by the impact your Shepard will make in this game. The varied endings will have you on your seat till the last moment of triumph or in the case of ME2, Commander Shepard's death which would be reflected in the following installment. If you get the chance to buy this game i highly recommend it. Souji's Score: 9.5\10
I have spent an awful lot of my time at college playing this amazing soccer game and am an immovable fanboy for the franchise. While it doesn't even begin to compare to its far superior console counterparts it's still fun. So like i do every year i went and bought the latest version for my PC, believing that i would be getting more of the same goodness. Boy was i wrong. After paying the full retail price of RM200 (USD$60) for this i got home to discover that it was the 2009 version with an updated interface and a few new motion capture movements. I was seriously cheesed off by this and decided to give it some time, maybe play with a friend or two. I got my pals together and we sat for 1 hour. It was mind boggling how bad this game was. They put no effort into it at all, in fact the 2009 version which we had decided was below par seems all the better now. I am beginning to wish that i never ever bought this game. And its also disheartening to realize that something which you felt was forsaken has sunk even lower. It's like they don't even give a....This is game is bad news and this is my biggest disappointment in a long time. Come on EA Sports, you guys claim that if you were to switch to next-gen almost all PC users won’t be able to play it. That is utter bull and nonsense. Look at PES 2010, next-gen and a lot of people are able to play it. That statement was simply an excuse to not work a port or anything. They just want to do squad updates year after year, saying the same old thing that most PC users will not be able to run next-gen gameplay. Think about it, they have the ability to create an option for people to select between the graphics. Whether their computer can support next-gen or not won’t be a matter no more if they were able to choose between the different graphical settings no? Don't buy this game it sucks. If you don't believe me buy it...That'll teach you Glad i got that out of my system:redface:
A lot of people have waited quite a while fo this game and i am no exception. I don't need to tell anyone who plays videogames what Modern Warfare is, it's pretty self explainatory. There was a massive hype about this game leading up to its release and lots of controversy surrounding the "No Russian" mission and the complete lack of dedicated servers for the PC. I am glad to report that i do not regret buying this game. Story The story in Modern Warfare 2 occurs five years later and is a direct continuation from the first Modern Warfare. Ulatranationalists seize control of Russia and the antagonist from the last game is declared a hero. The new 'bad-guy' is Vlad Makarov and he seems to be continuing where Zakaev left off. Due to the nature of video games he must be stopped. Similar to previous installments of Call of Duty, the player assumes the role of various characters (a total of five) during the single-player campaign, changing perspectives throughout the progression of the story. The main story revolves around three soldiers, Private James Ramirez, a member of 1st Battalion 75th Ranger Regiment stationed in the United States, Sergeant Gary "Roach" Sanderson, a member of an elite, multinational commando unit known as Task Force 141 and "Soap" MacTavish returns as a non-playable character for most of the game, but once again becomes the played character in the final three missions of the game. Gameplay Campaign The campaign for MW2 is somewhat the same as the first game in terms of length but it offers a whole lot more. Tasks vary in their requirements, having the player arrive at a particular checkpoint, eliminate enemies in a specified location, defend an objective, or plant explosive charges on an enemy installation. All of this is done in what can only be decscribed as a frantic warzone. Every level is wrought with danger and the game is satisfyingly difficult on Veteran. This mode is short and sweet in the most entertaining of ways and has a lot of intruiging plot points that will excite fans of the first game. The variety of modern weapons provided in this campaign is enormous and the game does a good job of letting you sample as many of them as possible. I found it personally thrilling to hit an enemy vehicle as with a predator missile as the occupants were getting out. Special Ops Special Ops is the unique cooperative multiplayer mode thathas missions which are similar to those from the campaign but are uniquely designed and are directly unrelated to the story in the campaign. It includes scenarios such as a snowmobile race between you and a buddy, one player providing air support from an AC-130 gunship with the other conducting operations on the ground, capturing enemy compounds, and eliminating 40 or more enemies at a time. Depending on the difficulty selected each mission unlocks stars which are used to unlock more missions, all of which can be played solo but then its always more fun with a friend. Online Multiplayer This is where the real meat of the game is and the reason why a lot of peope buy this game. There are the usual modes like capture the flag, domination and team deathmatch etc but that's not where the real change is. Aside from new weapons, equipment, and perks, 15 different kill streak rewards can be unlocked and selected. Among these is the ability to receive a supply drop after achieving four kills in a row, order a Predator missile strike after five kills, and call in