1. Wreybies

    Wreybies Thrice Retired Supporter Contributor

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    10 Rules for Making Better Fantasy Maps

    Discussion in 'Setting Development' started by Wreybies, Jan 20, 2015.

    Makers of maps and scribblers of prose, count me among you! I dig making maps, I do. The folks over at io9 have put together a list of items to make your Fantasy maps come to life and help you in your endeavors. What's your take on this advice?

    [​IMG]

    1. Understand how your map tells a story.
    2. Always keep the viewer (reader) in mind.
    3. Study real geography.
    4. Pick your palette.
    5. Look at the work of real-world cartographers.
    6. Break out of the rectangle!
    7. Consider embellishments — but don't overload your map with them.
    8. Try different types of maps. Not every map has to show a continent.
    9. Seek out feedback.
    10. Don't rush! Spend as much time on your map as it needs.

    http://io9.com/10-rules-for-making-better-fantasy-maps-1680429159?utm_campaign=socialflow_io9_facebook&utm_source=io9_facebook&utm_medium=socialflow
     
    Okon and jannert like this.
  2. jannert

    jannert Retired Mod Supporter Contributor

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    What a gorgeous map! Probably not for Kindle, but a great asset to a paper-printed book. I love maps.
     
  3. Wreybies

    Wreybies Thrice Retired Supporter Contributor

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    My answer to #8 is this map. A town map I created - it's still a work in progress - that is part of a WIP. Little of the town will actually come into play, and I will not make my reader flip back and forth to reference the map. It serves simply as a way to imagine the world in which the story is taking place and to help keep the few directional references that are made in the storyline correct and in sync. :)

    (Yes, I know that town name needs to go. I chose it long before GoT entered into my world....)

    [​IMG]
     
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  4. Lancie

    Lancie Senior Member

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    Not very good at them myself, probably because I use paint.

    Good points though- no point having places that don't feature within the story and no point relying on a map because you're setting is hideously complicated.
     
  5. Okon

    Okon Contributor Contributor

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    I like that there is a river in your town, which makes its placement very logical for shipping/transport to/from the seaside.
     

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