an AC-130 gunship to strike from the sky after 11 kills. The console online multiplayer is excellent and runs as smoothly as anyone could wish but there are problems with the PC. Firstly, there are no more dedicated servers, eliminating the ability for mods or user-created maps to be incorporated. This is also a supreme LAN party killer and the once massive battle fields have been capped at 18players per match, 9vs9. This was in a way quite disappointing as i had already planned to blow my friends to kingdom come locally. Despite this the current steam based system is still awesomely fun to play. Graphics Modern Warfare 2 looks and runs like a dream. The beautiful lighting and textures on objects in the game is wonderful. Character models look great when they stop moving about and battles and explosions have realistic smoke and fire effects. I believe that the game looks its best during the night missions where its possible to see amazing texture on your weapon and excellent water effects all over the levels. It really is lovely to play and look at. All in all this is a solid package of gaming pleasure that's sure to leep you occupied for some time if you're looking to pick up an addiction. The game is superb and is wonderfully supported by an excellent Hans Zimmer score, wonderful voice acting and end credits that remind you how awesome the game was. It has an extreme fun factor and always leaves you wanting more. Souji's Score: 8.5\10
When first looking at this game i was intrigued not, by the art style or the crazy action but by the simple fact that enemies spurt out experience points evertime you shoot them. Aside from this comically distracting mechanic how does it rate as a whole. Story The story in Borderlands is nothing which will change your life forever but enough to spur you on through the game. You start off as always in these types of games as a vault hunter, no powers and no cool guns....yet. You get to choose between four different characters who all have their own special powers and gameplay techniques but the story follows the same plot irregardless of who you choose. You are on Pandora, searching for The Vault which is said to have endless riches and advanced alien technology. Obviously you can't go head on straight to it so a number of missions are placed between you and the end of the game. Gameplay On first impressions i thought Borderlands to be a straight up shooter but i soon realized that it has a strong RPG element in the form of leveling up. Each level you attain gives you more health, improved shields and access to new and more efficient killing peripherals. A big part of leveling up is the use of your skill points which you use to upgrade your character's particular skill and add new abilities to the already existing ones. It's traditional RPG elements have you running around talking to people and doing missions for them to find clues about the whereabouts of the vault. There are a myriad of different places and creatures to experience and kill as each mission brings you ever closer to your goal. Your weaponry is one of the game's most impressive aspects in that you have a huge arsenal of guns to chose from ranging from heavy machine guns to revolvers that have one hit kills, shotguns that dispense all their ammo with one squeeze of the trigger and sniper rifles that corrode shields. Despite all this the games seems to level you up quite quickly and you'll soon find that your enemies are no match for you ever increasing power. A second playthrough yeilds tougher enemies and greater rewards but I found that enemies got to their pinnacle level after the third play through. The co-op mode of borderlands makes the game more challenging by adding more enemies of your own level to the game. This makes for some frantic fun and is challenging as you and your partners travel through the Borderlands playground. There is an extra versus mode where you can take your character into a Colosseum and duke it out with other players. Whilst the multiplayer is fun it's not the meat of the game. It's also worth noting that the game has a fairly regular day night cycle that will invariably have you fighting in the dark at times but sadly it does not change the experience or the enemies much. Graphics Borderlands has a quite unique art style that lends itself quite well to the environment you play in. The comic style art lines give it a great visual feel and a uniqueness i haven't experienced in a while. While it's not ground breaking its still a pleasure to look at with distant mountains and ridges coming out quite nicely when the sun sets. Overall Borderland is an entertaining game that will keep you occupied for around 20 hours if you're intent on finishing every single mission. The game has a nice fun factor that'll have you hooked for hours at a time. It's a good game and mixes shooting and rpg quite nicely. Souji's Score: 8/10
Last night as i was trying to avoid procrastination i finally managed to begin work on a new project and i created two protagonists for it. They're a strange pair of twin who i've already come to love. I can already feel how their actions and personalities will change and shape the way the story ends up. I've never had this kind of feeling before. As i was writing what will be the first of many normal days in their lives i feel like all i want to do is ruin their lives. The story itself is a series of quite disastrous and emotionally wrenching experiences and i just can't wait to drag them out of their comfort zone and into despair. I don't know whether this is a normal thing to want to do to your characters and i am actually shocked by the sadistic plans i have for the poor twins.
Me and a few friends at my varsity have decided to start our very own magazine/newspaper thing here since it is currently missing from this place which for it's excessively long name and purpose (Limkokwing University of Creative Technology) doesn't have any kind of campus paper or newsletter. I found this to be quite disturbing and decided we should found one. The whole team seems o be very enthusiastic about this and it's always something i've wanted to do so it's kinda like a dream come true, well not yet but it's getting there. I can't wait for the first copy of it to roll off the presses later this month. I want the very first one. We had our first official meeting last week and everything seems to be headed in the right direction. I myself have been given charge of sports and tech/gaming related stories which falls right in line with what i'm interested in. I think it's also good that we have a healthy mix of people from other countries as it brings a fresh perspective to any new ideas we may have. The only thing that's stone walling us at the moment is the title of the thing. I personally liked Souji's Monthly Review but it didn't get much votes. It's kinda tough naming the thing especially give the long title the theatre and drama club gave themselves (The Limkokwing University of Creative Technology Theatre, Language and Writers' Club... abbreviated to LUCTTLM) Kinda leaves one at a loss on how to make the title work without making obtruse and difficult to read. I'd envisioned something in the vein of "The Informer" but that sounds a bit cheesy to me. I'm sure we'll work it out somehow though. As it stands i have a big banner (although it'll be photoshoped with deadly precision later) waiting to be placed as my avatar,
The last couple of weeks for me have been somewhat distressing. It's the end of another grueling semester and well the pressure of all those final assignments being in has been getting to me. Aside from that recovering from the chicken pox i had recently is taking forever and i have know been crowned King Spot. My friends bow whenever i enter a room and shout, "Long live king Spot!" One guy even went to the extent of setting up speakers in my room and decided to play audio of a....of....what do you call it when a chicken shouts in the morning?... Yeah that. I feel like everything around is out to conquer me and just take over. I cant write because my characters have banded together and refuse to do what i tell them to even though their not supposed to be friends. They formed a union and refuse to speak a word of dialogue until i rethink their roles! Bunch of idiots! Well i feel better now! Time to go bust up that union!
After waiting for years fans of the award winning first person shooter F.E.A.R. have finally had their dreams of a real sequel realized. F.E.A.R. 2 is not like the other stand alone expansions set before it, but does it measure up to the standard of the original? Story The story in F.E.A.R. 2 begins about 30 minutes before the end of the last game. You are in the shoes of Beckett who is part of a special team sent into the city to find Genevieve Aristeed of Armacham. Its not long before things go wrong due to a massive nuclear explosion which ended the last game. Its not long into the game before Alma finds you and your search to find Miss Aristeed and figure out your role in the game begins. While the story continues from the first game fans will be upset to find that the game does a poor job of explaining a lot of the unanswered questions from the last game. Gameplay The gameplay in F.E.A.R. 2 is very much like how its always been done. When not being tormented by murky hallways and dark alleys you will be engaged in intense firefights which have become a trademark of the franchise. The slow motion ability makes a return and becomes very useful when stuff hits the fan. Although this mechanic is one of the core mechanics it sometimes makes it all too easy to dispatch enemies, even on the higher difficulties; which are not as hard as one would expect. There is some new stuff in F.E.A.R. 2 when it comes to enemies. The enemy AI has been improved and you'll often find yourself being flanked, seeing enemies taking/flipping cover to protect themselves or hear them calling incessantly for backup in the wake of your destruction. Disappointingly the game is not very scary. The F.E.A.R. factor is reduced somewhat by the fact that you are mostly outside or in some wide area. Alma's appearances are not as special as before and you will often be able to predict when she's coming due to static which fills your HUD. Graphics The game is without a doubt a next-gen game with the graphics revamped. The game looks great but this is difficult to see as its almost always dark or in some kind of twilight. There are a few static pre-rendered shadows every now and then but the majority of the game looks fantastic. Overall the game is fun to play on a lazy Sunday afternoon or to pass the time while waiting for the next big title. It's one to rent and see for yourself. Souji's Score: 7/10
i just got news today that a good friend of mine died in a car accident. apparently he tried to swerve to avoid hitting a dog on the road. when i heard the news i went into denial. unable to believe it i got angry, telling him not to *** with me and metaphorically shot the messenger but then it finally hit me that a guy is was just recently who was healthy, who was helping me write my fanfic for something we both loved and all could just disappear like that. it made me think about everyone i know, that the longer we live the more pain like this we'll have to go through. its kinda like reality check, a very harsh one at that, second one in the space of a year. the tragedy of life. Requiescat in Pace Ronnie....
Well im fresh out of Nano and still itching to write so ive decided that my next project will basically be a fanfic novelization of the manga series Elfen Lied by Lynn(Rin) Okamoto. Like any new project this one requires extensive research which includes re-reading the entire 12 volume series several times. This will hopefully keep my creative juices flowing and also gives me some time away from my Nano project which i plan to edit in late january. I'm just using this blog to keep track of my progress
okay so i know it's not yet december but i feel that the last year can officially be dubbed the worst year of my entire life! so many bad things happened this year that its got me in a real bad mood for the holidays. it all strated in january when i broke up with my last girlfriend under very unpleasant circumstances. i spent the entire month constructing ways to express how i felt and started writing, which is a good thing which continued into february when i joined WF just after my birthday, which had the most useless party in recent recollection. the next few months saw me spiral into a seriously sh***y time in my life when i couldn't concentrate in school and things just weren't going well for me. In april things got worse when on of my greatest friends, Tom was diagnosed with cancer and died later that month. i spent my time after that wallowing in depression until early august when my friends decided they'd had enough of my couch potato ways and hauled me to the nearest bar. i had a good time and thought that things were picking up again. when we went the second time we had the misfortune of being in an accident and i was hurt (no surprises there). nothing serious just a couple of fractures. i was out of the hospital a little while after that and came back to find my apartment occupied. when i went to ask the landlord he dismissed me and told me some dubious mumbo jumbo that didnt make sense. i promptly packed my stuff up and left the building heading to my friend's place where i've been staying since september as a homeless mutt. this past week has been hell for me while i tried to meet submission deadlines only to find out that my lecturer had left the country and would not take any 'late' submissons. i was supremely cheesed at her inability to communicate this as i am not the only student in this mess. this equates to an automatic fail and obviously i dont want that. i cant see how the next month could get any worse. wow i feel a little better now i hope 2009 is better than 2009.
I got a considerable amount of laughs out of this and wanted to share. GOD vs. Science A science professor begins his school year with a lecture to the students, 'Let me explain the problem science has with religion.' The atheist professor of philosophy pauses before his class and then asks one of his new students to stand. 'You're a Christian, aren't you, son?' 'Yes sir,' the student says. 'So you believe in God?' 'Absolutely.' 'Is God good?' 'Sure! God's good.' 'Is God all-powerful? Can God do anything?' 'Yes.' 'Are you good or evil?' 'The Bible says I'm evil.' The professor grins knowingly. 'Aha! The Bible!' He considers for a moment. 'Here's one for you. Let's say there's a sick person over here and you can cure him. You can do it. Would you help him? Would you try?' 'Yes sir, I would.' 'So you're good...!' 'I wouldn't say that.' 'But why not say that? You'd help a sick and maimed person if you could. Most of us would if we could. But God doesn't.' The student does not answer, so the professor continues. 'He doesn't, does he? My brother was a Christian who died of cancer, even though he prayed to Jesus to heal him. How is this Jesus good? Hmmm? Can you answer that one?' The student remains silent. 'No, you can't, can you?' the professor says. He takes a sip of water from a glass on his desk to give the student time to relax. 'Let's start again, young fella. Is God good?' 'Er...yes,' the student says. 'Is Satan good?' The student doesn't hesitate on this one. 'No.' 'Then where does Satan come from?' The student falters. 'From God' 'That's right. God made Satan, didn't he? Tell me, son. Is there evil in this world?' 'Yes, sir.' 'Evil's everywhere, isn't it? And God did make everything, correct?' 'Yes.' 'So who created evil?' The professor continued, 'If God created everything, then God created evil, since evil exists, and according to the principle that our works define who we are, then God is evil.' Again, the student has no answer. 'Is there sickness? Immorality? Hatred? Ugliness? All these terrible things, do they exist in this world?' The student squirms on his feet. 'Yes.' 'So who created them?' The student does not answer again, so the professor repeats his question. 'Who created them?' There is still no answer. Suddenly the lecturer breaks away to pace in front of the classroom. The class is mesmerized. 'Tell me,' he continues onto another student. 'Do you believe in Jesus Christ, son?' The student's voice betrays him and cracks. 'Yes, professor, I do.' The old man stops pacing. 'Science says you have five senses you use to identify and observe the world around you. Have you ever seen Jesus?' 'No sir. I've never seen Him.' 'Then tell us if you've ever heard your Jesus?' 'No, sir, I have not.' 'Have you ever felt your Jesus, tasted your Jesus or smelt your Jesus? Have you ever had any sensory perception of Jesus Christ, or God for that matter?' 'No, sir, I'm afraid I haven't.' 'Yet you still believe in him?' 'Yes.' 'According to the rules of empirical, testable, demonstrable protocol, science says your God doesn't exist. What do you say to that, son?' 'Nothing,' the student replies. 'I only have my faith.' 'Yes, faith,' the professor repeats. 'And that is the problem science has with God. There is no evidence, only faith.' At the back of the room another student stands quietly for a moment before asking a question of His own. 'Professor, is there such thing as heat?' 'Yes,' the professor replies. 'There's heat.' 'And is there such a thing as cold?' 'Yes, son, there's cold too.' 'No sir, there isn't.' The professor turns to face the student, obviously interested. The room suddenly becomes very quiet. The student begins to explain. 'You can have lots of heat, even more heat, super-heat, mega-heat, unlimited heat, white heat, a little heat or no heat, but we don't have anything called 'cold'. We can hit up to 458 degrees below zero, which is no heat, but we can't go any further after that. There is no such thing as cold; otherwise we would be able to go colder than the lowest -458 degrees.' 'Every body or object is susceptible to study when it has or transmits energy, and heat is what makes a body or matter have or transmit energy. Absolute zero (-458 F) is the total absence of heat. You see, sir, cold is only a word we use to describe the absence of heat. We cannot measure cold. Heat we can measure in thermal units because heat is energy. Cold is not the opposite of heat, sir, just the absence of it.' Silence across the room. A pen drops somewhere in the classroom, sounding like a hammer. 'What about darkness, professor. Is there such a thing as darkness?' 'Yes,' the professor replies without hesitation. 'What is night if it isn't darkness?' 'You're wrong again, sir. Darkness is not something; it is the absence of something. You can have low light, normal light, bright light, flashing light, but if you have no light constantly you have nothing and it's called darkness, isn't it? That's the meaning we use to define the word.' 'In reality, darkness isn't. If it were, you would be able to make darkness darker, wouldn't you?' The professor begins to smile at the student in front of him. This will be a good semester. 'So what point are you making, young man?' 'Yes, professor. My point is, your philosophical premise is flawed to start with, and so your conclusion must also be flawed.' The professor's face cannot hide his surprise this time. 'Flawed? Can you explain how?' 'You are working on the premise of duality,' the student explains. 'You argue that there is life and then there's death; a good God and a bad God. You are viewing the concept of God as something finite, something we can measure. Sir, science can't even explain a thought.' 'It uses electricity and magnetism, but has never seen, much less fully understood either one. To view death as the opposite of life is to be ignorant of the fact that death cannot exist as a substantive thing. Death is not the opposite of life, just the absence of it.' 'Now tell me, professor. Do you teach your students that they evolved from a monkey?' 'If you are referring to the natural evolutionary process, young man, yes, of course I do.' 'Have you ever observed evolution with your own eyes, sir?' The professor begins to shake his head, still smiling, as he realizes where the argument is going. A very good semester, indeed. 'Since no one has ever observed the process of evolution at work and cannot even prove that this process is an on-going endeavor, are you not teaching your opinion, sir? Are you now not a scientist, but a preacher?' The class is in uproar. The student remains silent until the commotion has subsided. 'To continue the point you were making earlier to the other student, let me give you an example of what I mean.' The student looks around the room. 'Is there anyone in the class who has ever seen the professor's brain?' The class breaks out into laughter. 'Is there anyone here who has ever heard the professor's brain, felt the professor's brain, touched or smelt the professor's brain? No one appears to have done so. So, according to the established rules of empirical, stable, demonstrable protocol, science says that you have no brain, with all due respect, sir.' 'So if science says you have no brain, how can we trust your lectures, sir?' Now the room is silent. The professor just stares at the student, his face unreadable. Finally, after what seems an eternity, the old man answers. 'I guess you'll have to take them on faith.' 'Now, you accept that there is faith, and, in fact, faith exists with life,' the student continues. 'Now, sir, is there such a thing as evil?' Now uncertain, the professor responds, 'Of course, there is. We see it everyday. It is in the daily example of man's inhumanity to man. It is in the multitude of crime and violence everywhere in the world. These manifestations are nothing else but evil.' To this the student replied, 'Evil does not exist sir, or at least it does not exist unto itself. Evil is simply the absence of God. It is just like darkness and cold, a word that man has created to describe the absence of God. God did not create evil. Evil is the result of what happens when man does not have God's love present in his heart. It's like the cold that comes when there is no heat or the darkness that comes when there is no light.' The professor sat down.
argh! today has been one of the worst days ever. I just got...what's the word for when you get kicked...evicted!!! thats it. apparently while i was away at the hospital the landlord gave the apartment to someone else. Luck hasn't been on my side lately. Just when i was getting over my whole injury this happens.argh!!!things can get so out of control sometimes. Im staying at a friends place for now but i dont know when i'll get another place...huh life can be depressing sometimes...
Recently me and my friends were struck with a an irony that almost killed us. We decided on one fateful day to go out to our regular bar and see if we could stay sober since everytime we go there things always get out of hand and we end up having to call someone to drive us home. It was a noble idea and i was all for it. So we went out and had a great time even without drinking and one of my friends actually worked up the courage to talk to his crush. So at about 3am we decide to go home after having an awesome night. As we are driving we come to an intersection where the lights are green for us. As we cross a large SUV comes belting through and T bones our little Nissan. Fortunately for us the driver hit mostly the front of our car and it was not a direct hit. The great irony which we later laughed about was that we were hit by a drunk driver Luckily no one was seriously wounded. My two friends had a few bruises and bumps but were okay. I on the other hand was closest to the impact zone in the passenger seat and only succumbed to a minor comminuted fracture in my left arm and a compound fracture on the lower part of my left leg. The doctors assure me i'll be fine The driver of the other vehicle was okay too and comes to apologize everyday (probably until i get discharged) and my friends have been awesome about it making sure they come and see me twice a day. i wishh i had some cool quote to put at the end of this but alas i have none